Damage (2024)

Contents

  • 1 Inflicting Damage
    • 1.1 Critical Strike
    • 1.2 Hit Damage
    • 1.3 Attack Speed
    • 1.4 Damage Falloff
    • 1.5 'Base' vs. 'Total' Damage
    • 1.6 Damage over Time
    • 1.7 Knockback
  • 2 Receiving Damage
    • 2.1 One-Shot Protection
  • 3 Handling Hits
    • 3.1 On-Hit Character
    • 3.2 On-Hit Anything
  • 4 Version History
  • 5 Trivia

Inflicting Damage[]

A character's base damage is the main factor all other damage scales off of.

An accumulator is built with base value of 1.0, to which any of the following contributions are added together:

  1. +0.1 for each instance of BoostDamage the character has.
  2. +(x * teamSize - 1), where x is the number of Damage (1) Empathy CoresDamage (2)Damage (3)Empathy Cores
    Recruit a pair of Solus Probes that gain power with more allies.

    Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
    held by the summoner (only relevant for the Solus Probes spawned by said item).
  3. -0.05 for each stack of the Damage (4) Beetle JuiceDamage (5)Beetle Juice (Debuff)
    Reduce movement speed, character damage, and attack speed by 5%.
    (stackable)
    debuff (inflicted by Damage (6) Beetle Queen'sDamage (7)Beetle Queen
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    flying beetles).
  4. +0.5 if PowerBuff is active (active within the radius of a Damage (8) Mercurial RachisDamage (9)Damage (10)Mercurial Rachis
    Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.

    Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.
    ).
  5. +0.1 for each Damage (11) Irradiant PearlDamage (12)Damage (13)Irradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    .
  6. +(2^x -1) where where x is the number of Damage (14) Shaped GlassDamage (15)Damage (16)Shaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    stacks held. For example, for two stacks this will add 3 to the base 1 multiplier, for effectively quadruple damage.
  7. -0.3 if the character holds the Elite Void equipment (only granted to Void Infested enemies).

This multiplier is applied to the character's base damage plus their level's damage, resulting in the character's damage. After this, the following reduction and increases are applied in order:

  1. If the character is an invading doppelganger, multiply their damage by 0.04.
  2. If the Artifact of Glass is enabled and the character is on the player team, multiply their damage by 5.
  3. If the character is Damage (17) weakenedDamage (18)Natural Toxins (Passive)Certain attacks Weaken enemies hit, reducing their movement speed, armor, and damage.
    Survivor: REX
    , multiply their damage by 0.6.
  4. If the Damage (19) Spinel TonicDamage (20)Damage (21)60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).

    is active, multiply their damage by 2.
  5. Otherwise, if the Tonic is not active and the character has at least 1 Tonic Affliction, multiply their damage by 0.95^x, where x is the amount of Tonic Afflictions held.
  6. If the character is Damage (22)Damage (23)Survivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (24) RailgunnerDamage (25)Damage (26)Damage (27)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    and hitting a weakspot with Damage (28) SuperchargeDamage (29)Supercharge (Special)Fire a piercing round for 4000% damage and 150% Weak Point damage. Afterwards, all your weapons are disabled for 5 seconds.
    Survivor: Railgunner
    , multiply damage by 1.5

Critical Strike[]

All Survivors have a base 1% critical strike chance, and monsters have a 0% base chance.

  • If Damage (30) BanditDamage (31)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Desperate Outlaw
    is performing a Damage (32) BackstabDamage (33)Backstab (Passive)All attacks from behind are Critical Strikes.
    Survivor: Bandit
    attack, the hit will be marked as critical regardless of the current critical strike chance.
  • Due to Damage (34)Damage (35)Survivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (36) RailgunnerDamage (37)Damage (38)Damage (39)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    's passive, she cannot get random critical strikes and instead she is guaranteed to get them when hitting weakpoints on monsters. The base 1% critical means she will deal 2.01x damage instead of the usual 2x for most survivors

Items that increase critical strike chance are Damage (40) Lens-Maker's GlassesDamage (41)Damage (42)Lens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.

Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
(+10% per stack), Damage (43) Harvester's ScytheDamage (44)Damage (45)Harvester's Scythe
'Critical Strikes' heal you.

Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
(+5% max), Damage (46) Predatory InstinctsDamage (47)Damage (48)Predatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.

Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
(+5% max), Damage (49) ShatterspleenDamage (50)Damage (51)Shatterspleen
Critical strikes always bleed enemies. Bleeding enemies now explode.

Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
(+5% max), and Damage (52) Irradiant PearlDamage (53)Damage (54)Irradiant Pearl
Increase ALL of your stats.

Increases ALL stats by 10% (+10% per stack).
(+10% per stack). The Damage (55) Ocular HUDDamage (56)Damage (57)60sOcular HUD
Gain +100% Critical Strike Chance for 8 seconds.
will also give +100% when active. Note that Proc Coefficient does not affect critical strike chances.

Upon landing a critical strike, the incoming damage is multiplied by the critical strike multiplier, which starts at a base value of 2.0. This can be further modified by:

  1. +1.0 for each stack of Damage (58)Damage (59)Survivors of the Void - DLC Content
    Laser Scope is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (60) Laser ScopeDamage (61)Damage (62)Damage (63)Damage (64)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Laser Scope
    Your 'Critical Strikes' deal an additional 100% damage.

    Critical Strikes deal an additional 100% damage (+100% per stack).
    .
  2. +totalCritChance if the survivor is Damage (65)Damage (66)Survivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (67) RailgunnerDamage (68)Damage (69)Damage (70)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    . Note that since the total critical strike chance can exceed 100%, the Railgunner can benefit by ever-increasing contributions of critical strike chance. Since all survivors start with 1% critical chance, this factor starts at 0.01 for her.

Hit Damage[]

Each hit has damage info. This is scaled (possibly indirectly) from the character's damage. It holds the following properties: the attacker, the damage, if it is a critical strike, the damage type, the proc coefficient, the proc chain, position and force for knockback-related calculations, the damage color and if the damage was rejected for displaying the damage. Upon hitting a character, the following things are done in order:

  1. The character applies the damage to themselves. (see: Receiving Damage)
  2. The game checks if on-hit items need to trigger and DoTs need to be applied. (see: Handling Hits)
  3. The game checks if the attack needs to explode. (see: Handling Hits)

Note that bullet attacks will always execute the 3rd step whether they hit a character or terrain in their path, while steps 1 and 2 require the hit to be on a character. Note that sinceDamage (71) Artificer'sDamage (72)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Damage (73) FlamethrowerDamage (74)Flamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage.
Survivor: Artificer
technically fires a bullet with a wide radius at frequent intervals, it will also proc the explosive effects if it hits any terrain. Laser-like attacks, such as the Damage (75) Solus Probe'sDamage (76)Solus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
and the Damage (77) Stone Titan'sDamage (78)Stone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
attacks are also implemented in the same way.

Explosive projectiles will also trigger the 3rd step upon making contact with anything. The majority of such projectiles are programmed to explode upon impact, but some detonate a certain time after impact. The impact itself does not cause any damage, but it carries a damage and proc coefficient value for triggering the explosive procs. This is how Damage (79) Commando'sDamage (80)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Damage (81) Frag GrenadeDamage (82)Frag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando
can proc Damage (83) Brilliant BehemothDamage (84)Damage (85)Brilliant Behemoth
All your attacks explode!

All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
on every bounce. Note that if a character is directly hit by such a projectile, the proc effects for the 3rd step will be triggered once for the impact and then all steps 1-3 will be executed for the explosion. As such, if a character is hit directly by an Damage (86) OverloadingDamage (87)Overloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
Damage (88) Wandering Vagrant'sDamage (89)Wandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
Homing Orb Bomb, for example, they will be inflicted with two Overloading exploding orbs.

Attack Speed[]

Attack speed is a statistic that mainly controls the animation duration of attacks. In certain circ*mstances it also controls the recharge period, i.e., Damage (90) Defensive MicrobotsDamage (91)Damage (92)Defensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.

Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
, Damage (93) Bandit'sDamage (94)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
primary attacks, and Damage (95)Damage (96)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Damage (97) Railgunner'sDamage (98)Damage (99)Damage (100)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
M99 sniper. It can also affect the number of attacks performed within a fixed duration, such as for Damage (101) Artificer'sDamage (102)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Flamethrower and Damage (103) Commando'sDamage (104)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Damage (105) Suppressive FireDamage (106)Suppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
Survivor: Commando
. Attack speed starts at a base value of 1.0 and the following items and buffs contribute towards it:

  1. Damage (107) Squid PolypDamage (108)Damage (109)Squid Polyp
    Activating an interactable summons a Squid Turret nearby.

    Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    gives +1.0 per stack to any spawned Squid Turrets.
  2. Damage (110) Soldier's SyringeDamage (111)Damage (112)Soldier's Syringe
    Increase attack speed.

    Increases attack speed by 15% (+15% per stack).
    gives +0.15 per stack.
  3. Damage (113)Damage (114)Survivors of the Void - DLC Content
    Mocha is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (115) MochaDamage (116)Damage (117)Damage (118)Damage (119)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Mocha
    Slightly increase attack speed and movement speed.

    Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack).
    gives +0.075 per stack.
  4. Damage (120)Damage (121)Survivors of the Void - DLC Content
    Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (122) Spare Drone PartsDamage (123)Damage (124)Damage (125)Damage (126)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts
    Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

    Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    gives +.5 per stack to any summoned drones.
  5. Damage (127) Predatory InstinctsDamage (128)Damage (129)Predatory Instincts
    'Critical Strikes' increase attack speed. Stacks 3 times.

    Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
    gives +0.12 for each stack of theDamage (130) Attack Speed On CritDamage (131)Attack Speed On Crit (Buff)
    Gain additional attack speed.Gain +12% attack speed.
    (stackable)
    buff, limited to 3 stacks of the buff (+2 per stack).
  6. Damage (132) WarbannerDamage (133)Damage (134)Warbanner
    Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.

    On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
    gives +0.3 from theDamage (135) WarbannerDamage (136)Warbanner (Buff)
    Gain increased movement and attack speed.Gain +30% attack and movement speed.
    buff.
  7. Damage (137) War HornDamage (138)Damage (139)War Horn
    Activating your Equipment gives you a burst of attack speed.

    Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).
    gives +0.7 from theDamage (140) EnergizedDamage (141)Energized (Buff)
    Gain additional attack speed.Gain +70% attack speed.
    buff.
  8. Damage (142) Berzerker's PauldronDamage (143)Damage (144)Berzerker's Pauldron
    Enter a frenzy after killing 4 enemies in quick succession.

    Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
    and Damage (145) Gorag's OpusDamage (146)Damage (147)45sGorag's Opus
    You and all your allies enter a frenzy.

    All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
    both give +1 from the Damage (148) War CryDamage (149)War Cry Buff (Buff)
    Enter a frenzy; gain increased movement and attack speed.Gain +50% movement speed and +100% attack speed.
    /Damage (150) Team War CryDamage (151)Team War Cry (Buff)
    Enter a frenzy; gain increased movement and attack speed.Gain +50% movement speed and +100% attack speed.
    buffs, respectively (these do not stack with each other as only one can be active at a time).
  9. Damage (152) Irradiant PearlDamage (153)Damage (154)Irradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    gives +0.1 per stack.

The following items act multiplicatively on the above summed terms, which affects how effective the bonuses are.

  1. Damage (155)Damage (156)Survivors of the Void - DLC Content
    Light Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (157) Light Flux PauldronDamage (158)Damage (159)Damage (160)Damage (161)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Light Flux Pauldron
    Halve your cooldowns.. BUT halve your attack speed.

    Decrease skill cooldowns by 50% (+50% per stack). Decrease attack speed by 50% (+50% per stack).
    multiplies this by 1/(1 + stacks), but it will not reduce the attack speed value to less than 0.1.
  2. The Damage (162) Beetle JuiceDamage (163)Beetle Juice (Debuff)
    Reduce movement speed, character damage, and attack speed by 5%.
    (stackable)
    debuff multiplies this by 1 - 0.05*x, where x in the number of stacks.
  3. Damage (164) Spinel TonicDamage (165)Damage (166)60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).

    multiplies this by 1.7 while the Damage (167) Tonic BuffDamage (168)Tonic Buff (Buff)
    Gain a massive boost to all stats.Gain the following boosts:
    +150% max health
    +150% max shield
    +170% attack speed
    +130% movement speed
    +20 armor
    +200% base damage
    +400% health regeneration
    is active.
  4. Instead, if the Tonic Buff is not active and the character has Tonic Afflictions, the attack speed is multiplied by 0.95^x for each stack.

Damage Falloff[]

Damage falloff is a statistic that determines whether an attack will hit at full or reduced damage. Attacks that have damage falloff discourage shooting from extreme ranges and reward accuracy with area of effect attacks. There are two falloff models: a bullet falloff model and an area of effect (AoE) falloff model.

  • Bullet falloff is used for hitscan bullet attacks, such as Damage (169) Double TapDamage (170)Double Tap (Primary)Rapidly shoot an enemy for 100% damage.
    Survivor: Commando
    , Damage (171) BurstDamage (172)Burst (Primary)Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.
    Survivor: Bandit
    , and Damage (173) Vulcan ShotgunDamage (174)Vulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
    Survivor: Captain
    . Attacks that launch an actual projectile, such as Damage (175) Cast Nano-SpearDamage (176)Cast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
    Survivor: Artificer
    , do not use this falloff model. If an attack has bullet falloff, its final damage is determined by the distance between the attacker and the target, with three types:
    • None: Deals 100% damage, regardless of distance. For example, Damage (177) BlastDamage (178)Blast (Primary)Fire a rifle blast for 330% damage. Can hold up to 4 bullets.
      Survivor: Bandit
      is a skill that uses this type.
    • Default: Deals 100% damage within 25m, linearly decreasing to a minimum of 50% at 60m or farther. Most hitscan attacks will use this type.
    • Buckshot: Deals 100% within 7m, linearly decreasing to a minimum of 25% at 25m or farther. For example, Damage (179) Phase BlastDamage (180)Phase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
      Survivor: Commando
      is a skill that uses this type.
  • AoE falloff is used for exploding attacks, such as Damage (181) Frag GrenadeDamage (182)Frag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
    Survivor: Commando
    , Damage (183) Charged Nano-BombDamage (184)Charged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
    Survivor: Artificer
    , and Damage (185) OGM-72 'DIABLO' StrikeDamage (186)OGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    Survivor: Captain
    . If an attack has area of effect falloff, its final damage is determined by the distance from the explosion's center to the target, with three types:
    • None: Deals 100% damage, regardless of position inside the explosion. For example, the Damage (187) Brilliant BehemothDamage (188)Damage (189)Brilliant Behemoth
      All your attacks explode!

      All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
      uses this type.
    • Linear: Deals 100% damage at the explosion's center, linearly decreasing to 0% at the explosion's edge. For example, the Damage (190) Clay Dunestrider'sDamage (191)Clay Dunestrider
      Ravenous SymbiontHP: 2100 (+630 per level)
      Damage: 25 (+5 per level)
      Class: Ranged
      Speed: 9 m/s
      Armor: 20
      Rolling Tarballs uses this type.
    • Sweet spot: Deals 100% from the explosion's center to half of its radius, and deals 25% from half its radius to its edge. Most exploding attacks will use this type.

'Base' vs. 'Total' Damage[]

Base damage and total damage are the two main damage types in Risk of Rain 2.

  • Base damage scales specifically with the character's base damage value. For instance, take Damage (192) CommandoDamage (193)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
    at level 1, with a base damage stat of 12, and assume he has inflicted a single stack ofDamage (194) BleedDamage (195)Bleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    thanks to his Damage (196) Tri-Tip DaggerDamage (197)Damage (198)Tri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    . The damage from bleeding deals 20% base damage per tick, so it will deal 20% x 12 = 2.4 points of damage per tick. This tick damage is not affected by the attack that inflicts the bleeding; it only will deal more damage as Commando levels up and his base damage increases.
  • Total damage is used for on-hit items that generate bonus attacks. These items scale with the strength of the attack that activates them. For instance, take another level 1 Commando (still with a base damage of 12), and assume he has shot an enemy one time with Damage (199) Phase RoundDamage (200)Phase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
    Survivor: Commando
    , inflicting 300% x 12 = 36 damage. If Commando has one Damage (201) AtG Missile Mk. 1Damage (202)Damage (203)AtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    and his Phase Round activates it, the missile deals 300% of the Phase Round shot, for 300% x 36 = 108 damage. If this missile in turn activates a Damage (204) Sticky BombDamage (205)Damage (206)Sticky Bomb
    Chance on hit to attach a bomb to enemies.

    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    , the Sticky Bomb will deal 180% of the missile's damage, dealing 180% x 108 = 194.4 damage.

Multiple different total damage items may activate at once from a single hit, or they can activate each other, leading to cascading item activations (commonly referred to as a "proc chain"). There are several important quirks to keep in mind with regard to proc chains:

  • Total damage items calculate their final damage without accounting for any damage bonuses on the triggering hit, in order to prevent those bonuses from being repeatedly applied as the chain grows longer; instead, the bonuses are calculated on a per-hit basis. The items that are impacted by this are the Damage (207) Focus CrystalDamage (208)Damage (209)Focus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    , Damage (210) CrowbarDamage (211)Damage (212)Crowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    , Damage (213) Armor-Piercing RoundsDamage (214)Damage (215)Armor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    , and Damage (216)Damage (217)Survivors of the Void - DLC Content
    Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (218) Delicate WatchDamage (219)Damage (220)Damage (221)Damage (222)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch
    Deal bonus damage. Breaks at low health.

    Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.
    . For instance, an attack that deals 100 damage that is boosted by 1 stack of Armor-Piercing Rounds bonus will deal 120 final damage. If this attack activates an AtG Missile Mk. 1, that missile will only deal 300% x 100 = 300 damage; the extra damage from the Armor-Piercing Rounds is not taken into account when calculating its initial damage. However, if that missile strikes a boss, then it will also be boosted and deal 360 final damage.
  • Total damage items only critically strike if the triggering hit was a critical strike, and can never critically strike otherwise. For example, if a non-critical attack deals 100 damage and activates an AtG Missile Mk. 1, the missile will deal 300% x 100 = 300 damage and is sure to not be a critical strike. If we instead assume the original attack is a critical strike, the missile will become a critical strike as well, dealing 2 x 300% x 100 = 600 final damage (note that the critical strike bonus also applies to each attack individually, similar to the above bonuses). The lone exception to this is the Damage (223) Charged PerforatorDamage (224)Damage (225)Charged Perforator
    Chance on hit to call down a lightning strike.

    10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
    , which rolls critical strike chance completely independently of the triggering hit (this may be a bug).
  • A given total damage item can only activate once per proc chain. For instance, if the player activates an AtG Missile Mk. 1, that missile (and any other total damage items activated by it) will not activate the AtG Missile Mk. 1 again in that same chain. This is sometimes referred to as a "proc mask," preventing proc chains from escalating for extremely long times.

Damage over Time[]

Damage over time refers to negative status effects that cause the victim to continuously take damage until the status expires. These status effects each deal damage a certain number of times per second, and they each have a set base duration (which may be multiplied by the proc coefficient of the attack that inflicts the debuff).

Additionally, some of these debuffs can stack, dealing proportionally more damage per tick with more stacks. Damage (226) BleedDamage (227)Bleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
and Damage (228) HemorrhageDamage (229)Hemorrhage (Debuff)
Damage over time.2000% base damage over 15s.
(stackable)
are unique in that when a new stack is applied to a target, all the existing stacks of that debuff that have a lower duration remaining are "refreshed," with their durations becoming equal to the newest stack. This means that these debuffs can be infinitely stacked as long as they are continually reapplied.

Damage (230) IgniteDamage (231)Burn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
is a special case among damage over time debuffs, in that it does not have a definite duration; instead, its duration is proportional to the strength of the inflicting hit. For example, an attack that deals 1000% base damage will inflict Ignite for 10 seconds, but an attack dealing 100% base damage will inflict it for only 1 second. Each tick deals a constant 10% base damage (with 5 ticks per second), and Ignite's duration scales such that it always deals 50% total damage over its entire duration (for instance, a stack of Ignite inflicted by the above 1000% base damage attack would deal an additional 500% base damage over its duration).Having any stacks of Damage (232)Damage (233)Survivors of the Void - DLC Content
Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Damage (234) Ignition TankDamage (235)Damage (236)Damage (237)Damage (238)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Ignition Tank
Your ignite effects deal quadruple damage.

Ignite effects deal +300% (+300% per stack) more damage over time.
will replace all instances of Ignite with Damage (239)Damage (240)Survivors of the Void - DLC Content
Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Damage (241) Stronger BurnDamage (242)Damage (243)Damage (244)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Stronger Burn (Debuff)
Stronger variant of the Ignite effect. Increases damage taken from burning.
(stackable)
, which inflicts 300% more total damage over time per stack of Ignition Tank.

NameTicks/secDamage per TickTotal ticksDurationStackable?Source
Damage (245) BleedDamage (246)Bleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
420% base damage12 ⋅ Proc Coefficient ticks3 ⋅ Proc Coefficient secondsYes
  • Damage (247) Tri-Tip DaggerDamage (248)Damage (249)Tri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
  • Damage (250) ShatterspleenDamage (251)Damage (252)Shatterspleen
    Critical strikes always bleed enemies. Bleeding enemies now explode.

    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
  • Damage (253) SawmerangDamage (254)Damage (255)45sSawmerang
    Throw a fan of buzzing saws that come back to you.

    Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.
  • Damage (256) SlashDamage (257)Imp
    HP: 140 (+42 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 10 m/s
    Armor: 0
  • Damage (258) Spike VolleyDamage (259)Imp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
Damage (260) IgniteDamage (261)Burn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
510% base damageAttack base damage ÷ 20 ticks3 seconds (+1.5 seconds per stack) for Damage (262) GasolineDamage (263)Damage (264)Gasoline
Killing an enemy ignites other nearby enemies.

Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
, attack base damage ÷ 100 seconds otherwise
Yes
  • Damage (265) BlazingDamage (266)Blazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
  • Damage (267) Flame BoltDamage (268)Flame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
    Survivor: Artificer
  • Damage (269) FlamethrowerDamage (270)Flamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage.
    Survivor: Artificer
  • Damage (271) GasolineDamage (272)Damage (273)Gasoline
    Killing an enemy ignites other nearby enemies.

    Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
  • Damage (274) Molten PerforatorDamage (275)Damage (276)Molten Perforator
    Chance on hit to fire magma balls.

    10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
  • Damage (277)Damage (278)Survivors of the Void - DLC Content
    Molotov (6-Pack) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (279) Molotov (6-Pack)Damage (280)Damage (281)45sDamage (282)Damage (283)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Molotov (6-Pack)
    Throw 6 flaming molotovs that ignite enemies upon shattering.

    Throw 6 molotov co*cktails that ignites enemies for 500% base damage. Each molotov leaves a burning area for 200% damage per second.
  • Damage (284) Magma WormDamage (285)Magma Worm
    Ancient Lava SwimmerHP: 2400 (+720 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
  • Damage (286) Fire BreathDamage (287)Elder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
  • Damage (288) Solar FlareDamage (289)Grandparent
    Aberrant CaretakerHP: 3625 (+1088 per level)
    Damage: 26 (+5.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 20
Damage (290)Damage (291)Survivors of the Void - DLC Content
Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Damage (292) Stronger BurnDamage (293)Damage (294)Damage (295)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Stronger Burn (Debuff)
Stronger variant of the Ignite effect. Increases damage taken from burning.
(stackable)
510% (+30% per stack of Damage (296)Damage (297)Survivors of the Void - DLC Content
Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Damage (298) Ignition TankDamage (299)Damage (300)Damage (301)Damage (302)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Ignition Tank
Your ignite effects deal quadruple damage.

Ignite effects deal +300% (+300% per stack) more damage over time.
) base damage
Attack base damage ÷ 20 ticks3 seconds (+1.5 seconds per stack) for Gasoline, attack base damage ÷ 100 seconds otherwiseYesSources of Ignite when holding Ignition Tank
Helfire51% of user's max health to self, 0.5% to allies, 24% to enemies15 ticks3 secondsNo
  • Damage (303) Helfire TinctureDamage (304)Damage (305)45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
Damage (306) PoisonDamage (307)Poison (Debuff)
Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
30.33% of target's max health; minimum 33.3% base damage, maximum 1666.7% base damage31 ticks10 secondsNo
  • Damage (308) PoisonDamage (309)Poison (Passive)Poisonous attacks apply a powerful damage-over-time.
    Survivor: Acrid
  • Damage (310)Damage (311)Survivors of the Void - DLC Content
    Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (312) Sulfur BubblesDamage (313)Damage (314)Damage (315)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools (Stage 3)
    Pungent Spring
    You dream of brimstone.

    Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Damage (316) BlightDamage (317)Blight (Debuff)
Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.
320% base damage16 ticks5 secondsYes
  • Damage (318) BlightDamage (319)Blight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
    Survivor: Acrid
Damage (320) HemorrhageDamage (321)Hemorrhage (Debuff)
Damage over time.2000% base damage over 15s.
(stackable)
433.3% base damage60 ticks15 secondsYes
  • Damage (322) Serrated DaggerDamage (323)Serrated Dagger (Secondary)Lunge and slash for 360% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
  • Damage (324) Serrated ShivDamage (325)Serrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
Damage (326)Damage (327)Survivors of the Void - DLC Content
Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Damage (328) CollapseDamage (329)Damage (330)Damage (331)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Collapse (Debuff)
Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
(stackable)
N/A - it only ticks once at the end400% (+400% per stack of Collapse) base damage1 tick3 secondsYes
  • Damage (332)Damage (333)Survivors of the Void - DLC Content
    Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (334) NeedletickDamage (335)Damage (336)Damage (337)Damage (338)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Needletick
    Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.

    10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers.
  • Damage (339)Damage (340)Survivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (341) VoidtouchedDamage (342)Damage (343)Damage (344)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    elites

Knockback[]

Knockback is applied to a character upon receiving damage, pushing them away some amount. How much a victim is knocked back depends on 2 factors: the force of the attack and the victim's mass.

  • Force is a vector applied by an attack to the victim that pushes them in a direction. For instance, a bullet will apply a force in the same direction, while an explosion will apply a force away from its center.
  • Mass is a statistic inherent to a given character. A character with greater mass suffers less knockback.

The final knockback applied to the victim is the quotient of the attack's force vector and the victim's mass. An attack with greater force will inflict proportionally more knockback (for instance, Damage (345) OGM-72 'DIABLO' StrikeDamage (346)OGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Survivor: Captain
inflicts greater knockback than Damage (347) Double TapDamage (348)Double Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando
). Likewise, a victim with greater mass will receive proportionally less knockback (for instance, Damage (349) AcridDamage (350)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
only suffers half as much knockback as Damage (351) LoaderDamage (352)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
, since Acrid has 300 mass compared to Loader's 150).

Additionally, if after knockback calculation the y-axis component of the knockback vector is less than 6, and the victim is standing on the ground, the y-axis component becomes 0 instead, so the victim is only pushed horizontally.

Receiving Damage[]

This procedure is used for players and enemies alike.

The game begins by creating a copy of the incoming damage amount. We'll call this new copy 'amount', whereas we'll call the old damage 'original amount'.

  1. If the target is still protected by One-Shot Protection, skip any further steps.
  2. If the target is invincible, or the attack does not bypass blocks and the target has either succeeded the roll for Damage (353) Tougher TimesDamage (354)Damage (355)Tougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    , or has Damage (356)Damage (357)Survivors of the Void - DLC Content
    Safer Spaces Ready is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (358) Safer Spaces ReadyDamage (359)Damage (360)Damage (361)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces Ready (Buff)
    Negates the next source of damage, then goes on cooldown.
    active, set the damage rejected flag and stop applying any further damage.
  3. If the attack is backstabbing, set the critical strike flag.
  4. If the attacker has Damage (362) CrowbarsDamage (363)Damage (364)Crowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    and the target is above 90% of their maximum combined health, multiply amount by (1 + 0.75 ⋅ Crowbars).
  5. If the attacker has Damage (365)Damage (366)Survivors of the Void - DLC Content
    Voidsent Flame is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (367) Voidsent FlameDamage (368)Damage (369)Damage (370)Damage (371)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidsent Flame
    Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps.

    Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps.
    and the target is above 90% of their maximum combined health, queue the explosion to occur after 0.2 seconds.
  6. If the attacker has Damage (372) Focus CrystalsDamage (373)Damage (374)Focus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    and is within 13 meters of the target, multiply amount by (1 + 0.2 ⋅ Focus Crystals).
  7. If the attacker has Damage (375)Damage (376)Survivors of the Void - DLC Content
    Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (377) Delicate WatchesDamage (378)Damage (379)Damage (380)Damage (381)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch
    Deal bonus damage. Breaks at low health.

    Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.
    , multiply amount by (1 + 0.2 ⋅ Delicate Watches).
  8. If the attack has a nonzero proc coefficient:
    1. Apply any Damage (382) Pulverize BuildupDamage (383)Pulverize Buildup (Debuff)
      Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff.
      (stackable)
      or Damage (384) PulverizedDamage (385)Pulverized (Debuff)
      Reduce armor greatly.Reduces armor by 60.
      debuffs. However, these will not affect the target's armor value for the current frame.
    2. If the target has the Damage (386) ExposeDamage (387)Expose (Debuff)
      Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.
      debuff and the attacker is Damage (388) MercenaryDamage (389)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      , increment amount by 3.5.
  9. If the attacker has Damage (390) Armor-Piercing RoundsDamage (391)Damage (392)Armor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    and the target is a boss, special boss, or Horde of Many, multiply amount by (1 + 0.2 ⋅ Armor Piercing Rounds).
  10. If the hit was a critical hit, multiply amount by the critical strike multiplier. See Critical Strike.
  11. If the target has the Damage (393) Death MarkDamage (394)Death Mark (Debuff)
    Increase damage from all sources.Increases damage taken from all sources by 50% for 7 (+7 per stack) seconds.
    debuff, multiply amount by 1.5.
  12. If the damage doesn't bypass armor (such as damage from a Shrine of Blood or the Void Fog), apply the armor reduction/increase to amount. This can't reduce amount to less than 1. Also trigger the heal from Damage (395) PlanulaDamage (396)Damage (397)Planula
    Receive flat healing when attacked.

    Heal from incoming damage for 15 (+15 per stack).
    at this step.
  13. If the target is a player and amount is greater than 90% of the character's combined health, reduce the amount to 90% of the target's combined health instead. This is commonly known as One-Shot Protection or OSP for short.
  14. If the attack has the Slayer Keyword, multiply amount by (3 - 2 ⋅ targetCombinedHealthFraction).
  15. If applicable, apply certain slows and roots to the character based on the damage type.
  16. If the target has any Damage (398) Brittle CrownsDamage (399)Damage (400)Brittle Crown
    Gain gold on hit... BUT surrender gold on getting hit.

    30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

    Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.

    , take away money equal to the maximum between original amount ⋅ Crowns and Crowns ⋅ Money ⋅ (amount/combined health).
  17. If the target has any Damage (401)Damage (402)Survivors of the Void - DLC Content
    Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (403) Roll of PenniesDamage (404)Damage (405)Damage (406)Damage (407)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Roll of Pennies
    Gain gold on taking damage.

    Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
    , grant 3 * stacks * difficultyCoefficient amount of money.
  18. If the target has Adaptive Armor, increase it by 3000 ⋅ (amount / fullCombinedHealth), without exceeding 400.
  19. If the target is on the player team and the difficulty is Eclipse 8, gain any Permanent Curse stacks.
  20. Reduce the target's barrier by amount, and amount by the barrier actually removed.
  21. Reduce the target's shield by amount, and amount by the shield actually removed.
  22. Reduce the target's health by amount. If this would reduce their health below 1 and the damage is of the nonlethal type, such as Damage (408) Helfire TinctureDamage (409)Damage (410)45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
    self-damage or fall damage, set their health to 1 instead.
  23. Apply knockback.
  24. If the target isn't player-controlled, proceed with the execution calculations:
    1. If the target is frozen, set the execution threshold to 0.3.
    2. If the target is an Elite and their execution threshold is below the execution threshold set by Damage (411) Old GuillotinesDamage (412)Damage (413)Old Guillotine
      Instantly kill low health Elite monsters.

      Instantly kill Elite monsters below 13% (+13% per stack) health.
      of the attacker, set the execution threshold to the threshold of the Guillotines.
    3. If the target is not a boss and the attacker succeeds the roll for Damage (414)Damage (415)Survivors of the Void - DLC Content
      Lost Seer's Lenses is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Damage (416) Lost Seer's LensesDamage (417)Damage (418)Damage (419)Damage (420)Survivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lost Seer's Lenses
      Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses.

      Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses.
      , mark the target for execution.
    4. If the target has been marked for execution, or their combined health is below the amount dictated by the execution threshold, set their health to 0.
  25. If the target is now dead (health less than or equal to 0), tell the game to check for on-death effects, else proc the Damage (421) RazorwireDamage (422)Damage (423)Razorwire
    Retaliate in a burst of razors on taking damage.

    Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    effect if available.

One-Shot Protection[]

(See also: Health)

One-shot protection is visible on the HUD as a faint overlay on the health bar, protecting the player from dying to a single instance of damage when above 90% health. "Curse" effects which lower maximum health by 10% or more, such as Damage (424) Shaped GlassDamage (425)Damage (426)Shaped Glass
Double your damage... BUT halve your health.

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
or the Damage (427)Artifact of Glass, will remove one-shot protection.

A single hit taken cannot deal more than (health + shield + barrier) × 0.9 damage. This is checked after damage-reducing effects such as armor are applied.

After receiving damage that triggers one-shot protection, the protection will remain for 0.1s, meaning health cannot be reduced below the resulting health after the initial hit.

Handling Hits[]

On-Hit Character[]

  1. If the incoming attack has a proc coefficient of 0.0 or has been rejected, exit immediately. However, if the incoming attack dealt no damage due to One-Shot Protection, but it still has a positive proc coefficient, the following checks will still be made. (see: Receiving Damage)
  2. If the attack causes Damage (428) PoisonDamage (429)Poison (Debuff)
    Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
    , inflict the DoT for Damage (430) seconds.
  3. If the hit is a critical strike, apply the Damage (431) Harvester's ScytheDamage (432)Damage (433)Harvester's Scythe
    'Critical Strikes' heal you.

    Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
    and Damage (434) Predatory InstinctsDamage (435)Damage (436)Predatory Instincts
    'Critical Strikes' increase attack speed. Stacks 3 times.

    Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
    effects.
  4. If the attacker has any Damage (437) Leeching SeedsDamage (438)Damage (439)Leeching Seed
    Dealing damage heals you.

    Dealing damage heals you for 1 (+1 per stack) health.
    , heal for Damage (440).
  5. If the attack causes Damage (441) BleedDamage (442)Bleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    , or the attacker has any Damage (443) Tri-Tip DaggersDamage (444)Damage (445)Tri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    and the roll succeeds the bleed chance, or the attacker has any Damage (446) ShatterspleensDamage (447)Damage (448)Shatterspleen
    Critical strikes always bleed enemies. Bleeding enemies now explode.

    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
    and the attack is a critical strike, inflict the DoT for Damage (449) seconds.
  6. If the attacker is Damage (450)Damage (451)Survivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (452) VoidtouchedDamage (453)Damage (454)Damage (455)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    or has any Damage (456)Damage (457)Survivors of the Void - DLC Content
    Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (458) NeedleticksDamage (459)Damage (460)Damage (461)Damage (462)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Needletick
    Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.

    10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers.
    and the roll is successful, inflict a Damage (463)Damage (464)Survivors of the Void - DLC Content
    Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (465) CollapseDamage (466)Damage (467)Damage (468)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Collapse (Debuff)
    Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
    (stackable)
    stack.
  7. If the attack causes Damage (469) BlightDamage (470)Blight (Debuff)
    Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.
    , apply the DoT for Damage (471) seconds.
  8. If the attack causes Damage (472) WeakDamage (473)Weak (Debuff)
    Reduces armor by 30%, reduces movement speed and damage by 40%.
    , inflict the debuff for Damage (474) seconds.
  9. If the attack causes Damage (475) BurnDamage (476)Burn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    or the attacker is Damage (477) BlazingDamage (478)Blazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
    , inflict the DoT for 50% of the incoming damage. If the attacker holds any Damage (479)Damage (480)Survivors of the Void - DLC Content
    Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (481) Ignition TanksDamage (482)Damage (483)Damage (484)Damage (485)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank
    Your ignite effects deal quadruple damage.

    Ignite effects deal +300% (+300% per stack) more damage over time.
    , increase the Burn total damage by Damage (486).
  10. If the attacker is Damage (487) CelestineDamage (488)Celestine (Affix Buff)
    Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
    , inflict Damage (489) 80% SlowDamage (490)80% Slow (Debuff)
    Reduces movement speed by 80%.
    for Damage (491) seconds.
  11. If the attacker has any Damage (492) ChronobaublesDamage (493)Damage (494)Chronobauble
    Slow enemies on hit.

    Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
    , inflict Damage (495) 60% SlowDamage (496)60% Slow (Debuff)
    Reduces movement speed by 60%.
    for Damage (497) seconds.
  12. If the attack has any Damage (498)Damage (499)Survivors of the Void - DLC Content
    Tentabauble is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (500) TentabaublesDamage (501)Damage (502)Damage (503)Damage (504)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tentabauble
    Chance to root enemies on hit. Corrupts all Chronobaubles.

    5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles.
    and the roll succeeds, inflict Damage (505) NullifiedDamage (506)Nullified (Debuff)
    Drastically reduce movement speed.Reduce movement speed to 0.
    for Damage (507) seconds.
  13. If the attacker is Damage (508) MalachiteDamage (509)Malachite (Affix Buff)
    Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
    , inflict Damage (510) Healing DisabledDamage (511)Healing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    for Damage (512) seconds.
  14. If the attacker has any Damage (513) Brittle CrownsDamage (514)Damage (515)Brittle Crown
    Gain gold on hit... BUT surrender gold on getting hit.

    30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

    Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.

    and the roll suceeds, award Damage (516) gold.
  15. If the attack is part of a proc chain and has not procced either Damage (517) AtG MissilesDamage (518)Damage (519)AtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    or Damage (520)Damage (521)Survivors of the Void - DLC Content
    Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (522) Plasma ShrimpsDamage (523)Damage (524)Damage (525)Damage (526)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Plasma Shrimp
    While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

    Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
    , proc whichever is available. Note that AtG Missiles require for the roll to succeed and Plasma Shrimps require the shields to not be zero.
  16. If the attack is part of a proc chain and it has not procced either Damage (527) UkuleleDamage (528)Damage (529)Ukulele
    ...and his music was electric.

    25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
    or Damage (530)Damage (531)Survivors of the Void - DLC Content
    Polylute is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (532) PolyluteDamage (533)Damage (534)Damage (535)Damage (536)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Polylute
    Chance to repeatedly strike a single enemy with lightning. Corrupts all Ukuleles.

    25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles.
    and the roll succeeds, proc whichever is available.
  17. If the attack is part of a proc chain and it has not procced Damage (537) Sentient Meat HookDamage (538)Damage (539)Sentient Meat Hook
    Chance to hook all nearby enemies.

    20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
    and the roll succeeds, proc it now for Damage (540) for each character it strikes.
  18. If the attacker has any Damage (541) Sticky BombsDamage (542)Damage (543)Sticky Bomb
    Chance on hit to attach a bomb to enemies.

    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    and the roll succeeds, proc it now for Damage (544).
  19. If the attacker has Damage (545) Elemental Rings ReadyDamage (546)Elemental Rings Ready (Buff)
    Elemental rings are charged.Indicates that Damage (547) Runald's BandDamage (548)Damage (549)Runald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    and/or Damage (550) Kjaro's BandDamage (551)Damage (552)Kjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    effect can be activated.
    and the incoming damage is at least 400% of the base damage:
    1. Deal Damage (553) damage and inflict Slow80 for Damage (554) for any Damage (555) Runald's BandsDamage (556)Damage (557)Runald's Band
      High damage hits also blasts enemies with runic ice. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      .
    2. Create the Damage (558) Kjaro's BandDamage (559)Damage (560)Kjaro's Band
      High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      effect for Damage (561).
  20. If the attacker has the Damage (562)Damage (563)Survivors of the Void - DLC Content
    Singularity Band Ready is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (564) Singularity Band ReadyDamage (565)Damage (566)Damage (567)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band Ready (Buff)
    Indicates that the Damage (568)Damage (569)Survivors of the Void - DLC Content
    Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (570) Singularity BandDamage (571)Damage (572)Damage (573)Damage (574)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band
    High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

    Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
    can be activated.
    buff, proc the effect for Damage (575).
  21. If the attacker has any Damage (576) Death MarksDamage (577)Damage (578)Death Mark
    Enemies with 4 or more debuffs are marked for death, taking bonus damage.

    Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    and the victim has at least 4 debuffs, proc the effect for Damage (579) seconds. If the victim had less than 4 debuffs before the hit handled, but has since been inflicted with more up to that point, the Death Mark can be procced on the hit that lands the 4th debuff.
  22. If the attack is from Damage (580) SawmerangDamage (581)Damage (582)45sSawmerang
    Throw a fan of buzzing saws that come back to you.

    Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.
    , inflict Bleed for Damage (583) seconds.
  23. If the attack causes Damage (584) HemorrhageDamage (585)Hemorrhage (Debuff)
    Damage over time.2000% base damage over 15s.
    (stackable)
    , inflict the DoT for Damage (586) seconds.
  24. If the attacker has the Damage (587) Life StealDamage (588)Life Steal (Buff)
    Gain health based on damage dealt.Heal for 20% of damage dealt.
    buff from activating Damage (589) Super Massive LeechDamage (590)Damage (591)60sSuper Massive Leech
    Heal for a percentage of the damage you deal for 8 seconds.

    Heal for 20% of the damage you deal. Lasts 8 seconds.
    , heal for Damage (592).
  25. If the attack is part of a proc chain and it has not procced Damage (593) Charged PerforatorDamage (594)Damage (595)Charged Perforator
    Chance on hit to call down a lightning strike.

    10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
    and the roll succeeds, proc it now for Damage (596).
  26. If the attack is from Damage (597) Hooks of HeresyDamage (598)Damage (599)Hooks of Heresy
    Replace your Secondary Skill with 'Slicing Maelstrom'.

    Replace your Secondary Skill with Slicing Maelstrom.

    Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.

    , inflict Damage (600) Lunar RootDamage (601)Lunar Root (Debuff)
    Reduce movement speed to 0 for 3 (3 per stack) seconds.
    (stackable)
    for Damage (602) seconds.
  27. If the attack is Damage (603) DIRECTIVE: HarvestDamage (604)DIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
    Survivor: REX
    , inflict the Damage (605) FruitingDamage (606)Fruiting (Debuff)
    Spawn 2-8 healing fruits on death.
    debuff for 10 seconds.
  28. If the attack is from a Drone whose owner has any Damage (607)Damage (608)Survivors of the Void - DLC Content
    Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Damage (609) Spare Drone PartsDamage (610)Damage (611)Damage (612)Damage (613)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts
    Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

    Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    and the roll succeeds the 10% chance, proc a missile for Damage (614).

On-Hit Anything[]

These are exploding effects that can be procced when an attack lands on either a character or any terrain.

  1. If the incoming attack has a proc coefficient of 0.0 or has been rejected, exit immediately. However, if the incoming attack dealt no damage due to One-Shot Protection, but it still has a positive proc coefficient, the following checks will still be made. (see: Receiving Damage)
  2. If the attacker has any Damage (615) Brilliant BehemothsDamage (616)Damage (617)Brilliant Behemoth
    All your attacks explode!

    All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
    , create a blast for Damage (618) in a radius of Damage (619) with no falloff.
  3. If the attacker is Damage (620) OverloadingDamage (621)Overloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    , create an orb that will explode after 1.5 seconds for Damage (622). This orb can be blocked by Damage (623) Defensive MicrobotsDamage (624)Defensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
    Survivor: Captain
    .

Version History[]

Anniversary Update
  • Quality of Life
    • Graphics Updates
      • Update damage numbers to be more legible
Early Access Content Update 5
  • Gameplay Changes
    • Slightly reworked OSP. The goal is to fix inconsistencies and make it actually protect you from one-shots - while also fixing some abuse cases with curse.
      • The threshold for OSP is now displayed on the healthbar with a faint graphic.
      • Now has a lingering 0.1s duration when activated.
      • 🌧 Now is subtracted via Curse (Damage (625) Shaped GlassDamage (626)Damage (627)Shaped Glass
        Double your damage... BUT halve your health.

        Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
        , Damage (628)Artifact of Glass, etc), i.e a curse of 10% will remove OSP entirely.
      • 🌧 Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e Damage (629) MalachiteDamage (630)Malachite (Affix Buff)
        Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
        Damage (631) Lesser WispsDamage (632)Lesser Wisp
        HP: 35 (+10 per level)
        Damage: 3.5 (+0.7 per level)
        Class: Ranged
        Speed: 6 m/s
        Armor: 0
    • Melee Survivors
      • 🌧 Melee skills will now perform more consistently at high attack speeds.
      • Melee skills will now scale hitpause duration with attack speed - since the pause when hitting enemies were static, melee characters actually scaled poorly with attack speed.
      • Melee skills will now ‘hold’ you in the air better at high attack speeds.
Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧 Update how AOE falloff is calculated to be more accurate
      • Developer Notes: This affects AOE attacks that did less damage at the edges, like Commando’s Grenade and MUL-T’s Scrap Launcher. They should now do full damage with a direct impact - however, this also affects enemies as well!
    • Characters with damage interrupt thresholds like Damage (633) Lesser WispDamage (634)Lesser Wisp
      HP: 35 (+10 per level)
      Damage: 3.5 (+0.7 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
      and Damage (635) LemurianDamage (636)Lemurian
      HP: 80 (+24 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Melee
      Speed: 7 m/s
      Armor: 0
      now use total damage received instead of incoming damage with a crit modifier when determining whether or not they should be interrupted when hit. This makes these interrupts more likely when using items that modify damage like Damage (637) CrowbarDamage (638)Damage (639)Crowbar
      Deal bonus damage to enemies above 90% health.

      Deal +75% (+75% per stack) damage to enemies above 90% health.
      and Damage (640) Focus CrystalDamage (641)Damage (642)Focus Crystal
      Deal bonus damage to nearby enemies.

      Increase damage to enemies within 13m by 20% (+20% per stack).
      .
  • Bug Fixes
    • 🌧 Fix issue which caused blast attacks to calculate hit distance based on the center of the hit hurtbox instead of the closest point. The overall effect of this is that blast attacks with falloff will do more damage since objects will now be considered closer than they were, especially against monsters with large hurtboxes like the Damage (643) Stone TitanDamage (644)Stone Titan
      Crisis VanguardHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Ranged / Melee
      Speed: 5 m/s
      Armor: 20
      .
Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Change ‘One Shot Protection’ calculation to include barrier
      • Our intent in changing OSP in this manner is to make sure that it is a hidden mechanic, not a reliable one to build a strategy around. We know there’s still edge cases that are abusable - but as long as it’s not ALWAYS the best strategy, we don’t mind having some end-game builds that are extremely powerful.
      • If you have 100% Health and 100% Barrier and take a billion damage, previously you would remain at 100% Health and 10% Barrier. You will now be at 10% Health, as intended before the inclusion of barrier in Scorched Acres.
  • Quality of Life
    • 🌧Update right edge of execution threshold bar not lining up with the actual value
Early Access 'Skills 2.0' Content Update
  • QOL
    • 🌧︎ Damage numbers can now support up to 998,000,000 damage (truncated as 10K, 100K, 1M, etc)
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • ☂ Critical Strikes no longer double/triple/quadruple/etc “dip” through the proc chain
      • On-hit items have accidentally been benefiting multiple times from critical strikes, resulting in each proc doubling in damage for huge multipliers. While neat, this was ultimately unintentional and not sustainable for the game going forward - so we’re ripping the bandaid now and fixing it. On-hit items have been compensated for the removal of power from this fix.
  • QOL
    • Change damage with no team assigned to be Grey
  • Bug Fixes
    • ☂ Fix ‘Enable Damage Numbers’ not saving between playthroughs
Early Access Patch (Build ID No.3830295)
  • Bug Fixes
    • Reorganize fall damage code to try to fix issues with the server reporting false fall damage hits
Early Access Patch (Build ID No.3743353)
  • Bug Fixes
    • Fixed an issue where enemies executed from freezing didn't call the correct events, leading to no money, on-kill procs, and potentially a stalled Teleporter event.

Trivia[]

  • If Damage Numbers are enabled in Gameplay Settings, the damage will be displayed after rounding up to the nearest integer, for a maximum of 990,000,000, abbreviated as 990M.
Risk of Rain 2 Wiki
Main
ArtifactsChallengesChestsDifficultyDronesEquipmentInteractablesItemsItem StackingLoreMechanicsMonstersNewt AltarsPrismatic TrialShrinesStatus Effects
Survivors
Damage (645) AcridDamage (646)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Damage (647) ArtificerDamage (648)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Damage (649) BanditDamage (650)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Damage (651) CaptainDamage (652)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Damage (653) CommandoDamage (654)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Damage (655) EngineerDamage (656)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Damage (657) HereticDamage (658)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Damage (659) HuntressDamage (660)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Damage (661) LoaderDamage (662)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Damage (663) MercenaryDamage (664)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Damage (665) MUL-TDamage (666)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Damage (667)Damage (668)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Damage (669) RailgunnerDamage (670)Damage (671)Damage (672)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Damage (673) REXDamage (674)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Damage (675)Damage (676)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Damage (677) Void FiendDamage (678)Damage (679)Damage (680)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductDamage (681)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsDamage (682)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Damage (683)Damage (684)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryDamage (685)Damage (686)Damage (687)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementDamage (688)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Damage (689) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Damage (690) MithrixDamage (691)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostDamage (692)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Rallypoint DeltaDamage (693)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Scorched AcresDamage (694)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Damage (695)Damage (696)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestDamage (697)Damage (698)Damage (699)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallDamage (700)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowDamage (701)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Damage (702)Damage (703)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsDamage (704)Damage (705)Damage (706)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveDamage (707)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsDamage (708)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Wetland AspectDamage (709)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedDamage (710)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeDamage (711)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Damage (712) Twisted Scavengers, safe from Damage (713) Mithrix'sDamage (714)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeDamage (715)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryDamage (716)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastDamage (717)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Damage (718)Damage (719)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumDamage (720)Damage (721)Damage (722)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsDamage (723)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Damage (724)Damage (725)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusDamage (726)Damage (727)Damage (728)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Damage (729)Damage (730)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the Void
Alternate Game Modes
EclipsePrismatic TrialsDamage (731)Damage (732)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientDamage (733)Damage (734)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History
Damage (2024)
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