Raid (2024)

Not to be confused with Patrol.

A raid is an in-game event in which waves of various mobs, mainly illagers, spawn and attack a village. It is triggered when a player with the Bad Omen status effect enters a village.

Raid (1)

Contents

  • 1 Spawning
  • 2 Behavior
    • 2.1 Starting
    • 2.2 Joining
    • 2.3 Illager
    • 2.4 Captains
    • 2.5 Raid wave spawning
    • 2.6 Raid wave composition
      • 2.6.1 Java Edition
      • 2.6.2 Bedrock Edition
    • 2.7 Loot
      • 2.7.1 In Java Edition
      • 2.7.2 In Bedrock Edition
    • 2.8 Bad Omen
    • 2.9 Ending
    • 2.10 Villagers
      • 2.10.1 Gifts
    • 2.11 Witches
    • 2.12 Mobs not counted
    • 2.13 Expiring
  • 3 Sounds
  • 4 NBT structure
  • 5 Achievements
  • 6 Advancements
  • 7 History
  • 8 Issues
  • 9 Trivia
  • 10 Gallery
  • 11 See also
  • 12 References

Spawning[]

A player with the Bad Omen status effect triggers a raid upon entering a chunk with at least one villager and a claimed bed, or one of the 8 chunks surrounding it in a square. In Java Edition, a villager with a claimed bell or job site block can also trigger a raid, even if no claimed beds are present.

Bad Omen is obtained when a player kills an illager captain, which can be found at pillager outposts, woodland mansions, in patrols or during raids, as long as they are killed outside the raid range. If a player kills multiple captains in Java Edition, the Bad Omen accumulates up to Bad Omen V, causing members of the raiding party to have an increased chance of having enchanted weapons. Killing a patrol captain gives 1–5 Bad Omen levels, while killing an outpost captain always gives 1 level. In Bedrock Edition, the Bad Omen effect does not stack by killing multiple captains.

Raids can be triggered in the Overworld and the End, but in Java Edition, raids cannot be triggered in the Nether.[1]

In Java Edition, raids can be disabled by setting the game rule disableRaids to true.

Behavior[]

Starting[]

In Java Edition, any subchunk containing a claimed POI (point of interest: a bed, job site, or bell) counts as a village. When a player with Bad Omen enters a 3×3×3 subchunk region around a village, the effect disappears and the raid starts. The raid center is initially the average position of all claimed POIs within 64 block radius of the player when the raid triggers. A bossbar labeled "Raid" appears and begins charging, while a villager runs to ring the bell. The bossbar is visible to players up to 96 blocks away (spherical) from the raid center. The bar is red and represents the total remaining health of the raid mobs. The number of mobs still alive displays when there are fewer than three. Raid waves spawn some distance away from the raid center and navigate toward it. A horn sounds at the start of each wave, from the direction of the wave spawn and 13 blocks away from the player. Raid waves try to spawn in the same place, unless a player is too close. Each subsequent wave is larger, with more mobs, including pillagers, witches, evokers, ravagers, and vindicators. If during the course of the raid, all the POIs inside the subchunk around the raid center are lost (either because the villagers are killed or the blocks themselves are somehow destroyed), the raid center moves to the center of the nearest subchunk that still counts as a village within the surrounding 5×5×5 subchunk region (if there are none, the raid ends in defeat for the player).

In Bedrock Edition, when a player with Bad Omen enters a 64x23x64 region around a village center (technically 1.12 blocks below the center), the effect disappears and the raid starts. A bossbar labeled "Raid" appears and begins charging. The bossbar is visible in a 128×88×128 region around the village center (technically 1.12 blocks below the center). The bar is red, and represents the number of remaining mobs. While a wither is already present in the village and a raid starts, the bar is red and black. The number of mobs still alive displays when there are fewer than three. A horn sounds at the start of each wave, and plays again at intervals until the wave has been defeated, or the player has lost. The horn plays from the direction of one of the illagers, which can help players locate it. The bell rings while the bossbar charges. Each subsequent wave is larger, with more mobs, including pillagers, witches, evokers, ravagers, and vindicators.

Joining[]

In Java Edition, illagers, ravagers, and witches not spawned as part of the raid (e.g. from a patrol) may join the raid and be counted by the bossbar, provided they are within 96 blocks of the raid center. Illusioners can also join the raid. Raid captains may also join and can trigger a new raid when killed far enough from the village. Raiders leave the raid if they are more than 112 blocks away from the raid center or haven't seen action in a while.

In Bedrock Edition, illagers cannot join raids. If a new raid is triggered after all beds are destroyed and then replaced, previously remaining illagers are not counted in the new raid bossbar.

Illager[]

Illagers have exclusive behavior during raids.

In Java Edition, vindicators in a raid take the initiative to open and close doors to search for villagers. They can sometimes break a wooden door in Normal [verify] or Hard difficulty if they cannot open the door normally. Evokers and illusioners gain extra movement speed without any effects. This causes evokers to sprint much faster than the player. Evokers exhibit normal attack behavior, but if they do not have a target, they sprint back and forth.

In Bedrock Edition, a vindicator spawned in a raid gains the ability to break doors in Normal difficulty, but does not actively seek doors. They try to break the door only when passing by.

Captains[]

In Java Edition, when a wave captain is killed, other illagers in the raid try to pick up the banner dropped by the previous leader; the illager that retrieves the banner becomes the new wave captain.

A player does not receive the Bad Omen effect when killing the patrol captain within a village. The captain is always a vindicator upon spawning, if possible.

Raid wave spawning[]

The raid spawns several waves of raider mobs. If a raid wave begins while an illager is somehow already present inside the village, the wave does not spawn at all and entirely fills up with however many existing illagers there are; When these illagers are defeated, the raid resumes as normal. In Java Edition, to find a valid spawn target location at the beginning of each raid wave, there are 3 spawn attempt phases with 20 attempts per phase. For each attempt, a random location is chosen a certain radius away from the raid center (64 blocks in the first phase, 32 in the second, and 0 in the third) at a random horizontal angle, with fractional results rounded down. Additionally, a random 0–4 is added to X and Z coordinates. In Bedrock Edition, the exact spawning mechanics are unknown, but the raid can spawn in the 128x32x128 region around the village center. In effect, the three spawn attempt areas are two rings and a 5×5 square. The target height is always on top of the topmost non-air block. For spawn location to be valid, the block underneath must have a solid opaque top face or be snow.

Valid spawn blocks include full blocks, upside-down slabs/stairs, soul sand, and packed/blue ice, but not glass, leaves, some light-emitting blocks (they do spawn on crying obsidian and jack-o-lantern), trapdoors, regular ice, bottom slabs, or carpet. In Bedrock Edition the raid can spawn on any block except leaves and scaffolding. Any light level is fine and player proximity does not matter. Waves tend to spawn near or at the last location they spawned at. The location must be in an entity-ticking chunk. If the game is unable to find a spawn location, the raid ends. Once a valid location is found, the horn sounds and all raider mobs for that wave spawn there at once. They then spread out and move toward the village. Once all raiders are killed, there is a 15-second cooldown before the next wave. However, if the last raider happens to move outside a spherical radius of 112 blocks from raid center, or the entire wave spawns outside that radius (which can happen with large differences in Y-level), then the next wave spawns immediately. Raiders that are part of a raid do not despawn naturally and do not contribute to the mob cap, but resume despawning once the raid is over or they leave it.

Raid wave composition[]

Java Edition[]

The number of waves depends on difficulty. There are 3 waves in Easy difficulty, 5 in Normal, and 7 in Hard. In Hard, there is a chance of 1 additional pillager and/or vindicator spawning for each wave. If the player's Bad Omen level is II or higher, one additional wave spawns (e.g. 4 in Easy, 6 in Normal, and 8 in Hard) with the same strength as the final wave. Raiders have an increased chance of spawning with enchanted items with higher Bad Omen levels, a 10% chance starting at Bad Omen II and up to a 75% chance at Bad Omen V.

Easy difficulty

When triggered with Bad Omen I, illager weapons are unenchanted. Bad Omen levels II through V each increases the possibility of low-level enchantments. There is a 25% chance of spawning an additional pillager from 3 pillagers each wave, totaling 4 pillagers on waves 2, 3, and the extra wave. There is a 25% chance of spawning a vindicator each wave, starting wave 3.

Number of mobs in each wave
MobWave 1Wave 2Wave 3Extra Wave
Pillager4 - 53 - 43 - 43 - 4
Vindicator2 - 30 - 10 - 1
Ravager11
Total mobs4 - 55 - 74 - 64 - 6
Overall total13 - 1817 - 24
Normal difficulty

There's a 50% chance of spawning either a additional pillager from 3 pillagers per wave, and/or a vindicator on each wave. Witches can also spawn with a 50% chance on waves 3 and 5, and 3 witches on wave 4. A ravager also spawns at wave 3, but if there is an extra wave, there's a chance of 2 ravagers in the extra wave. Only wave 5 spawns a pillager-ravager jockey.

Number of mobs in each wave
MobWave 1Wave 2Wave 3Wave 4Wave 5Extra Wave
Pillager4 - 53 - 43 - 44 - 54 - 54 - 5
Vindicator0 - 12 - 30 - 11 - 24 - 54 - 5
Ravager11 - 2
Witch0 - 130 - 10 - 1
Evoker11
Ravager + Pillager1
Total mobs4 - 65 - 74 - 78 - 1010 - 1310 - 14
Overall total31 - 4341 - 57
Hard difficulty or Hardcore gamemode

There are at least 3 pillagers each wave except wave 7. However, waves, 1, 4, 5, and 6 spawn at least 4 pillagers, but each wave has a 50% chance to spawn additional pillagers. Vindicators spawn at a completely random number, but at least 1 vindicator spawns starting at wave 4. A different minimum number of pillagers spawn from wave 5 onward, and they have a 50% chance to spawn extras on each wave also. Waves 3, 5, and 6 have a 50% chance to spawn witches. Excluding wave 4, which spawns 3 witches, and from wave 7 on, at least one witch spawns. There is a 50% chance of spawning a ravager-vindicator jockey during wave 7 only.

Number of mobs in each wave
MobWave 1Wave 2Wave 3Wave 4Wave 5Wave 6Wave 7Extra Wave
Pillager4 - 63 - 53 - 54 - 64 - 64 - 62 - 42 - 4
Vindicator0 - 22 - 40 - 21 - 34 - 62 - 45 - 75 - 7
Ravager1
Witch0 - 130 - 10 - 11 - 21 - 2
Evoker1122
Ravager + Pillager1
Ravager + Vindicator11 - 2
Ravager + Evoker11
Total mobs4 - 85 - 94 - 98 - 1210 - 157 - 1213 - 1813 - 19
Overall total51 - 8364 - 102

Bedrock Edition[]

In Bedrock Edition, the number of waves depends on difficulty, regardless of Bad Omen level without any additional waves. There are three waves in Easy difficulty, five in Normal, and seven in Hard. They spawn with enchanted weapons at level 5 on Easy and at levels 5-19 in other difficulties. There are no attempts to spawn additional mobs in any difficulty.

Number of mobs in each wave
MobsWave 1Wave 2Wave 3Wave 4Wave 5Wave 6Wave 7
Pillager43335
Vindicator2426
Ravager11
Witch31
Evoker112
Ravager + Pillager11
Ravager + Evoker1
Total mobs45467811
Overall total13 (Easy)26 (Normal)45 (Hard)

Loot[]

All mobs in a raid drop their own regular loot.

Special Drops

The raid captain drops

In Java Edition[]

Pillagers, vindicators, and evokers drop their regular loot.

In Bedrock Edition[]

In addition to regular loot, pillagers and vindicators can drop:

Additionally, depending on difficulty, they have a 65% chance of dropping on easy and normal, while 80% chance of dropping on hard:

Note:

  • Iron equipment from raider drops has 50% chance of being enchanted with random enchantment(s) at a low-to-medium level.[more information needed]
  • Iron equipment from raider drops is always damaged.
  • Enchanted books from raider drops have random enchantments at a high level, including treasure enchantments (but not Soul Speed or Swift Sneak).[more information needed]
  • Emerald is both a regular raid drop and an additional drop.
    • Only emerald drops are affected by looting enchantment, increased by 1% per looting level.

In Java Edition, villagers give the player extra loot (gifts) after the raid, while in Bedrock Edition, the illagers drop extra loot when killed.

Bad Omen[]

In Java Edition, besides triggering a raid, the Bad Omen status effect's level of the triggering player also affects the raid mechanism. When the Bad Omen level is higher than one, an additional wave spawns with the same strength as the final wave. With a higher level of Bad Omen to a raid, the illagers in the raid have a higher chance of being equipped with enchanted weapons. Players can also drink milk to remove any level of the Bad Omen effect. In Bedrock Edition, Bad Omen does not affect the enchanted weapons.

Ending[]

If the attacked village no longer registers as a village (i.e. all villagers were killed or all claimed beds were destroyed), the raid ends, the Raid bar displays "Raid - Defeat", and all of the illagers celebrate: the evokers, pillagers and vindicators raise their hands, the pillagers jump up and down‌[JE only] or raise their hands‌[BE only], and all of them emit "celebration sounds".

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Pillager cheersHostile CreaturesWhen a pillager wins a raidentity.pillager.celebratesubtitles.entity.pillager.celebrate1.00.8-1.216
Vindicator cheersHostile CreaturesWhen a vindicator wins a raidentity.vindicator.celebratesubtitles.entity.vindicator.celebrate1.00.8-1.216
Ravager cheersHostile CreaturesWhen a ravager wins a raidentity.ravager.celebratesubtitles.entity.ravager.celebrate1.00.8-1.216
Evoker cheersHostile CreaturesWhen an evoker wins a raidentity.evoker.celebratesubtitles.entity.evoker.celebrate1.00.8-1.216
Witch cheersHostile CreaturesWhen a witch wins a raidentity.witch.celebratesubtitles.entity.witch.celebrate1.00.8-1.216

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesWhen a pillager wins a raidmob.pillager.celebrate1.00.8-1.2
Hostile CreaturesWhen a vindicator wins a raidmob.vindicator.celebrate1.00.8-1.2
Hostile CreaturesWhen a ravager wins a raidmob.ravager.celebrate1.00.8-1.2
Hostile CreaturesWhen an evoker wins a raidmob.evocation_illager.celebrate1.00.8-1.2
Hostile CreaturesWhen a witch wins a raidmob.witch.celebrate1.00.8-1.2

If all illagers are killed in the final wave, any player who has killed an illager in the raid receives the Hero of the Village effect at the same level as the Bad Omen level of the raid. The villagers shoot off fireworks, and the Raid bar displays "Raid - Victory". The Hero of the Village effect activates only when the player is in the village where the raid was defeated, and the effect wears off if the player leaves the village.

Raids cannot end naturally if at least one baby villager remains, because illagers are passive to baby villagers, except for the “Johnny” vindicator.‌[Bedrock Edition only]

In some cases a raid ends after a set amount of time, if all left over raiders cannot move.

Villagers[]

In Java Edition during a raid, villagers emit "sweat particles". At least one villager rushes to the village meeting point and rings the bell to alert other villagers to get inside their houses during the warmup of an upcoming raid wave.

After successfully defending a village from a raid, the villagers emerge from their houses and celebrate, by setting off firework rockets and cheering, although villagers do not have a celebrate sound unlike the illagers.

Gifts[]

Villagers give players gifts after the raid in Java Edition. Villagers throw items at the player that are related to their profession. After throwing a gift a villager has a cooldown between 30 seconds and 5 minutes

before they can throw another gift at the player. That means the more villagers the player has, the more gifts they receive.

Witches[]

In Java Edition, witches participating in a raid often help other illagers by splashing a Potion of Regeneration or Healing. Witches do not attack villagers and do not throw harmful potions at them.[2]

In Bedrock Edition, witches participating in a raid do not heal other illagers, but still attack the player and iron golems. Witches are passive toward villagers, but their harmful splash potions might hit a villager by accident.

Mobs not counted[]

Vexes summoned by evokers do not count as part of the raid. Killing them has no effect on the raiding bar, and the raid can end in victory even if there are vexes remaining.

Expiring[]

If a raid goes on for 48,000 ticks (40 minutes in real time) the raid bossbar disappears, and a message appears saying "raid expired". Although, any living illagers stay until they are killed.

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Ominous horn blaresFriendly CreaturesWhen a new wave of a raid startsevent.raid.hornsubtitles.event.raid.horn0.641.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesWhen a new wave of a raid startsraid.horn12.01.0

NBT structure[]

Main article: raids.dat format

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
Feeling IllDefeat an Evoker30GSilver
Kill the Beast!Defeat a Ravager.30GSilver
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.20GBronze
Sound the Alarm!Ring the bell with a hostile enemy in the village.20GBronze
I've got a bad feeling about thisKill a Pillager Captain.20GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Raid (2)How Did We Get Here?
Have every effect applied at the same time A Furious co*cktailHave all of these 27 status effects applied to the player at the same time:The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Raid (3)Voluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being...
AdventureKill an entity in the #raiders entity tag wearing an ominous banner.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/voluntary_exile
Raid (4)Hero of the Village
Successfully defend a village from a raidVoluntary ExileKill at least one raid mob during a raid and wait until it ends in victory.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/hero_of_the_village

History[]

Java Edition
1.14
{{Extension DPL}}<ul><li>[[White Dye|White Dye]]<br/>{{Item| image = White Dye.png| renewable = Yes| stackable = Yes (64)}}'''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].== Obtaining ===== Crafting ==={{Crafting |showname=0 |Bone Meal |Output=White Dye |type=Material |head=1}}{{Crafting |Lily of the Valley |Output=White Dye |type=Material |foot=1}}=== Loot chest ==={{#invoke:LootChest|base3|white-dye}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|White Dye}}=== Trading ===Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=White Dye|spritetype=item|nameid=white_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=White Dye|spritetype=item|nameid=white_dye|aliasid=dye / 19|id=410|form=item|translationkey=item.dye.white_new.name|foot=1}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}{{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}{{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}{{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}{{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}{{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[de:Weißer Farbstoff]][[es:Tinte blanco]][[fr:Teinture blanche]][[ja:白色の染料]][[ko:하얀색 염료]][[pl:Biały barwnik]][[pt:Corante branco]][[zh:白色染料]]</li><li>[[Brush|Brush]]<br/>{{Item|image=Brush.png|rarity=Common|renewable=Yes|durability=64|stackable=No}}A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.==Obtaining=====Crafting==={{Crafting|head=1|showname=0|showdescription=1|B1=Feather|B2=Copper Ingot|B3=Stick|Output=Brush|type=Tool}}{{crafting|foot=1|ignoreusage=1|Damaged Brush|Damaged Brush|Output=Brush|description=The durability of the two brushes is added together, plus an extra 5% durability.|type=Tool}}==Usage=={{Main|Suspicious Block}}{{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. === Enchantments ===A brush can receive the following [[enchantment]]s:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}} |-|[[Mending]]|I|{{Inventory slot|Anvil}} |-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}} |}== Sounds =={{Edition|Java}}:{{Sound table<!--All of these sounds are, in fact, different-->|sound=Brushing sand1.ogg|sound2=Brushing sand2.ogg|sound3=Brushing sand3.ogg|sound4=Brushing sand4.ogg|subtitle=Brushing Sand|source=block|description=While a brush is brushing suspicious sand|id=item.brush.brushing.sand|translationkey=subtitles.item.brush.brushing.sand|volume=0.6|pitch=0.6|distance=16}}{{Sound table|sound=Brushing gravel1.ogg|sound2=Brushing gravel2.ogg|sound3=Brushing gravel3.ogg|sound4=Brushing gravel4.ogg|subtitle=Brushing Gravel|source=block|description=While a brush is brushing suspicious gravel|id=item.brush.brushing.gravel|translationkey=subtitles.item.brush.brushing.gravel|volume=0.6|pitch=0.6|distance=16}}{{Sound table|sound=Brushing generic1.ogg|sound2=Brushing generic2.ogg|sound3=Brushing generic3.ogg|sound4=Brushing generic4.ogg|subtitle=Brushing|source=block|description=While a brush is brushing any other block|id=item.brush.brushing.generic|translationkey=subtitles.item.brush.brushing.generic|volume=0.6|pitch=0.6|distance=16}}{{Sound table|sound=Brushing sand completed1.ogg|sound2=Brushing sand completed2.ogg|sound3=Brushing sand completed3.ogg|sound4=Brushing sand completed4.ogg|sound5=Brushing sand completed5.ogg|subtitle=Brushing Sand completed|source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1|description=When a brush finishes brushing suspicious sand|id=item.brush.brushing.sand.complete|translationkey=subtitles.item.brush.brushing.sand.complete|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Brushing gravel completed1.ogg|sound2=Brushing gravel completed2.ogg|sound3=Brushing gravel completed3.ogg|sound4=Brushing gravel completed4.ogg|subtitle=Brushing Gravel completed|source=Players<ref group=sound name=badsource/>|overridesource=1|description=When a brush finishes brushing suspicious gravel|id=item.brush.brushing.gravel.complete|translationkey=subtitles.item.brush.brushing.gravel.complete|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Brushing sand1.ogg|sound2=Brushing sand2.ogg|sound3=Brushing sand3.ogg|sound4=Brushing sand4.ogg|source=player|description=While a brush is brushing suspicious sand|id=brush.suspicious_sand|volume=1.0|pitch=0.8-1.0}}{{Sound table|sound=Brushing gravel1.ogg|sound2=Brushing gravel2.ogg|sound3=Brushing gravel3.ogg|sound4=Brushing gravel4.ogg|source=player|description=While a brush is brushing suspicious gravel|id=brush.suspicious_gravel|volume=1.0|pitch=0.8-1.0}}{{Sound table|sound=Brushing generic1.ogg|sound2=Brushing generic2.ogg|sound3=Brushing generic3.ogg|sound4=Brushing generic4.ogg|source=player|description=While a brush is brushing any other block|id=brush.generic|volume=1.0|pitch=0.8-1.0}}{{Sound table|sound=Brushing sand completed1.ogg|sound2=Brushing sand completed2.ogg|sound3=Brushing sand completed3.ogg|sound4=Brushing sand completed4.ogg|sound5=Brushing sand completed5.ogg|source=player|description=When a brush finishes brushing suspicious sand|id=brush_completed.suspicious_sand|volume=1.0|pitch=0.8-1.0}}{{Sound table|sound=Brushing gravel completed1.ogg|sound2=Brushing gravel completed2.ogg|sound3=Brushing gravel completed3.ogg|sound4=Brushing gravel completed4.ogg|source=player|description=When a brush finishes brushing suspicious gravel|id=brush_completed.suspicious_gravel|volume=1.0|pitch=0.8-1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brush|spritetype=item|nameid=brush|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brush|spritetype=item|nameid=brush|id=684|form=item|foot=1}}== Advancements =={{load advancements|Respecting the Remnants}}== History =={{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}{{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}{{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}{{History|java}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting Table|A1 = String|B1 = String|C1 = String|B2 = Stick|B3 = Stick|Output = Brush|type = Tool|ignoreusage=1}}{{!}}}}}{{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting Table|B1 = Feather|B2 = Copper Ingot|B3 = Stick|Output = Brush|type = Tool|ignoreusage=1}}{{!}}}}}{{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.|Brushes can now brush [[suspicious gravel]].}}{{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}{{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}{{History|bedrock}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|The crafting recipe is originally three [[string]] and two [[stick]]s.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting Table|A1 = String|B1 = String|C1 = String|B2 = Stick|B3 = Stick|Output = Brush|type = Tool|ignoreusage=1}}{{!}}}}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting Table|B1 = Feather|B2 = Copper Ingot|B3 = Stick|Output = Brush|type = Tool|ignoreusage=1}}{{!}}}}}{{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}{{History|foot}}== Issues =={{Issue list}}== References =={{Reflist}}==External Links==*[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023{{Items}}[[Category:Renewable resources]][[de:Pinsel]][[es:Pincel]][[ja:ブラシ]][[pt:Pincel]][[pl:Pędzel]][[uk:Щітка]][[zh:刷子]]</li></ul>
18w47aAdded raids.
18w49aThere are now two waves per Bad Omen level.
Players now have to complete a wave before the next one starts.
The raid boss bar now slowly fills up when a raid is triggered or when a wave is cleared.
18w50aPatrol captains now give 1–3 Bad Omen levels when killed. Outpost captains always give 1 only.
Captains can now spawn at outposts.
Ravagers start at wave 2, witches at wave 4, evokers at wave 5.
19w13aPatrol captains now give 1–6 Bad Omen levels when killed.
Players now get the Hero of the Village effect after completing raids.
1.14.3
{{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}{{Item| title = Raw Rabbit| image = Raw Rabbit.png| heals = {{hunger|3}}| renewable = Yes| stackable = Yes (64)}}'''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].== Obtaining ===== Mob loot ==={{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.{{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.== Usage ==To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting |showname=1 |Raw Rabbit |Cooked Rabbit|0.35}}=== Wolves ===Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.=== Trading ===Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Rabbit|spritetype=item|nameid=rabbit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Rabbit|spritetype=item|nameid=rabbit|id=288|form=item|foot=1}}== Achievements =={{load achievements|Rabbit Season}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}{{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}{{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}{{History|PS4}}{{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].</gallery>== References =={{reflist}}{{items}}[[de:Rohes Kaninchen]][[es:Conejo crudo]][[it:Coniglio crudo]][[fr:Lapin cru]][[ja:生の兎肉]][[ko:익히지 않은 토끼고기]][[nl:Rauw konijnenvlees]][[pl:Surowy królik]][[pt:Coelho cru]][[ru:Сырая крольчатина]][[zh:生兔肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item| title = Cooked Rabbit| image = Cooked Rabbit.png| heals = {{hunger|5}}| renewable = Yes| stackable = Yes (64)}}'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Mob loot ==={{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.=== Cooking ===Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].{{Smelting |showname=1 |Raw Rabbit |Cooked Rabbit |0,35}}=== Villagers ==={{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.== Usage ===== Food ===To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].=== Crafting ingredient ===Cooked rabbit can be used to craft rabbit stew.{{crafting usage}}=== Wolves ===Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Rabbit|spritetype=item|nameid=cooked_rabbit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Rabbit|spritetype=item|nameid=cooked_rabbit|id=289|form=item|foot=1}}== Achievements =={{load achievements|Rabbit Season}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|PS4}}{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].</gallery>== References =={{reflist}}{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratenes Kaninchen]][[es:Conejo asado]][[it:Coniglio cotto]][[fr:Lapin cuit]][[ja:焼き兎肉]][[ko:익힌 토끼고기]][[nl:Gebraden konijnenvlees]][[pl:Pieczony królik]][[pt:Coelho assado]][[ru:Жареная крольчатина]][[zh:熟兔肉]]</li></ul>
Pre-Release 3Raids can now be enabled or disabled by using the command /gamerule disableRaids.
September 29, 2019Illusioners were mentioned as potential candidates for addition to raids in Java Edition 1.16, in analogy to the implementation of brown mooshrooms as announced a year earlier.
1.16
{{Extension DPL}}<ul><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block|title=Nether Sprouts|image=Nether Sprouts.png|image2=Nether Sprouts (texture) JE2 BE2.png|transparent=Yes|tool=shears|light=No|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=Yes}}'''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s.== Obtaining ===== Natural generation ===Nether sprouts generate in [[warped forest]] biomes.=== Breaking ===Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s.=== Post-generation ===Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]].== Usage ==[[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]]Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s.=== Composting ===Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1.== Sounds =={{Sound table/Block/Nether sprouts}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|generatetranslationkeys=y|showforms=y|displayname=Nether Sprouts|spritetype=block|nameid=nether_sprouts|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Nether Sprouts|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=nether-sprouts|spritetype=block|nameid=nether_sprouts|id=493|form=block|itemform=item.nether_sprouts}}{{ID table|displayname=Item|spritename=nether-sprouts|spritetype=item|nameid=nether_sprouts|id=621|form=item|translationkey=tile.nether_sprouts.name|foot=1}}== History =={{History|java}}{{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}{{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}}{{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}}{{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}}{{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed.|The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}}{{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}{{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}}{{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed.|[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}}{{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent.== References =={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Nether blocks]][[Category:Fungi]][[Category:Natural blocks]][[Category:Non-solid blocks]][[de:Nethersprossen]][[de:Nethersprossen]][[es:Rastrojo del Nether]][[fr:Germes du Nether]][[ja:ネザースプラウト]][[pl:Netherowe kiełki]][[pt:Brotos do Nether]][[ru:Адские ростки]][[zh:下界苗]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}{{distinguish|Minecraft}}{{ItemEntity|image=Minecart.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]''': 10|drops={{ItemLink|Minecart}} (1)|health={{hp|6}}}}A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.== Obtaining ==Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.=== Crafting ==={{Crafting|A2= Iron Ingot|C2= Iron Ingot|A3= Iron Ingot|B3= Iron Ingot|C3= Iron Ingot|Output= Minecart|type= Transportation}}=== Entity loot ===[[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.== Usage ==[[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.=== Crafting ingredient ==={{crafting usage}}=== Transportation ===[[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]{{see also|Transportation|Riding}}Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>=== Dismounting ===Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.== Behavior ===== Speed ===Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8.[[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.<!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.=== Merged minecarts ==={{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.To summarize:* Minecarts can also be merged by ''dropping'' a minecart on another minecart.* Merged minecarts do not lose speed while traveling on straight rails* ''Corners'' in the rails might cause merged minecarts to unmerge.* Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.=== Distance traveled by empty carts starting on a downward slope ===This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.The carts started from rest, on a slope Height blocks up.{| class="wikitable" data-description="Distance traveled"|-! Height!! No Boost!! Bottom!! Bottom and Top!! All boosts on incline and bottom|-| 1 || 2.77m || 8.77 || 10.8 || 10.8|-| 2 || 4.59m || 9.59 || 10.83 || 13.37|-| 3 || 5.81m || 9.81 || 11.66 || 15.12|-| 4 || 7.04m || 10.04 || 12.46 || 16.95|-| 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95|-| 10 || 11.65m || 13.38 || 15.12 || 21.68|-| 100 || 15.87m || 17.05 || 17.54 || 25.34|}=== Collision ===Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]]. Minecarts can even be pushed by flowing water.=== Mobs ==={{missing information|section|some other mobs that cannot be picked up by minecarts}}[[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>=== Boats ==={{exclusive|java|section=yes}}{{UsesBug|section=yes}}Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.== Sounds =={{Edition|Java}}:<br>Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />{{Sound table|sound=Minecart inside.ogg|subtitle=MC-177078|source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>|overridesource=1|description=While the player is inside of a moving minecart |id=entity.minecart.inside|translationkey=-|volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>|pitch=1.0|distance=16 (technical) / rider only (effective)}}{{Sound table|sound=Minecart inside underwater1.ogg|sound2=Minecart inside underwater2.ogg|sound3=Minecart inside underwater3.ogg|subtitle=MC-204124|source=Friendly Creatures <ref group="sound" name="oddcats"/>|overridesource=1|description=While inside of a moving minecart when the player's eye level is underwater |id=entity.minecart.inside.underwater|translationkey=-|volume=0.0-0.75 <ref group=sound name=insidevolume/>|pitch=1.0|distance=16 (technical) / rider only (effective)}}{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>|source=Friendly Creatures <ref group="sound" name="oddcats"/>|overridesource=1|description=While a minecart is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart inside.ogg|source=neutral|description=While the player is inside of a moving minecart|id=minecart.inside}}{{Sound table|sound=Minecart rolling.ogg|source=neutral|description=While a minecart is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart|spritetype=item|nameid=minecart|form=item|foot=1}}{{ID table|edition=java|generatetranslationkeys=y|firstcolumnname=Entity|displayname=Minecart|spritetype=entity|nameid=minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart|spritetype=item|nameid=minecart|id=370|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart|spritetype=entity|nameid=minecart|id=84|foot=1}}=== Entity data ===Minecarts have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]]== Achievements =={{load achievements|On A Rail}}== History =={{History|java infdev}}{{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. |Minecarts are not rideable but instead are used to store things in.|Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}{{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.|The minecart mechanics have been changed to being rideable, removing their ability to store items.| Minecarts now render a chest inside for unknown reasons.}}{{History|java alpha}}{{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.|A [[sitting]] animation for riding minecarts has been added.}}{{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}{{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}{{History|java beta}}{{History||1.5|Minecarts now break faster with hands.|[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.|The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}{{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}{{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}{{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}{{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}{{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}{{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}{{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.|Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.|Minecarts are now used to craft [[TNT minecart]]s.}}{{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}{{History|||snap=13w06a|Added [[minecart with spawner]].}}{{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}{{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}{{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].|The collision and position handling of minecarts have been improved.}}{{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}{{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.|The player's [[hunger]] bar is now visible when riding in a minecart.}}{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}{{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}{{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}{{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}{{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}{{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}{{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}{{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}{{History|||snap=build 3|Minecarts now ride smoother.}}{{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}{{History|||snap=build 2|Minecarts now stack on top of each other.}}{{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}{{History||xbox=TU12|Minecarts are now slower.}}{{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}{{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}{{History|new 3DS}}{{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Minecarts appear to float above the track, as their model has no wheels.* If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.* The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.* If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.* If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.* It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).* A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.== Gallery ==<gallery>Minecart fire pig.png|A pig inside a burning minecartMinecartInfdev1.png|A Minecart opened in Minecraft InfdevMinecartInfdev2.png|A Minecart filled in Minecraft Infdev2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.Minecart Booster.png|Minecart booster.MinecartStack.png|Minecarts being stacked on each other.Villager minecart.png|Villager in a minecart.Minecartride.jpg|Player in minecart.Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019{{Items}}{{entities}}[[Category:Mechanics]][[cs:Vozík]][[de:Lore]][[es:Vagoneta]][[fr:Wagonnet]][[hu:Csille]][[it:Carrello da miniera]][[ja:トロッコ]][[ko:광산 수레]][[nl:Mijnkar]][[pl:Wagonik]][[pt:Carrinho de mina]][[ru:Вагонетка]][[th:รถราง]][[uk:Вагонетка]][[zh:矿车]]</li></ul>
20w18aThe maximum potency of Bad Omen has now been decreased to five.
Bedrock Edition
1.11.0
{{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}{{Item| title = Beetroot| image = Beetroot.png| heals = {{hunger|1}}| renewable = Yes| stackable = Yes (64)}}A '''beetroot''' is a food and [[dye]] ingredient.== Obtaining ===== Farming ===Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->== Usage ===== Food ===A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.=== Crafting ingredient ==={{crafting usage}}=== Breeding ===Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.[[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.=== Composting ===Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.=== Trading ===Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Beetroot|spritetype=item|nameid=beetroot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Beetroot|spritetype=item|nameid=beetroot|id=285|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}{{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}{{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}{{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}{{History|pocket alpha}}{{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}{{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}{{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}{{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].|Beetroot can now generate in [[village]]s as [[crop]]s.}}{{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}{{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}{{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}{{History|console}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}{{History|foot}}== Issues =={{Issue list}}== Gallery ==<gallery>File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].File:Pigs following beetroot holder.png|Pigs following the [[player]].File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].File:Beetroot farm.png|A beetroot garden.</gallery>== References =={{Reflist}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[cs:Červená řepa]][[de:Rote Bete]][[es:Remolacha]][[fr:Betterave]][[hu:Cékla]][[it:Barbabietola]][[ja:ビートルート]][[ko:비트]][[nl:Biet]][[pl:Burak]][[pt:Beterraba]][[ru:Свёкла]][[th:บีทรูท]][[uk:Буряк]][[zh:甜菜根]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item| title = Smarter Watch| image = Smarter Watch.png| renewable = No| stackable = Yes (64)}}The '''Smarter Watch''' was a joke offhand [[item]].== Usage ==Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}== Sounds =={{Sound table|sound=Tick1.ogg|sound2=Tick2.ogg|subtitle=''None''|source=player|description=When a notification is displayed|id=item.smarter_watch.notice|translationkey=''None''|volume=1.0|pitch=1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Smarter Watch|spritetype=item|nameid=smarter_watch|id=502|form=item|translationkey=item.smarterWatch.name|foot=1}}== History =={{History|java}}{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}{{History|foot}}== Issues ==Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.== Gallery ==<gallery>TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.</gallery>{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[pt:Relógio inteligente]]</li></ul>
beta 1.11.0.1Added raids, available only through experimental gameplay.
Raids are currently unused at this time and use a pink boss bar color.
beta 1.11.0.3Raids can now be triggered by the player, making them no longer unused.
A bell-ringing sound can now be heard during raids.
beta 1.11.0.4Players now get the Hero of the Village effect after completing raids.
beta 1.11.0.5Players now get Bad Omen if a village is no longer registered as a village during a raid.
beta 1.11.0.7A message now appears when a raid expires after 2-3 in-game days.
Maximum distance of raiding illager spawn from the village has been increased and now depends on render distance and a suitable block, which is up to 1024.
1.13.0
{{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item| image = Purple_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |Blue Dye |Red Dye |Output=Purple Dye,2 |type=Material}}{{Crafting |foot=1 |Lapis Lazuli |Red Dye |Output=Purple Dye,2 |description={{only|bedrock|education}} |type=Material}}=== Trading ===[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Purple Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|aliasid=dye / 5|id=400|form=item|translationkey=item.dye.purple.name|foot=1}}== Video ==<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.|Purple dye can now be used to craft purple [[wool]].}}{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|PS4}}{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Fialové barvivo]][[de:Violetter Farbstoff]][[es:Tinte morado]][[fr:Teinture violette]][[hu:Lila festék]][[ja:紫色の染料]][[ko:보라색 염료]][[nl:Paarse kleurstof]][[pl:Fioletowy barwnik]][[pt:Corante roxo]][[ru:Фиолетовый краситель]][[zh:紫色染料]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}{{education feature}}{{exclusive|bedrock|education}}{{Item| image = Water (compound).png| image2 = Garbage.png| renewable = No| stackable = Yes (64)}}'''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.== Obtaining ==Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.== List of compounds =={| class="wikitable" data-description="Compounds"!Icon!Compound Name!Compound Recipe!Description!Uses|-|{{slot|Aluminum Oxide|link=none}}|{{text anchor|Aluminium Oxide}}|{{slot|Aluminum,2}}{{slot|Oxygen,3}}|Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.|Used to craft [[hardened glass]]. |-|{{slot|Ammonia|link=none}}|{{text anchor|Ammonia}}|{{slot|Nitrogen}}{{slot|Hydrogen,3}}||Used to create [[super fertilizer]].|-|{{slot|Barium Sulfate|link=none}}|{{text anchor|Barium Sulfate}}|{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}|||-|{{slot|Benzene|link=none}}|{{text anchor|Benzene}}|{{slot|Carbon,6}}{{slot|Hydrogen,6}}|||-|{{slot|Boron Trioxide|link=none}}|{{text anchor|Boron Trioxide}}|{{slot|Boron,2}}{{slot|Oxygen,3}}||Used to craft [[hardened glass]].|-|{{slot|Calcium Bromide|link=none}}|{{text anchor|Calcium Bromide}}|{{slot|Calcium}}{{slot|Bromine,2}}|||-|{{slot|Crude Oil|link=none}}|{{text anchor|Crude Oil}}|{{slot|Carbon,9}}{{slot|Hydrogen,20}}|C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.||-|{{slot|Glue|link=none}}|{{text anchor|Glue}} (Cyanoacrylate)|{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}|C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.||-|{{slot|Hydrogen Peroxide|link=none}}|{{text anchor|Hydrogen Peroxide}}|{{slot|Hydrogen,2}}{{slot|Oxygen,2}}||Used to craft [[glow stick]].|-|{{slot|Iron Sulfide|link=none}}|{{text anchor|Iron Sulfide}}|{{slot|Iron}}{{slot|Sulfur}}|||-|{{slot|Latex|link=none}}|{{text anchor|Latex}}|{{slot|Carbon,5}}{{slot|Hydrogen,8}}|C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.|Used to craft [[balloon]]s.|-|{{slot|Lithium Hydride|link=none}}|{{text anchor|Lithium Hydride}}|{{slot|Lithium}}{{slot|Hydrogen}}|||-|{{slot|Luminol|link=none}}|{{text anchor|Luminol}}| class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}|Luminol is a chemical that glows blue when oxidized. It can detect blood. |Used to craft [[glow stick]].|-|{{slot|Lye|link=none}}|{{text anchor|Lye}}|{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}|||-|{{slot|Magnesium Nitrate|link=none}}|{{text anchor|Magnesium Nitrate}}|{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}|Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>||-|{{slot|Magnesium Oxide|link=none}}|{{text anchor|Magnesium Oxide}}|{{slot|Magnesium}}{{slot|Oxygen}}|||-|{{slot|Polyethylene|link=none}}|{{text anchor|Polyethylene}}|{{slot|Carbon,10}}{{slot|Hydrogen,20}}|Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.|Used to craft [[glow stick]].|-|{{slot|Potassium Iodide|link=none}}|{{text anchor|Potassium Iodide}}|{{slot|Potassium}}{{slot|Iodine}}|Used for making iodized salt and other things.||-|{{slot|Soap|link=none}}|{{text anchor|Soap}}|{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}|C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.||-|{{slot|Sodium Acetate|link=none}}|{{text anchor|Sodium Acetate}}|{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}|Used to make hand warmers because it heats up when it "freezes".|Used to create [[Ice Bomb]].|-|{{slot|Sodium Fluoride|link=none}}|{{text anchor|Sodium Fluoride}}|{{slot|Sodium}}{{slot|Fluorine}}|Commonly used in toothpaste to prevent cavity, among other uses.||-|{{slot|Sodium Hydride|link=none}}|{{text anchor|Sodium Hydride}}|{{slot|Sodium}}{{slot|Hydrogen}}|||-|{{slot|Sodium Hypochlorite|link=none}}|{{text anchor|Sodium Hypochlorite}}|{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}|Main ingredient of real-life bleach.|Used to create [[Bleach]].|-|{{slot|Sodium Oxide|link=none}}|{{text anchor|Sodium Oxide}}|{{slot|Sodium,2}}{{slot|Oxygen}}|||-|{{slot|Sulfate|link=none}}|{{text anchor|Sulfate}}|{{slot|Sulfur}}{{slot|Oxygen,4}}|Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.||}=== Chlorides ==={| class="wikitable" data-description="Chlorides"!Icon!Compound!Recipe!Uses|-|{{slot|Salt|link=none}}|{{text anchor|Salt}}|{{slot|Sodium}}{{slot|Chlorine}}|Used to create [[heat block]].|-|{{slot|Calcium Chloride|link=none}}|{{text anchor|Calcium Chloride}}|{{slot|Calcium}}{{slot|Chlorine,2}}|Used to craft [[sparkler|orange sparkler]].|-|{{slot|Cerium Chloride|link=none}}|{{text anchor|Cerium Chloride}}|{{slot|Cerium}}{{slot|Chlorine,3}}|Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].|-|{{slot|Mercuric Chloride|link=none}}|{{text anchor|Mercuric Chloride}}|{{slot|Mercury}}{{slot|Chlorine,2}}|Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].|-|{{slot|Potassium Chloride|link=none}}|{{text anchor|Potassium Chloride}}|{{slot|Potassium}}{{slot|Chlorine}}|Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].|-|{{slot|Tungsten Chloride|link=none}}|{{text anchor|Tungsten Chloride}}|{{slot|Tungsten}}{{slot|Chlorine,6}}|Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].|}=== Natural compounds ===Natural compounds are compounds which can be obtained naturally in ''Minecraft''.{| class="wikitable" data-description="Chlorides"!Icon!Compound! class="nowrap" |Chemical formula!Natural source!Method!Notes|-|{{slot|Charcoal}}|[[Charcoal]]|{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}|[[Log]] or [[Wood]]|[[Smelting]]|The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.|-|{{slot|Glow Ink Sac}} {{slot|Ink Sac}}|[[Glow Ink Sac]], [[Ink Sac]]|{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}|[[Glow Squid]], [[Squid]]|Killing Glow Squid, Squid|FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.|-|{{slot|Sugar}}|[[Sugar]]|{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}|[[Sugar Cane]]s or [[Honey Bottle]]s|Harvesting and [[crafting]]|C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).|-|{{slot|Water (compound)|link=water}}|{{text anchor|Water}}|{{slot|Hydrogen,2}}{{slot|Oxygen}}|[[Water]]|Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block|One of the easiest to obtain.|}=== Garbage ===Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.== Usage ==Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.=== Crafting ingredient ==={{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}==== Chloride coloring ===={{Crafting usage|Chloride,Cerium Chloride|match=end}}=== Lab table ingredient ==={| class="wikitable"!Result!Materials needed|-! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}|-|<center>Water ×3, Sodium Hypochlorite ×3</center>|-! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}|-|<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>|-! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}|-|<center>Sodium Acetate ×4</center>|-! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}|-|<center>Ammonia, [[Phosphorus]]</center>|}== Sounds ==Sounds are produced when a [[lab table]] creates garbage.{{Sound table|type=bedrock|sound=Fizz.ogg|source=block|description=When a lab table creates garbage{{verify}}|id=random.fizz|volume=1.0|pitch=0.5/0.7}}{{Sound table|sound=Ghast fireball4.ogg|source=hostile|description=When a lab table creates garbage{{verify}}|id=mob.blaze.shoot|volume=1.0|pitch=0.8/1.0}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When a lab table creates garbage|id=random.explode|volume=1.0|pitch=0.4/0.6}}{{Sound table|sound=Fire.ogg|source=sound|description=When a lab table creates garbage|id=lt.reaction.fire|volume=2.0|pitch=0.4/0.6}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=weather|description=When a lab table creates garbage|id=ambient.weather.lightning.impact|volume=1.0|pitch=0.6/0.8|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Compound|spritetype=item|nameid=compound|id=594|form=item|translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name|foot=1}}===Item data==={{see also|Data values}}Compounds uses the following data values:{{/DV}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}{{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}{{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}{{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}{{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}{{History|foot}}== Unused compound textures ==In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>. <gallery widths="48" heights="48" perrow="30" class="center">Flask EE1.png|FlaskBlack Flask EE1.png|Black FlaskBlue Flask EE1.png|Blue FlaskBrown Beaker EE1.png|Brown BeakerBrown Flask EE1.png|Brown FlaskDark Gray Beaker EE1.png|Dark Gray BeakerDark Gray Flask EE1.png|Dark Gray FlaskDark Gray Jar EE1.png|Dark Gray JarGreen Beaker EE1.png|Green BeakerGreen Flask EE1.png|Green FlaskGreen Jar EE1.png|Green JarIndigo Beaker EE1.png|Indigo BeakerIndigo Flask EE1.png|Indigo FlaskIndigo Jar EE1.png|Indigo JarLight Gray Beaker EE1.png|Light Gray BeakerLight Gray Flask EE1.png|Light Gray FlaskOrange Beaker EE1.png|Orange BeakerOrange Flask EE1.png|Orange FlaskOrange Jar EE1.png|Orange JarPurple Beaker EE1.png|Purple BeakerPurple Flask EE1.png|Purple FlaskPurple Jar EE1.png|Purple JarRed Beaker EE1.png|Red BeakerRed Flask EE1.png|Red FlaskRed Jar EE1.png|Red JarWhite Flask EE1.png|White FlaskYellow Flask EE1.png|Yellow FlaskBleach (compound).png|Bleach</gallery>== Gallery ==<gallery>Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.</gallery>== See also ==*[[Compound Creator]]*[[Crafting]]*[[Element Constructor]]*[[Lab Table]]*[[Brewing Stand]]*[[Brewing]]*[[Crafting Table]]== References =={{reflist}}{{Items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Verbindung]][[it:Composto]][[ja:化合物]][[pl:Związki chemiczne]][[pt:Composto]][[ru:Соединение]][[th:สารประกอบ]][[uk:Сполуки]][[zh:化合物]]</li></ul>
beta 1.13.0.9Added successful village raid celebration.
Players no longer receive Bad Omen when all villagers die or all beds are destroyed during a raid.
1.18.0
{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity|image=Minecart with TNT.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]:''' 10|drops=;If not exploded: 1 {{ItemLink|Minecart with TNT}}|health={{hp|6}}}}A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.== Obtaining ===== Crafting ==={{Crafting|Output= Minecart with TNT|type= Transportation|TNT|Minecart}}Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].== Usage ==[[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]][[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]][[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]A minecart with TNT detonates after a delay on these conditions:* It moves over a powered [[activator rail]].* It is destroyed while in motion (except by a player in Creative mode).* It is destroyed by fire, lava, or an explosion.*{{IN|java}}, it is hit by a [[fire charge]].The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.It detonates instantly on these conditions:* It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.* It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).* It is hit by a flaming arrow.* It is pressed into a block or entity and has velocity.Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.== Sounds =={{Edition|Java}}:<br>Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with TNT is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16}}{{Sound table|sound=Fuse.ogg|subtitle=TNT fizzes|source=block|description=When a minecart with TNT is primed|id=entity.tnt.primed|translationkey=subtitles.entity.tnt.primed|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When a minecart with TNT explodes|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with TNT is moving|id=minecart.base}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When a minecart with TNT explodes|id=random.explode|volume=4.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=item|nameid=tnt_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=entity|nameid=tnt_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=item|nameid=tnt_minecart|id=525|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=entity|nameid=tnt_minecart|id=97|foot=1}}=== Entity data ===Minecarts with TNT have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==<div style="text-align:center">{{yt|1yNgY913tps}}</div>== History =={{History|java}}{{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}{{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}{{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}{{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}{{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}{{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}{{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}{{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}{{History|||snap=19w39a|The TNT texture now colored correctly.}}{{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}{{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}{{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History|new 3ds}}{{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.|Minecart with TNT emits smoke [[particle]]s when destroyed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.== Gallery ==<gallery>File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>File:Dinnerbone safe boom 2.png|Primed minecart with TNT.File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)</gallery>== References =={{reflist}}{{items}}{{entities}}[[Category:Mechanics]][[cs:Vozík s TNT]][[de:TNT-Lore]][[es:Vagoneta con dinamita]][[fr:Wagonnet à TNT]][[it:Carrello da miniera]][[ja:TNT付きのトロッコ]][[ko:TNT가 실린 광산 수레]][[nl:Mijnkar met TNT]][[pl:Wagonik z TNT]][[pt:Carrinho de mina com dinamite]][[ru:Вагонетка с ТНТ]][[uk:Вагонетка з динамітом]][[zh:TNT矿车]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]][[Category:Items]]</li></ul></nowiki>
beta 1.18.0.20Raids now use a red boss bar color to match Java Edition.
Raid mobs now despawn after a raid ends if the players move too far away.
beta 1.18.0.22Raid boss bars now decrease whenever a raider takes damage.
PlayStation 4 Edition
1.91
{{Extension DPL}}<ul><li>[[Dye|Dye]]<br/>{{Item| title = Dyes| image = White Dye.png| extratext = View [[#Gallery|all renders]]| renewable = Yes| stackable = Yes (64)}}'''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s.{{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them.[[File:Dye Recipes.png|400px|thumb|A guide for creating all the dyes]]== Obtaining ==<!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]-->Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]].{{loadPage|Crafting/Dye|Crafting|h3}}=== Smelting ==={{smelting|head=1|Sea Pickle|Lime Dye|0,2}}{{smelting|foot=1|Cactus|Green Dye|1||b=Lapis Lazuli|c=Any fuel|d=1}}=== Trading ===[[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald.Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald.=== Chest loot ==={{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}}=== Other ===Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}}== Usage ==Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses--->=== Dyeing wool and mobs ===Players can dye wool by placing [[wool]] and any dye in a crafting grid.{{Crafting|nocat=1|Any Wool|Matching Dye|Output=Any Wool}}Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly. Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye.=== Dyeing carpets ===Carpets can be dyed.{{Crafting |Any Carpet |Matching Dye |Output= Matching Carpet |type= Building block}}=== Dyeing terracotta ===[[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table.{{Crafting|nocat=1|A1=Terracotta |B1=Terracotta |C1=Terracotta|A2=Terracotta |B2=Matching Dye |C2=Terracotta|A3=Terracotta |B3=Terracotta |C3=Terracotta|Output=Matching Dyed Terracotta,8}}=== Creating concrete powder ===Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly).{{Crafting|nocat=1|Sand |Gravel |Sand|Gravel |Matching Dye |Gravel|Sand |Gravel |Sand|Output=Matching Concrete Powder,8}}=== Staining glass ===[[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass.{{Crafting|nocat=1|A1=Glass |B1=Glass |C1=Glass|A2=Glass |B2=Matching Dye |C2=Glass|A3=Glass |B3=Glass |C3=Glass|Output=Matching Stained Glass,8|head=1}}{{Crafting|nocat=1|A1= Glass Pane|B1= Glass Pane|C1= Glass Pane|A2= Glass Pane|B2= Matching Dye|C2= Glass Pane|A3= Glass Pane|B3= Glass Pane|C3= Glass Pane|Output= Matching Stained Glass Pane,8|type= Decoration block|foot=1}}=== Dyeing shulker boxes ===[[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired.{{Crafting |ignoreusage=1 |showname=1 |Any Shulker Box |Matching Dye |Output=Matching Shulker Box}}=== Dyeing beds ===Players can dye beds by placing a [[bed]] and any color dye in a crafting grid.{{Crafting|nocat=1|Any Bed|Matching Dye|Output=Matching Bed}}=== Dyeing candles ===Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid.{{Crafting|ignoreusage=1|Candle|Matching Dye|Output=Matching Dyed Candle}}=== Banner patterns ==={{main|Banner#Patterns}}Dyes are used in most banner patterns to determine the pattern and color displayed.=== Dyeing armor ===[[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]]Leather [[armor]] can be dyed by:* Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}}* Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}}There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water.The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations: for each color (all "total" variables start at 0 before counting): totalRed = totalRed + redValue totalGreen = totalGreen + greenValue totalBlue = totalBlue + blueValue totalMaximum = totalMaximum + max(redValue, greenValue, blueValue) numberOfColors = numberOfColors + 1 averageRed = totalRed / numberOfColors averageGreen = totalGreen / numberOfColors averageBlue = totalBlue / numberOfColors averageMaximum = totalMaximum / numberOfColors maximumOfAverage = max(averageRed, averageGreen, averageBlue) gainFactor = averageMaximum / maximumOfAverage resultRed = averageRed * gainFactor resultGreen = averageGreen * gainFactor resultBlue = averageBlue * gainFactorDue to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model).If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed.;Mixing Samples: {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}}: {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}}: {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}}=== Dyeing firework stars ===A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors.{{Crafting |head=1 |ignoreusage=1 |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional) |Gunpowder |Matching Dye |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge; |Output=Matching Firework Star}}{{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |foot=1}}=== Creating balloons ===Dye can be used to craft balloons.{{only|education}}{{Crafting|nocat=1|A1= Latex|B1= Matching Dye|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= Matching Balloon}}=== Creating glow sticks ===Dye can also be used to craft glow sticks.{{only|education}}{{Crafting|nocat=1|A1= Polyethylene|B1= Hydrogen Peroxide|C1= Polyethylene|A2= Polyethylene|B2= Matching Dye|C2= Polyethylene|A3= Polyethylene|B3= Luminol|C3= Polyethylene|Output= Matching Glow Stick}}=== Dyeing water inside cauldrons ===Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}}=== Signs ===Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black.=== Trading ===Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]].== Color values ==The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead.{| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values"! rowspan=2 | Description! colspan=2 style="text-align:center" | Color Code|-! Dec! <abbr title="Hexadecimal color code">Hex</abbr>|-| style="text-align:center" | White || 16383998 || {{color|#F9FFFE}}|-| style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}}|-| style="text-align:center" | Gray || 4673362 || {{color|#474F52}}|-| style="text-align:center" | Black || 1908001|| {{color|#1D1D21}}|-| style="text-align:center" | Brown || 8606770 || {{color|#835432}}|-| style="text-align:center" | Red || 11546150 || {{color|#B02E26}}|-| style="text-align:center" | Orange || 16351261 || {{color|#F9801D}}|-| style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}}|-| style="text-align:center" | Lime || 8439583 || {{color|#80C71F}}|-| style="text-align:center" | Green || 6192150 || {{color|#5E7C16}}|-| style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}}|-| style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}}|-| style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}}|-| style="text-align:center" | Purple || 8991416 || {{color|#8932B8}}|-| style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}}|-| style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}}|}== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Dye.ogg|subtitle=Dye stains|source=block|description=When dye is used on a [[sign]]|id=item.dye.use|translationkey=subtitles.item.dye.use|volume=1.0|pitch=1.0/0.9/0.95/1.1|distance=16}}{{Sound table|subtitle=Dye stains|source=player|description=When dye is used on a [[sheep]]|id=item.dye.use|translationkey=subtitles.item.dye.use|volume=1.0|pitch=1.0/0.9/0.95/1.1|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Dye.ogg|source=sound|description=When dye is used on a sign|id=sign.dye.use|volume=1.0|pitch=1.0}}{{Sound table|rowspan=3|sound=Water Splash Old.ogg|source=block|description=When dye is added to a cauldron|id=cauldron.adddye|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When armor is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When dye is removed from armor using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0|foot=1}}== Achievements =={{load achievements|Rainbow Collection;Tie dye outfit}}== Video =={{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}}<div style="text-align:center"><span style="display:inline-block">{{yt|8YD7oauNZHE}}</span><span style="display:inline-block">{{yt|7tETaRt7STM}}</span></div>== History =={{History|java beta}}{{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}}{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes.|[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]].| The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}}{{:Color/Java Edition dye colors before 17w06a}}}}{{History|java}}{{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}}{{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}}{{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}}{{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}}{{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}}{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}}{{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}}{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}}{{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}}{{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]].|Color codes have been changed. All colors are adjusted more vividly. The changes were as follows:{{:Color/Java Edition dye color changes in 17w06a}}|Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref>}}{{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}}{{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes.|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s.|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. |[[Glass pane]]s and [[carpet]]s can now be dyed.|[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}}{{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}}{{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}}{{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}}{{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}}{{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}}{{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref>|Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}}{{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}}{{History|||snap=21w03a|Added a sound for applying dyes.}}{{History|||snap=21w19a|Candles can no longer be dyed.}}{{History|||snap=Pre-release 1|Candles can now once again be dyed.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}}{{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}}{{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}}{{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}}{{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}}{{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting.|[[Rose red]] is now obtainable by smelting red [[mushroom]]s.|All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]].|Rose red can now be obtained from [[beetroot]]s.}}{{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s.|The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}}{{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes.|[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}}{{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}}{{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]].|Added the ability to dye [[wolf]] collars.}}{{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}}{{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}}{{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]].|Added [[shulker]]s, which can be dyed.|Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s.|Dyes are now used to craft [[concrete powder]].|The color palette has been changed.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting.|Dyes can now be used to craft [[firework star]]s.|[[Stained glass]] is now [[crafting|craftable]], using dyes.}}{{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s.|Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}}{{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref>|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}{{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed.|Only a single dye is now required to apply a banner pattern in a [[loom]].|Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s.|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}}{{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}}{{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}}{{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]].|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}{{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}}{{History|foot}}<gallery>Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]].</gallery>;Notes{{reflist|group=n}}== Gallery ==<gallery>White Dye.png|White DyeLight Gray Dye.png|Light Gray DyeGray Dye.png|Gray DyeBlack Dye.png|Black DyeBrown Dye.png|Brown DyeRed Dye.png|Red DyeOrange Dye.png|Orange DyeYellow Dye.png|Yellow DyeLime Dye.png|Lime DyeGreen Dye.png|Green DyeCyan Dye.png|Cyan DyeLight Blue Dye.png|Light Blue DyeBlue Dye.png|Blue DyePurple Dye.png|Purple DyeMagenta Dye.png|Magenta DyePink Dye.png|Pink Dye</gallery>==Issues=={{issue list}}== Trivia ==* Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones).* The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring.* In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals.* The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only).* The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref>== References =={{reflist}}== External Links ==* Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[cs:Barvivo]][[de:Farbstoff]][[es:Tinte]][[fr:Teinture]][[hu:Színezés]][[it:Colorante]][[ja:染料]][[ko:염료]][[nl:Kleurstof]][[pl:Barwniki]][[pt:Corante]][[ru:Красители]][[th:สีย้อม]][[uk:Барвники]][[zh:染料]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item| image = Light Gray Dye.png| renewable = Yes| stackable = Yes (64)}}'''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |Azure Bluet;Oxeye Daisy;White Tulip |Output=Light Gray Dye |type=Material}}{{Crafting |Black Dye |White Dye |White Dye |Output=Light Gray Dye,3 |type=Material |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.}}{{Crafting |Gray Dye |White Dye |Output=Light Gray Dye,2 |type=Material |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]]. |foot=1}}=== Trading ===[[Wandering trader]]s sell 3 light gray dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Light Gray Dye}}=== Trading ===Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Light Gray Dye|spritetype=item|nameid=light_gray_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Light Gray Dye|spritetype=item|nameid=light_gray_dye|aliasid=dye / 7|id=402|form=item|translationkey=item.dye.silver.name|foot=1}}== Video ==<div style="text-align:center">{{yt|1w3j1SKcoww}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}{{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}{{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}{{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}{{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}{{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}{{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}{{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}{{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.|Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}{{History|PS4}}{{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' == Notes =={{fnlist}}{{Items}}[[Category:Dyes]][[cs:Světle šedé barvivo]][[de:Hellgrauer Farbstoff]][[es:Tinte gris claro]][[fr:Teinture gris clair]][[hu:Világosszürke festék]][[ja:薄灰色の染料]][[ko:회백색 염료]][[nl:Lichtgrijze kleurstof]][[pl:Jasnoszary barwnik]][[pt:Corante cinza-claro]][[ru:Светло-серый краситель]][[zh:淡灰色染料]][[Category:Renewable resources]]</li></ul>
Added raids.

Issues[]

Issues relating to "Raid" are maintained on the bug tracker. Report issues there.

Trivia[]

  • If the player leaves a village during a raid, obtains another level of Bad Omen, and returns to the village, then the effect is nullified and has no effect on the progressing raid.
  • The horn sound that blares at the start of each wave is created by a corkscrew didgeridoo.[3]
  • A Ravager with vindicator rider (in .json code) is an unused mob In Bedrock Edition.
  • Witches are not considered illagers, and although allied with the raiders, they don't attack villagers. Cory Scheviak jokingly explained that witches spawn in raids are just along for the ride.[4]

Gallery[]

  • Raid (5)

    Raid bar

  • Raid (6)

    Raid bar in Bedrock Edition

  • Raid (7)

    A villager sweating in a house at a village.

    See Also
    Bad Omen
  • Raid (8)

    A ravager raiding a village and attacking an iron golem.

  • Raid (9)

    A group of pillagers raiding a village.

  • Raid (10)

    A pillager celebrating their raid victory in Java Edition.

  • Raid (11)

    A pillager celebrating their raid victory in Bedrock Edition.

  • Raid (12)

    A vindicator celebrating their raid victory.

  • Raid (13)

    An evoker celebrating their raid victory.

  • Raid (14)

    A witch celebrating their raid victory.

  • Raid (15)

    An illusioner celebrating their raid victory.

  • Raid (16)

    Pillager riding ravager attacking a villager.

  • Raid (17)

    Illagers killing an iron golem.

  • Raid (18)

    A Pillager and Iron Golem fight, but because of the height difference, the Iron Golem can not fight back.

  • Raid (19)

    Pillager raid captain chasing a villager.

  • Raid (20)

    Pillagers holding a crossbow, shown at MINECON Earth 2018.

  • Raid (21)

    A raid in a pre-1.14 village.

See also[]

References[]

  1. MC-148540—resolved as "Works As Intended".
  2. MC-139947 resolved as "Works As Intended"
  3. https://www.youtube.com/watch?v=CvqmhgmO2Bg
  4. "Witches aren't illagers - they are just along for the ride!"—Cory Scheviak
Raid (2024)

FAQs

What stands RAID for? ›

RAID – or Redundant Array of Independent Disks – is a type of storage that writes data across multiple drives within the same system.

What is the acronym RAID? ›

What is RAID? RAID (redundant array of independent disks) is a way of storing the same data in different places on multiple hard disks or solid-state drives (SSDs) to protect data in the case of a drive failure.

What exactly does RAID do? ›

Raid® Multi Insect Killer is specially formulated to kill both crawling and flying insects. Kills common listed household insects. Also available in Orange Breeze scent. Available in 15 oz.

What is the legal definition of a RAID? ›

A police raid is an unexpected visit by police or other law enforcement officers with the aim of using the element of surprise to seize evidence or arrest suspects believed to be likely to hide evidence, resist arrest, endanger the public or officers if approached through other means, or simply be elsewhere at another ...

What is a RAID in slang? ›

to sneak into (a place) in order to take something, steal, etc. raiding the larder.

What do mean by RAID? ›

a short sudden attack, usually by a small group of people: The commandos made/staged/carried out a daring raid (on the enemy). planes on a bombing raid. the act of entering a place by force in order to steal from it: Millions of dollars were stolen in a bank raid last night.

What does RAID mean in business? ›

RAID is an acronym that helps project managers organize their thoughts and plans. It stands for Risks, Assumptions, Issues, and Dependencies.

What is the meaning of the word RAID? ›

noun. a sudden assault or attack, as upon something to be seized or suppressed: a police raid on a gambling ring. Synonyms: seizure.

Why is it called a RAID? ›

The term itself stems from the military definition of 'a sudden attack and/or seizure of some objective'. Raiding originated in the class of text MUDs known as DikuMUD, which in turn heavily influenced the 1999 MMORPG EverQuest, which brought the raiding concept into modern 3D MMORPGs.

Why do people use RAID? ›

Redundant Array of Independent Disks, commonly known as RAID, is a technology used to store data across multiple hard drives in a way that provides fault tolerance and/or increased performance.

Is RAID safe for humans? ›

Hazards to Humans and Domestic animals: Caution: Causes moderate eye irntation, Harmful if inhaled, Avoid contact with eyes, skin, or clothing, Avoid breathing spray mist. Prolonged or frequently repeated skin contact may cause allergic reactions in some individuals.

What is RAID used to avoid? ›

Data Redundancy and Protection: RAID systems protect against data loss. Its protective measures against data loss are unrivalled. It achieves this by duplicating data (mirroring) or by adding parity (checksum) across multiple drives.

What is a RAID in real life? ›

Police raids are a type of search involving forcible entry, typically by a SWAT team operating in the middle of the night to enhance the element of surprise. Raids may or may not involve a no-knock warrant, but do require reasonable suspicion of exigent circ*mstances.

What is a FBI RAID? ›

Often, as part of their investigations, the FBI will conduct what is typically known as a “raid.” A “raid” is a search of the residence, office, or otherwise private area of any person that is believed to have information relating to a crime and could result in the seizure of anything to be considered “evidence.”

Why does FBI RAID houses? ›

FBI agents may come to your house if they have an arrest warrant for you or someone who lives there. Some reasons you could be arrested at home: An indictment has been issued charging you with a federal crime.

What does RAID team stand for? ›

The Rapid Assessment Interface and Discharge (RAID) team provides an in-reach psychiatric liaison service to prevent avoidable admissions to inpatient wards and mitigate longer lengths of stay associated with mental illness as a co-morbidity to physical conditions.

What is the full name of RAID? ›

What Is The Full Form of RAID? The Full Form of RAID is Redundant Array of Inexpensive/Independent Disks. It is a process of data visualisation, which utilises numerous solid-state drive (SSD) or hard drives, thus enabling redundancy of data and improvement of performance.

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