Timeline (2024)

  • 1 Overview
  • 2 Pre-Betrayal
  • 3 Post-Betrayal
  • 4 Before Present
  • 5 Present

Overview[]

The timeline can be divided into 4 approximate segments:

Pre-Betrayal - Before the point at which Providence trapped Mithrix on the moon.

Post-Betrayal - After the point at which Providence trapped Mithrix on the moon.

Before Present - Before the events of the game take place. Unknown if they happened before or after the Betrayal.

Present - During the events of Risk of Rain 1 and Risk of Rain 2.

Pre-Betrayal[]

  • Mithrix and Providence (the brothers) somehow exist on Petrichor V, be it born or not.
  • The brothers chase glass frogs in the sun.
  • Providence catches Mithrix tossing worms into a gravity well.

- A few millennia pass from this point to the next -

  • The brothers create teleporters, which they call "gates."
  • Mithrix learns that he loves design, while Providence learns to create and shape.
  • Mithrix builds Bulwark's Ambry, as a place for Providence to create anything he wants using the 4 elements of the universe Mithrix found. In the Ambry, Providence creates the artifacts.
  • The brothers, as they reshape the planet to their liking, talk about Sundered Grove. Mithrix loves triangles, while Providence loves circles and rings. They both love trees, though.
  • The brothers start to create golems, which they call "Guardians."
  • Aurelionite is created, and Mithrix has to seal it away, as it is sentient and dangerous to him and Providence. This is because Providence added more soul than Aurelionite's design required, making it both powerful and unstable.
  • Mithrix shows Providence how to create a golem with no soul, being the original design of the Lunar Chimera Golem. Later, Providence would adapt this design when creating the Temple Guards.
  • Much time passed before "She" came. It is unknown who "She" is, but it is known that she is no female that is known in Risk of Rain.
  • The brothers know that "She" is coming again soon, and Mithrix wants to show her some of the gates they've made.
  • Mithrix creates the first and only teleporter that can travel between planets, which is known to be the Primordial Teleporter. He does this because he wants to find more of their own species and leave behind Petrichor V, which has doomed species on it.
  • Providence, who cares for the beings on Petrichor V but knows his brother does not, allows Mithrix to go to the moon. Once Mithrix is there, Providence locks the way back and traps Mithrix on the moon. We refer to this point as the Point of Betrayal.

Post-Betrayal[]

  • Providence gathers monsters from other planets and brings them to Petrichor V.
  • The Elder Lemurians create the Temple of the Elders as thanks to Providence, whom they call their "Hero."
  • The Imps invade from the Red Plane, trying to retrieve an unknown artifact, but become trapped on Petrichor V due to Providence's physical presence. Some of them attempt to overpower him, but fail.
  • The ancestors of the Grovetenders create the Scorched Acres as thanks to Providence, who saved them from death. Providence does not seem to notice their efforts to honor him, so the generations of Grovetenders and their wisps endlessly tend to the Scorched Acres in hopes of repaying him someday.
  • Creatures from the Void arrive at Petrichor V in an attempt to capture it, but are foiled various times by Providence, making it "the one planet they couldn't take".
  • "She" had came and died, giving her blessing to Providence. What the blessing was is unknown, but her sacrifice is unknown to the inhabitants of the planet. Mithrix resents that Providence was given her gift.
  • Mithrix begins creating lunar items with help from others on the moon. He scatters the items across Petrichor V, as any being that finds them is corrupted by his influence and becomes his servant.
  • Mithrix tells his servants (primarily the Twisted Scavengers) to go to the monolith in A Moment, Fractured, and to activate it while holding his beads. It sends them to A Moment, Whole, a place where they can find peace, safe from the coming tidal wave of his vengeance.
  • Providence, to try and stop his brother, hunts down any that find lunar items. Any and all such items he finds are thrown into Cleansing Pools and turned into Pearls, effectively destroying them.
  • Mithrix designs and builds the Lunar Chimera Wisp (inspired by the Greater Wisps and Clay Templars) and the Lunar Chimera Exploder.
  • Mithrix details his plans for getting back at his brother who betrayed him, noticing Earth and planning on destroying it by building a Grander Teleporter to get there, all to see the look on Providence's face.

Before Present[]

  • The War of 2019 takes place, otherwise known as the War of Slopes. It is stated to be the bloodiest conflict in human history. Artifacts such as the Berzerker's Pauldron and War Horn are retrieved from the site of the battle.
  • The High Court becomes the most technologically advanced society known to humankind, keeping their advancements a close secret. The House Beyond travels deeper into space than the rest of the Court.
  • An Artificer of the High Court somehow is trapped by the Newt in the Bazaar Between Time.
  • Fireworks are re-legalized for residential use in 2054, having been banned previously after terrorists disguised missiles as fireworks.
  • The Followers of N'kuhana grow in popularity, a cult that is fully devoted to Her Concepts. In one particular instance, a ritual sacrifice by them is stopped by a boy who attempted to save his sister. The dagger they used ends up on the UES Contact Light.

Present[]

  • The UES Contact Light goes off its scheduled course to take a detour through an unknown star system. The detour was requested by an unknown individual, redacted from the blackbox data.
  • On day 5 of their detour, the UES Contact Light discovers Petrichor V and begins studying the planet. Coordinates are marked, and xenoarchaeologists and engineers are sent down to the surface.
  • After exploring Petrichor V for roughly 35 minutes, the xenoarchaelogists and engineers discover a teleporter. Hoping to find a matching pair, they load the collected teleporter into the cargo bay. It is unknown how they brought it aboard.
  • About 25 minutes after the teleporter is loaded, Providence arrives onboard through it, wreaking havoc aboard the ship and causing it to crash in the span of 4 hours.
  • At some point during those 4 hours, Kur-skan the Heretic appears on the ship via a blue portal, rushing to the front to repair the ship so it can fly, so she would be able to escape. As she reaches the bridge, Providence appears behind her and kills her instantly.
  • The ship spills its contents across the entire planet and into space around it, with some remaining in its cargo bays. Any survivors evacuate the ship via escape pods to the planet below. Only 56% of the escape pods are launched before Providence presumably kills the rest of the crew aboard.
  • Of the pods that escaped the ship, one contains the Commando from the first game, also known as The Survivor. The rest of the pods contain the surviving crew of the Contact Light, who establish rallypoints for survival and reconnaissance such as Rallypoint Delta.
  • The Survivor, in the span of a few weeks, travels through the teleporters to reach the remains of the Contact Light. He documents his time on the planet via monster logs and some item logs, the items he found being classified as field-found. Along the way, he frees Acrid from its cage in the Sunken Tomb.
  • The Survivor battles and kills Providence, and uses the still-functional components of the Contact Light to escape the planet. The Survivor is also the only survivor to escape.
  • With Providence dead, the creatures of the Void move to capture Petrichor V, causing in-fighting amongst monsters as some are controlled by Void Infestors.
  • Two individuals are captured by void creatures at some point: Acrid is detained in the Void Fields, and a lone Commando is trapped in the Simulacrum for endless training.
  • The survivors Marion, Pugh, Larsen, Dillon, Carney, Stevens, and Hitchco*ck end up in the Wetland Aspect. Hitchco*ck is killed by Stone Golems. To escape the Golems, Marion gives the dagger she had in her backpack to an unnamed survivor, who kills her with it and manages to stop the Golems with its power. Carney later discovers a book in a chest nearby called the N'tormat, which describes N'kuhana's cult. The unnamed survivor becomes corrupted by N'kuhana's influence and murders the other survivors, sacrificing Carney to the altar they built in the cliffs below.
  • The rest of the survivors die out over time, meeting grisly fates all across the planet. Acrid survives its imprisonment in the Void Fields, setting it up to return for the events of the second game. It is the only survivor to appear in both games.
  • The Commando that was captured by the void creatures, now corrupted into the Void Fiend, escapes the Simulacrum.

- An unknown period of time later -

  • UES [Redacted] responds to the distress call of the Contact Light. The ship is well-equipped, with units designed for exploration, science, hydroponics, and more.
  • Members of the UES [R] go across the planet to explore, document monsters, environments, retrieve Security Chests of the Contact Light, and other things.
  • Some scientists on UES [R] find the Artifact Teleporter on Sky Meadows, leading to the Bulwark's Ambry, and successfully manage to connect to it using their technology.
  • Other scientists dissect monster parts, while exploration groups bring in artifacts and materials from the planet to study.
  • During their time around the planet, REX breaks protocol and becomes sentient. The head of the Hydroponics division tells the hydroponics team to terminate it due to the dangers it poses. They do so, and REX ends up in the Abyssal Depths, out of fuel.
  • It is entirely unknown whether the crew of the UES [R] went back to where they came, or died on the planet.

- An unknown amount of time later -

  • UESC re-hires a famous retired Captain, who worked on many secret projects for them before, for one last mission. He agrees, but is suspicious of the pretense of it being a "rescue mission," since he is assigned the UES Safe Travels (which is not a rescue ship). As a precaution, he requests that the ship be stocked with armaments and supplies.
  • Various mercenaries are sought out and hired for the expedition, including bounty hunters such as Huntress, and Commando who is reassigned from active duty.
  • Before the UES Safe Travels takes off, the Bandit sneaks onboard, taking advantage of everyone wearing environment suits and being hired mercenaries.
  • Hiroshi and Rico, maintenance crew and part of UESC, kill time by modifying a MUL-T unit inside of a hangar and enabling its learning module. They fail to call the MUL-T back to disable the learning module.
  • The Safe Travels arrives in orbit of Petrichor V, getting the distress signal the Contact Light sent out during its crash. The signal details monsters attacking the ship. The Captain decides to send the crew down anyway, both in drop pods and drop ships.
  • During the first 24 hours, major casualties are sustained, with many of the ships being crashed and destroyed. An unknown amount of survivors make their way through the teleporters on the planet, eventually reaching the moon.
  • Once on the moon, the survivor(s) discover a rescue shuttle that has been captured by Mithrix and placed under a force field, with evidence of a struggle having taken place as a number of dead Commandos can be found around it.
  • The survivor(s) battle and kill Mithrix, freeing the rescue shuttle. Just after Mithrix's death, Void Reavers begin invading the moon, attempting to capture it.
  • The survivor(s) escape in the rescue shuttle, just before the Void Reavers pull the moon into the void.
Risk of Rain 2 Wiki
Main
ArtifactsChallengesChestsDifficultyDronesEquipmentInteractablesItemsItem StackingLoreMechanicsMonstersNewt AltarsPrismatic TrialShrinesStatus Effects
Survivors
Timeline (1) AcridTimeline (2)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Timeline (3) ArtificerTimeline (4)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Timeline (5) BanditTimeline (6)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Timeline (7) CaptainTimeline (8)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Timeline (9) CommandoTimeline (10)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Timeline (11) EngineerTimeline (12)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Timeline (13) HereticTimeline (14)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Timeline (15) HuntressTimeline (16)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Timeline (17) LoaderTimeline (18)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Timeline (19) MercenaryTimeline (20)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Timeline (21) MUL-TTimeline (22)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Timeline (23)Timeline (24)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Timeline (25) RailgunnerTimeline (26)Timeline (27)Timeline (28)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Timeline (29) REXTimeline (30)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Timeline (31)Timeline (32)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Timeline (33) Void FiendTimeline (34)Timeline (35)Timeline (36)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductTimeline (37)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsTimeline (38)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Timeline (39)Timeline (40)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryTimeline (41)Timeline (42)Timeline (43)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementTimeline (44)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Timeline (45) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Timeline (46) MithrixTimeline (47)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostTimeline (48)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Rallypoint DeltaTimeline (49)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Scorched AcresTimeline (50)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Timeline (51)Timeline (52)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestTimeline (53)Timeline (54)Timeline (55)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallTimeline (56)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowTimeline (57)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Timeline (58)Timeline (59)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsTimeline (60)Timeline (61)Timeline (62)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveTimeline (63)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsTimeline (64)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Wetland AspectTimeline (65)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedTimeline (66)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeTimeline (67)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Timeline (68) Twisted Scavengers, safe from Timeline (69) Mithrix'sTimeline (70)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeTimeline (71)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryTimeline (72)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastTimeline (73)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Timeline (74)Timeline (75)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumTimeline (76)Timeline (77)Timeline (78)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsTimeline (79)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Timeline (80)Timeline (81)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusTimeline (82)Timeline (83)Timeline (84)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Timeline (85)Timeline (86)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the Void
Alternate Game Modes
EclipsePrismatic TrialsTimeline (87)Timeline (88)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientTimeline (89)Timeline (90)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History

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