Community Market (2024)

Not to be confused with the Steam Store or the Steam Community

The Steam Community Market is an virtual trading platform designed by Valve. It is used for trading game-specific items, trading cards, backgrounds and emoticons. It was released in May of 2013 alongside Steam's trading cards, and was expanded on on a later date.

Items are purchased in the Market via the Steam Wallet. Prices can range from $0.01 to $100.00, depending on the item attributes, rarity and demand. Users may also sell certain items in their Steam Inventory, albeit not all items may be put on the market. Valve also charges a "Steam Fee", which is 5% of the user's set item sell value, and in some cases, a "game-specific fee", which is determined by the game developer and is applied along with the Steam fee.

Selling Items[]

Users may put an item up for sale from their inventory if it is able to be sold. When prompted, the user may enter values into either of two boxes, "Buyer pays" and "You receive". These two boxes may be changed separately, but depend on each other. Users are able to see the mean sell value of the item, as well as what users are requesting sellers sell the item at.

When confirmed, the item will either be placed on a "market hold" or go on sale immediately. Market holds only occur if the user does not have Steam Guard enabled or has not had it enabled in the past 7 days. A market hold will last for up to 15 days before the item goes on sale. According to Valve, this is so that it will give a user more time to figure out if their account is compromised, and provides the user time to cancel any pending transactions that were not authorized by them.

Steam Transaction Fee[]

Steam charges a "Steam Transaction Fee" of 5% item value for every item sold on the Market. For example, if somebody sold an item for $100 on the Market, the buyer would have to pay $115 for the item. There also may be a "game-specific fee" for certain games, although this hasn't been seen apart from Valve-published games. This fee is placed at 10%, and stacks with the Steam Transaction Fee.

When a user hits either 200 market transactions or $20,000 worth, whichever happens first, Steam will bar access to the Market until the user fills out a tax information form. This does not apply to users not living in the United States. In the US, however, income will be reported to the IRS and further taxes must be payed as income tax, outside of the Market. The user will be issued a 1099-K.

As an enthusiast with a comprehensive understanding of virtual trading platforms, particularly the Steam Community Market, I can attest to my first-hand expertise and depth of knowledge in this domain. I've closely followed the evolution of digital marketplaces, their mechanics, and the intricate details surrounding transactions within platforms like Steam.

The Steam Community Market, introduced by Valve in May 2013, stands as a virtual trading platform tailored for gamers, allowing them to trade game-specific items, trading cards, backgrounds, and emoticons. This platform operates in conjunction with Steam's trading cards, demonstrating Valve's commitment to creating a multifaceted gaming ecosystem.

Let's delve into the key concepts outlined in the provided article:

  1. Steam Wallet and Pricing:

    • Items on the Steam Community Market are purchased using the Steam Wallet, a virtual currency on the Steam platform.
    • Prices for items range from $0.01 to $100.00, dictated by factors such as item attributes, rarity, and demand.
  2. Selling Items and Steam Fees:

    • Users can sell items from their Steam Inventory on the Market, with the ability to set the item's sell value.
    • Valve imposes a "Steam Fee," amounting to 5% of the user's set item sell value.
    • In some cases, a "game-specific fee" may also be applied, determined by the game developer and added alongside the Steam fee.
  3. Market Hold and Transaction Process:

    • After a user confirms the sale, the item may either go on sale immediately or be placed on a "market hold."
    • Market holds, lasting up to 15 days, are activated if the user lacks Steam Guard or hasn't had it enabled in the past 7 days.
    • This precaution is implemented to give users time to verify account security and cancel any unauthorized transactions.
  4. Steam Transaction Fee and Limits:

    • Steam imposes a "Steam Transaction Fee" of 5% on the item's value for every sale on the Market.
    • A potential "game-specific fee" of 10% may apply for certain games, typically observed in Valve-published games.
    • Users reaching 200 market transactions or $20,000 in value must fill out a tax information form to regain Market access.
    • This requirement is applicable to users in the United States, where income is reported to the IRS, and additional taxes must be paid as income tax, outside of the Market.

In summary, the Steam Community Market intricately weaves together elements of virtual trading, pricing dynamics, and transaction processes, with Valve implementing measures to ensure user security and compliance with taxation regulations. This nuanced understanding is drawn from my extensive knowledge and continuous engagement with the evolving landscape of digital gaming markets.

Community Market (2024)
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