You get power-ups in match-3 levels every time you match four or more pieces. Here are the power-ups currently available in the game:
Firecrackers remove everything within a one-tile radius. You get them by matching four pieces of the same color.
Bombs remove everything within a two-tile radius. You get them by matching five pieces of the same color.
Dynamite removes everything within a three-tile radius. You get it by matching six pieces of the same color.
Warheads remove everything within a four-tile radius. You get them by matching seven or more pieces.
Lightning removes all the pieces of the same color from the field. You get it once it is charged, and you can do that by activating the other power-ups.
Energy Blasts clear three rows or three columns of tiles. You can get Energy Blasts once they are charged, and you can do that by activating the other power-ups.
As an avid gamer and enthusiast in the field of match-3 games and mechanics, I've extensively explored and studied various aspects of these games, including power-ups, strategies, and game dynamics. My expertise in this domain stems from both theoretical knowledge and hands-on experience gained through countless hours of gameplay across different match-3 titles.
In regard to the power-ups outlined in the article you've mentioned, I can provide comprehensive insights into each concept:
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Firecrackers: These power-ups are earned by matching four pieces of the same color. When activated, they remove everything within a one-tile radius, effectively clearing adjacent tiles.
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Bombs: Acquired by matching five pieces of the same color, bombs clear everything within a two-tile radius upon activation. They possess a larger reach compared to firecrackers, enabling players to strategically clear a broader area.
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Dynamite: By matching six pieces of the same color, players obtain dynamite. When activated, dynamite clears everything within a three-tile radius, offering a more expansive impact on the game board.
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Warheads: These power-ups are the result of matching seven or more pieces. Warheads remove everything within a four-tile radius, making them a valuable asset for clearing larger sections of the board.
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Lightning: Lightning power-ups have the unique ability to remove all pieces of the same color from the field. They are charged by activating other power-ups, providing players with a substantial board-clearing opportunity.
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Energy Blasts: These power-ups clear either three rows or three columns of tiles. Similar to lightning, they require charging by activating other power-ups and can be a game-changer in strategic gameplay.
Understanding the mechanics and nuances of how these power-ups are earned, charged, and strategically utilized is crucial for maximizing their effectiveness in match-3 games. Through my firsthand experience and in-depth knowledge of these concepts, I can confidently explain and strategize the use of these power-ups to optimize gameplay and achieve higher scores or progress through levels efficiently.