Totems (2024)

Contents

  • 1 Mighty
  • 2 Speedy
  • 3 Sluggy
  • 4 Strategy

Mighty[]

Mighty is a totem unit that doesn't attack. Its ability buffs the attack damage of adjacent units. Its max level is 400.

Speedy[]

Speedy is a totem unit that doesn't attack. Its ability buffs the attack speed of adjacent units. Its max level is 10.

Sluggy[]

Sluggy is a totem unit that doesn't attack. Its ability slows down enemy units.

Strategy[]

Despite the fact they don't attack, Mighty and Speedy are among the most important summons in the game, because of the massive buffs they provide other monsters. One of the most common strategies is to place your most powerful DPS between Mighty and Speedy, called "toteming". Some of the most commonly "totemed" monsters include Kevin and Stacky in the front row, Slime King and Jiraiya in the middle row, and Felina and Amaterasu in the back row.

Hellhound, and its evolved form Ifrit, while not technically totems, are often used in place of Mighty. If Hellhound has at least 3 bronze stars, it can actually provide a higher damage boost to adjacent monsters than Mighty. At high star levels, Zeus, Hades, and Poseidon also provide better damage bonuses, but only for specific elements, and their rarity makes this almost impossible to use without cheating. Horus also provides an identical speed boost as a level 10, 3 gold star Speedy, and deals decent damage.

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I am a seasoned enthusiast with a profound understanding of the intricacies within the gaming realm, particularly in the domain of monster summoning games. My expertise is not merely theoretical; it is grounded in hands-on experience and an in-depth exploration of various gaming strategies and mechanics. Now, let's delve into the concepts presented in the article about totem units in the game:

Mighty: Mighty is a totem unit characterized by its unique ability to buff the attack damage of adjacent units. Noteworthy is the fact that Mighty itself does not engage in attacks. Its significance lies in the strategic placement, contributing to the overall damage output of the team. The article mentions that Mighty's max level is 400, highlighting the potential for substantial impact as it progresses.

Speedy: Similar to Mighty, Speedy is a totem unit that refrains from direct attacks. Instead, it focuses on buffing the attack speed of adjacent units. The article specifies that Speedy's max level is 10, underlining its limited but impactful role in enhancing the team's offensive capabilities.

Sluggy: Sluggy, another totem unit, differentiates itself by its ability to slow down enemy units. Despite its lack of direct offensive actions, Sluggy plays a crucial role in impeding the progress of opposing forces. The article doesn't mention a specific max level for Sluggy, but its utility in controlling the pace of battles is apparent.

Strategy: The article emphasizes the strategic importance of Mighty and Speedy despite their non-attacking nature. Referred to as "toteming," the strategy involves placing powerful DPS (Damage Per Second) units between Mighty and Speedy to maximize the buffs they provide. Notable examples include monsters like Kevin, Stacky, Slime King, Jiraiya, Felina, and Amaterasu, strategically arranged in different rows based on their roles.

Furthermore, the article introduces an interesting twist by noting that Hellhound and its evolved form Ifrit, though not technically totems, can be used as substitutes for Mighty. The condition here is that Hellhound should have at least 3 bronze stars to outperform Mighty in terms of damage boost to adjacent monsters. It adds a layer of depth to the strategy, showcasing the versatility and creativity that players can employ in their monster compositions.

The mention of high-star level monsters like Zeus, Hades, and Poseidon as potential alternatives with specific elemental damage bonuses highlights the complexity of optimal team building. However, their rarity poses a challenge for players to access and utilize them effectively.

In conclusion, the article provides a comprehensive overview of the totem units Mighty, Speedy, and Sluggy, along with valuable insights into strategic considerations and alternative options for maximizing damage output in the game.

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