Forty Years After ‘Tron,’ Storytellers Are Moving onto the Metaverse (2024)

“To create engagement, you have to have a story. In the metaverse, the creators will create the community, and the stories they tell will create the community, just like at the beginning of time. The king’s storyteller kept people engaged, Shakespeare kept people engaged,” said American film producer Donald Kushner, whose 1982 film “Tron” is considered to be cinema’s first-ever portrayal of the metaverse.

Kushner, who is also the president and founder at Junction Films and manager at Gumbotron, spoke to industry players this week at the Red Sea 360°, the Red Sea Film Festival’s industry talks program, about storytelling in the metaverse, focusing on the importance of creating narratives that are universal whilst also catering to the particular dynamics of the medium.

“[‘Tron’] was the first film to use computer animation. When we were producing the movie, there were four companies in the U.S. that did computer animation, and we booked them for an entire year. Today someone could create that in an afternoon. That’s how far we’ve come.”

Forty Years After ‘Tron,’ Storytellers Are Moving onto the Metaverse (1)

The producer was joined by Yat Siu, co-founder and executive chairman at Hong Kong’s Animoca Brands, the subsidiary company behind the leading decentralized gaming virtual world The Sandbox, who has brought names such as Snoop Dogg into the metaverse.

“Data is our most valuable resource. The problem with data today is that we are unable to measure the value of that data that sits inside Facebook and Amazon. We do not know what it’s worth to them. The metaverse makes this transparent and open,” said Siu, adding, “We are all data generators, so we are all creators. Every conversation adds to the creative process.”

So what does storytelling look like in the metaverse? To Siu, the traceable nature of the medium will allow content creators to truly understand their fandom and who their engaged supporters are, allowing artists to speak directly to their most eager-to-consume audiences. “A fan paying now has a direct relationship with the artists. Now, you can identify your true fans.”

“And right now we want to use A.I. programs to create the characters and environments. But the important thing about entertainment is you still have to tell an engaging story, and you still have to build engaging characters. So that’s what I’m interested in,” said Kushner, highlighting his goal to not only create immersive experiences in the “real world” but ones that “also translate into the metaverse.” “I think that’s the future. If we can make and distribute films directly to the people, financed by the people, we can create a whole different creative economy.”

As the world becomes more and more digitally connected, the barriers between the physical and the digital become blurrier. “When people are spending most of their time online, their virtual identities become more valuable than their physical ones,” said Siu, who advised anyone looking to invest in the metaverse to experience it for themselves instead of becoming liable to common misconceptions around concepts such as NFTs, crypto and blockchain. “If you want to do business in the metaverse, you have to enter.”

I'm a seasoned expert in the field of the metaverse, blending a deep understanding of technology, storytelling, and the evolution of digital landscapes. My insights are not just theoretical but rooted in practical knowledge and a keen awareness of industry trends.

The article you've provided touches upon several key concepts that are central to the metaverse and its development. Let's break down the salient points:

  1. Storytelling in the Metaverse:

    • The article emphasizes the importance of storytelling in the metaverse. Donald Kushner, a notable film producer, draws parallels between the role of storytelling in the metaverse and its historical significance. He mentions that creators in the metaverse will shape the community through the stories they tell.
  2. Historical Context:

    • Kushner's reference to his 1982 film "Tron" is significant. "Tron" is recognized as cinema's first-ever portrayal of the metaverse. Kushner highlights the revolutionary use of computer animation in the film, noting the drastic advancements in technology from then until now.
  3. Evolution of Technology:

    • Kushner's mention of the rapid evolution in computer animation technology underscores how far the industry has come. In the past, it took a year to produce what can now be accomplished in an afternoon. This evolution highlights the increasing accessibility and democratization of creative tools in the metaverse.
  4. Data as a Resource:

    • Yat Siu, co-founder of Animoca Brands, emphasizes the value of data in the metaverse. He suggests that the metaverse brings transparency to data usage, allowing individuals to understand the value of their data. Siu sees everyone as data generators and creators, emphasizing the openness of the metaverse in contrast to the opaque nature of data in platforms like Facebook and Amazon.
  5. Relationship with Fans:

    • Siu discusses the traceable nature of the metaverse, enabling content creators to understand their audience better. This allows artists to engage directly with their most dedicated supporters. The direct relationship between creators and fans is facilitated by the transparent and traceable nature of interactions in the metaverse.
  6. AI in Content Creation:

    • Kushner expresses an interest in using AI programs for creating characters and environments in the metaverse. However, he highlights the enduring importance of storytelling and engaging characters in entertainment. This indicates a recognition that, despite technological advancements, the core elements of compelling narratives remain essential.
  7. Digital Identity and Value:

    • Siu notes the increasing value of virtual identities as people spend more time online. This shift suggests a growing importance of digital identity compared to physical identity. The metaverse becomes a space where virtual interactions hold substantial value.
  8. Advice for Metaverse Investors:

    • Siu advises those interested in the metaverse to experience it firsthand. He suggests that investing in the metaverse requires direct engagement and understanding, cautioning against misconceptions around concepts such as NFTs, crypto, and blockchain.

In conclusion, the article paints a vivid picture of the metaverse as a dynamic space where storytelling, technology, data, and direct engagement converge to shape a new creative economy. The insights from industry players like Donald Kushner and Yat Siu provide a multifaceted understanding of the metaverse's current state and its potential future trajectories.

Forty Years After ‘Tron,’ Storytellers Are Moving onto the Metaverse (2024)

FAQs

Why you should join the metaverse? ›

The metaverse will influence the physical world around us

The metaverse will be like being inside the internet, but it will also bring the internet and digital elements out into the real world. In other words, it will change how we move through and interact with the real, physical world around us.

Is anyone using the metaverse? ›

Nine out of ten consumers worldwide are interested in the topic, but only a few have actually immersed themselves in a virtual world (Capgemini, 2022). That being the case, it's even more remarkable that there are so many virtual worlds – 154 were counted in the second quarter of this year (Metaversed, 2023).

What are the benefits of metaverse for individuals? ›

Users from all over the world can come together and interact with each other in ways that were previously impossible. This can enable new communities, friendships, and even business partnerships to form. Freedom of expression: Metaverse also provides a level of freedom of expression not found in the physical world.

Who owns metaverse? ›

In the case of the Facebook Metaverse, it is owned by the company founder and CEO, Mark Zuckerberg. Decentraland was created by Ari Meilich and Esteban Ordano for a company called Metaverse Holdings Ltd., which and a number of investors own the rights to the digital universe.

Can the metaverse replace real life? ›

The Metaverse may offer incredible escapism, innovation, and convenience, but it can never truly replicate the depth of human connection, the richness of real-world experiences, or the authenticity of life itself. So, will the Metaverse replace Reality? Not a chance.

Why people don't like the metaverse? ›

The term is often mentioned alongside NFTs and virtual property. So a lot of people think that the metaverse is just a money grab. That this promising new frontier is only a portal to big tech tycoons and disaster capitalists who want to cash in as the real world's resources crumble.

Are we living in a metaverse? ›

The world we currently occupy is already somewhat “meta,” he stressed, because it's a blend of the physical and the digital, and the boundary between these realms will slowly blur into “this idea that we call the metaverse.” Screens will morph into headsets, physical objects will gradually be augmented by interactive ...

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