The White House (2024)

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The White House
  • FBI Files

  • Loading Screen

The White House (1)

The White House (2)

Heist Info
ContractorLocke
Contract Days1
Loud / Stealth✔ / ✔
Stealth bonus10%
LootN/A
Base experience (XP) Both:
2,000 (heli used for escape arrives)
+1,000 (entered white house)
+2,000 (entered west wing)
+8,000 (opened safe)
+4,000 (entered PEOC)
+8,000 (hacked mainframe)
+2,000 (stole pardons)
+2,000 (exited PEOC)
Stealth:
+2,000 (cut wireboxes)
Loud:
+4,000 (hacked wireboxes)
+2,000 (found thermite)
+1,000 (used thermite)
+4,000 (disabled AA)
Extra Statistics
JC Level30
Minimum Experience17,000 (premature Secret ending)
31,000 (standard playthrough)
Maximum Experience (Normal)40,000
Contract Cost120,000 (Normal)
240,000 (Hard)
600,000 (Very Hard)
1,200,000 (Overkill)
1,500,000 (Mayhem)
1,500,000 (Death Wish)
1,500,000 (Death Sentence)
Contract Payout250,000 (Normal)
500,000 (Hard)
1,250,000 (Very Hard)
2,500,000 (Overkill)
2,750,000 (Mayhem)
3,250,000 (Death Wish)
3,500,000 (Death Sentence)
Bag Limit20
Package locations44
Other
Internal namevit
Achievement(s)The White House (3) The White House (4) The White House (5) The White House (6)
v·d·e
"Okay, guys. This is it. The greatest heist... Of all. What you've been waiting for. The f*cking White House."
Bain

The White Houseis aheist available in PAYDAY 2 released on November 1, 2018 on the finalday of theBreaking Newscommunity event of CrimeFest 2018, as well as the final heist story-wise. The Payday gang is tasked with stealing presidential pardons from the titular building, allowing them to get off scot-free and retire.

Contents

  • 1 Overview
  • 2 Objectives
  • 3 Assets
    • 3.1 Purchasable
    • 3.2 Intel
  • 4 Walkthrough
  • 5 Strategy
    • 5.1 Pre-West Wing
    • 5.2 West Wing and Oval Office
    • 5.3 PEOC
  • 6 Variations
  • 7 Mayhem+ Changes
  • 8 The FBI Files
  • 9 Bugs
  • 10 Achievements
  • 11 Trivia
  • 12 Gallery
  • 13 Video

Overview[]

After being rescued from Hell's Island, Bain's condition has slowly gotten worse as the Murkywater virus starts killing him. In his last contract for the crew, he instructs them to break into the White House in order to steal the unsigned presidential pardons which reside in the Presidential Emergency Operations Center (PEOC). Doing so will allow the entire crew to be excused of all illegal activities, and they will be able to retire as criminals.

There are two outcomes of the heist, depending if you decide to go straightforward for the pardons, or obtained the prerequisites to tackle the other route.

If you decide to go straight for the pardons and escape, you unlock the first ending. After the gang successfully infiltrates the White House and steals the pardons, they escape by getting into Locke's chopper and flying away. Bain congratulates the crew over the radio, but presumably dies while speaking to them. The heisters meet in Mexico, where a grave for Bain has been dug up and his funeral is being held. Everyone throws in their masks (with Jacket throwing in his tape recorder), giving up their criminal lives. It remains unknown whether Dallas does this as well, or if he's going to continue on with heisting.

The second ending is obtained after gaining access to the secret vault hidden behind the Mesoamerican painting in the PEOC, where you face off against The Dentist. After killing him and completing the heist, the true ending to PAYDAY 2 unlocks, describing what happens to the crew after the break-in. The offshore PAYDAY was used to get everyone out of D.C., just like Bain said it would. They celebrate on a beach, being that their criminal lives are now over, at least for the time being.

Objectives[]

  1. Enter the White House
  2. Go to West Wing
    1. (Stealth) Locate and cut 2 correct wires
    2. (Loud) Hack 2 wire boxes
  3. Proceed to the West Wing
  4. Find the Oval Office
    1. (Loud) Use the thermite to get in
  5. Find the hidden safe
    1. (Stealth) Search for clues
    2. (Stealth) Locate the USB drive
    3. (Stealth) Extract the code
  6. Open the safe
  7. Take the keycard
  8. Go to the library
  9. Access the P.E.O.C
  10. Investigate the vault
    1. (Secret) Open the secret vault
    2. (Secret) Kill the Dentist
    3. (Secret) Haul the gold to the center
    4. (Secret) Activate the device
  11. Hack the mainframe (3 times)
  12. Steal the pardons
  13. Leave the P.E.O.C
    1. (Loud) Disable the anti-air
    2. (Loud) Wait for the helicopter
  14. Escape

Assets[]

Purchasable[]

The White House (7)
Body Bags
Price: $7,000 (Normal)
$10,500 (Hard)
$14,000 (Very Hard)
$21,000 (Overkill)
$35,000 (Mayhem)
$49,000 (Death Wish)
$63,000 (Death Sentence)
Requires the Aced Sixth Sense skill to unlock
The White House (8)
Grenade Case
Price: $3,000 (Normal)
$4,500 (Hard)
$6,000 (Very Hard)
$9,000 (Overkill)
$15,000 (Mayhem)
$21,000 (Death Wish)
$27,000 (Death Sentence)
Requires Gage Weapon Pack #01 DLC
The White House (9)
Ammo Bag
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (Death Sentence)
The White House (10)
Doctor Bag
Price: $6,000 (Normal)
$9,000 (Hard)
$12,000 (Very Hard)
$18,000 (Overkill)
$30,000 (Mayhem)
$42,000 (Death Wish)
$54,000 (Death Sentence)

Intel[]

The White House (11)
Risk Level
The White House (12)
Gage Courier Packages

Walkthrough[]

The heist begins with Locke dropping the crew (in disguise) onto the front lawn of the White house in view of a contingent of Murkywater troops. Make way up the staircases to the front entrance of the building where one of two scenarios can ensue.

Assuming the party wants to do things quietly, they will need to avoid the scrutiny of guards and cameras all the way. As Locke explains, getting too close to the outside Murkywater guards, the interior security guards, and any security camera will still bring suspicion despite wearing Murkywater disguises.

Make way through the lobby down stairs and take a right towards the West Wing entrance. There is an RFID scanner next to the doors that must be interacted with, revealing a combination of colored wires that must be cut to gain access. There are four colored wires secured inside the cable boxes found throughout the floors: red, blue, yellow and green, and the RFID scanner will require a random combination of two to be cut to disable. Cutting the wrong wire(s) will raise the alarm.

After cutting the correct wires, interact with the RFID scanner to gain access to West Wing, and carefully make way through the cubicles and press stage towards the Oval Office. Several secret service members will stand guard throughout the area, and a security office may be found here as well.

Once inside the Oval Office, Locke will suggest the crew to remove some paintings around the room to find a safe containing the PEOC keycard. The safe must be unlocked using a random combination stored on a USB key, the location of which is found on one of the staff laptops found throughout the halls.

Once the right laptop is located, it will give a clue leading to the general area of the USB key, which can either be in one of the nearby drawers, or in a fireplace. Plug the USB key into a laptop once found to copy out the code, which must then be punched in at the safe to gain access to the PEOC pass card.

With the PEOC keycard on hand, backtrack to the hallway where the RFID scanner is, and head in the opposite direction to find the Library on the left near the East Wing entrance. The PEOC entrance is located here, but must be opened by pressing a hidden button. Interact with the bookcases and tables to find it and unlock the PEOC airlock to progress.

Once inside the PEOC, head down the staircase and use the keycard on the reader to gain access. Three security guards will be patrolling the floors here, and the vault door cannot be drilled open, so Locke will advise the crew to find a marked computer for him to hack the controls, which should be nearby.

Hacking takes some time to finish, and there are three stages that must be manually started. After killing any guards, an additional guard will be sent. If you have not used any pagers at this point, silently eliminating each guard will allow you to dominate the P.E.O.C, making the firmware update and phone calls the only thing standing between you and the presidential pardons.

Occasionally, someone will ring the PEOC. Locke will inform you of this and you will need to find a phone and relay Locke to them. Failure to do so will result in the heist going loud once the vault is open.

Sometimes the computer will automatically install a firmware update. If you don't cancel the update in time, the computer will restart and you will need to start the hacking from the beginning.

Once the vault is open, head inside and press the button there to gain access to the presidential pardons. Grab these, and make way back to the airlock. From here on out, the players simply need to return to the front lawn to extract, though this can be challenging to do since casing mode is forced and there is a strict time limit to escape, as fighter jets are entering D.C. airspace and may shoot down Locke's chopper.

Once all players have reached the chopper, the mission ends.

Assuming the party triggers an alarm before reaching the RFID scanner, cutting the corresponding wires will no longer work due to a security lockdown. Instead, the players must hack the same wire boxes to open the door.

Once completed, the crew must head to the West Wing to find the Oval Office blocked off by a security gate that must be destroyed by thermite paste, which can be found in the rooms nearby. The room containing the thermite will need to be picklocked to gain access.

After gaining access to the Oval Office and finding the safe carrying the keycard, it will need to be drilled open. As usual, enemies may cut the power to the drill, requiring the power to be turned back on and the drill restarted.

Throughout the heist, Murkywater will attempt to deploy tear gas around objectives (this will be indicated by Locke). Similar to Bank Heist, players standing in the gas will take damage.

While the mainframe is being hacked, two ceiling-mounted turrets may be deployed.

Finishing the mission this way requires the completion of several additional tasks beforehand. The details of which can be foundhere.

Once the prerequisites have been met, the heist must be played loud on OVERKILL difficulty or harder. Simply progress through the heist as one normally would until the part where one breaches the PEOC, where a Mesoamerican painting in the conference room can be interacted with, which reveals a destructible wall leading to an underground vault with a puzzle that has to be solved in order to obtain the secret. Supernatural Cloakers will appear to thwart the players' attempt.

Once the puzzle is solved, the crew has to shoot the Dentist before he kills Bain and Locke (while making sure to not get too close), otherwise the heist will end in failure. Once the Dentist is dead, grab the Mayan Gold and put it in the center, then place the gold bars in the sockets in order to activate the Ark of the Watcher, which will end the mission and unlock the true ending.

Strategy[]

Pre-West Wing[]

  • Take care when locating the alarm boxes (doing so before masking up), as bumping into a guard will cost a precious pager. This is especially true on the lower level. Exercise extreme caution or have someone in your crew pick the hallway doors open as to not get caught by a guard around a blind corner. Consider typing the box location, as well as the RFID colors, into chat.
  • Boxes will never spawn in the 2nd floor entrance, the middle room on the first floor, or in the library. Guards will get close to the library, but never enter, so body bags can be placed here if needed.
  • Rooms can have up to two boxes. The color of the wire sometimes, but not always, corresponds with the color of the room.
  • Boxes can also spawn in the hallways near the stairwells leading down to the first floor, behind the piano, and in the western part of the 2nd floor hallway.
  • Guards stay put on their respective levels in the pre-West Wing area.
    • First floor guards can look up into the stairwells.
    • Guards on the second floor will not go into stairwell hallways or the piano area, allowing players to move relatively freely through those areas, which can be helpful for avoiding hallway guards on the first floor.
  • Heisters can pick the first floor doors leading outside to provide a speedier exit at the end of the heist.

West Wing and Oval Office[]

  • The guard in the press area will not go up the ramp to the Oval Office area, and goes as far as the back cubicle wall near the West Wing entrance. Likewise, guards in the Oval Office area will get close to, but not go down the ramp to the press area.
  • Heisters should pick open all three of the brown doors in the Oval Office area, as one will contain cameras and the other two can be used as hiding places.
  • Trip mines are highly recommended around the Oval Office as there are numerous guards constantly moving in a very small area.
  • Body bags can be safely stashed behind the president's desk in the Oval Office.
  • Oval Office laptop spawns are typically: One on each side of the Roosevelt Room, one or two in the conference room, and rarely, one in the press area seating.

PEOC[]

  • Guard kills in the PEOC can trigger extra security. For example, if heisters enter with one pager used and kill the stairwell guard, another Murky will spawn on the first floor of the PEOC and take his place. Only one extra guard will spawn.
  • Body bags can be stored in the stairs leading down to the PEOC. Use caution if storing them on the main level of the PEOC as the potential extra guard will see bags stashed behind the back wall desks.
  • If playing with others, a crew member can stand on the overlook and mark guards, exercising caution for the guard that patrols the stairwell.
  • Guards will not be alerted by the hack, nor by the opened vault.

Variations[]

  • Regardless of going stealth or loud, once entering the Oval Office, the safe containing the keycard will vary. Note that most of the paintings on the wall have an outlet.
  • The security room can be in 3 locations and varies.
    • Next to a meeting room and the Oval Office.
    • A door behind some computer desks in a small office.
    • A corridor by a meeting room next to the Oval Office that also has a No-Entry area.
  • The Murkywater enemies from the start may spawn in different locations, some may be guarding the front door or none at all.

Mayhem+ Changes[]

  • All cameras are Titan cameras

The FBI Files[]

The Payday gang attempted to use the world crisis as an opportunity to enter and steal something from the White House. The audacity of their actions is remarkable, even for the Payday gang. It was also to be their downfall. Working with well-coordinated surveillance and tactics teams, the Clowns were intercepted and successfully stopped. In the brief firefight that ensued, all present members of the gang were killed. Payday mastermind “Bain”, in a break from his usual M.O., is confirmed to have taken part in the operation and his body has been identified as one of those dead. Subsequent arrests were made to bring in the rest of the gang, effectively ending their reign of crime.

Notes: Those damn Murkies almost ruined this one with their clumsiness. Maybe it’s time to retire.

Bugs[]

  • Despite Murkywater being the primary enemies of this heist, FBI snipers appear instead of their Murkywater counterparts (which do exist, having been used on Hell's Island).
  • Upon landing from Locke's helicopter, as seen from heists such as Beneath the Mountain, there is a glitch that forces players other than the host to simply fall out and die out of the helicopter, or begin to fly into the air out of the map boundaries. This also causes random detections from the Murkywater enemies at the start, regardless of detection rate, compromising stealth and making it go loud.
  • It is possible to get stuck in the oval office if the alarm triggers and goes into loud as soon as you open the door to the office.
  • The tear gas in the PEOC may visually disappear but remain in effect.

Achievements[]

  • Permanent Achievements

  • Teaser

  • Trivia

The White House (13)Strolling through the Rose Garden
Complete the White House job on the Normal difficulty or above.
The White House (14)Just Like John Adams
Complete the White House job on the Hard difficulty or above.
The White House (15)Don't Forget to Vote
Complete the White House job on the Very Hard difficulty or above.
The White House (16)Setting Your Sights On 1600 Penn
Complete the White House job on the OVERKILL difficulty or above.
The White House (17)A Hearing in Congress
Complete the White House job on the Mayhem difficulty or above.
The White House (18)A Night at the Theater
Complete the White House job on the Death Wish difficulty or above.
The White House (19)Party Like it's 1812
Complete the White House job on the Death Sentence difficulty.
The White House (20)Taking the Oval Office in Style
Complete the White House job on the Death Sentence difficulty with the One Down mechanic activated.
The White House (21)A Heist to Remember
Find a fitting souvenir from the White House and take it with you.
Pick up the toast in the P.E.O.C
The White House (22)Big Brother
Complete the White House job in stealth and without destroying a single camera on the OVERKILL difficulty or above.
The White House (23)President For a Day
Complete the White House job while wearing any presidential mask on the OVERKILL difficulty or above.
Also allows use of the "The First American" mask.
The White House (24)The End
Complete the PAYDAY 2 Secret.
Replaces the Secret Achievement.
  • Big Brother is the synonym for abuse of government power, particularly in respect to civil liberties, often specifically related to mass surveillance.
    • The term itself originated from George Orwell's 1949 novel Nineteen Eighty-Four, where Big Brother is the supreme figurehead of Oceania, a totalitarian state wherein the ruling party Ingsoc wields total power "for its own sake" over the inhabitants, giving rise to the phrase "Big Brother is watching you". Generally, the idea conveys a line of propaganda, meaning citizens have to follow what a dictatorial government wants them to do, and if they do not, Big Brother will know, as it spies on them all the time.

Trivia[]

  • Despite the emphasis on the stealing of the presidential pardon letters, these wouldn't work the way Bain had intended them to in reality.
    • The delivery of a pardon had to have been officiated by a trusted party if it were to be considered valid, which is obviously not the case here, since the documents were neither issued "constitutionally" by the president himself, or even an acting president, and therefore could be instantly overturned by the Supreme Court were they to be presented.
    • Even then, a presidential pardon would only forgive the recipient of their federal crimes, while those committed within respective states will still be under said states' jurisdiction.
    • Being issued a pardon does not absolve one of their criminal misdeeds, and their records will remain unchanged, making the act of obtaining the pardons rather pointless.
    • It's funny to note that considering all these facts, Bain still called it the "greatest heist of all". Added with the fact that there isno obtainable loot, it makes the entire heist futile.
    • However, the MPDC, by falsely reporting that all of the PAYDAY gang members were killed or apprehended, effectively acknowledged the taking of these pardons as a "peace offering" from the PAYDAY gang, even if they were not truly legal.
    • Also, given the secret ending of the heist is instead chosen, "Baldwin's Lament" (the device that the Mayan gold is used on in the secret section of the heist) might have served as some sort of reincarnation engine, with the true ending's heavy implications of Bain reincarnating as the missing POTUS, who had signed the pardons for the crew himself, which can make the pardons make more sense than the normal ending, and putting a new light upon the meaning of it being the "greatest heist of all".
      • The 46th also ends his speech with the very familiar line, "Let's do this". In the credits, these were Bain's supposed final words before his demise at the hands of the virus, further supporting the possibility of a reincarnation engine.
        • With the heisters mentioning the “greatest heist of all” at the end of the 46th’s speech, it is most likely referring to the fact that with Bain now reincarnated into the said president’s body, the entire PAYDAY gang have literally stole the entirety of the United States of America.
  • Assuming the events of the PAYDAY universe line up with those of the real world, the current sitting president of the United States is noted to be the 46th, implying that the 45th president was somehow impeached, forced into resignation before the end of his term, or otherwise removed from power in some manner.
    • The 46th President can be seen in the secret ending video on the television, giving a medal of valor to Police Commissioner Solomon Garrett and giving a speech to the public, where he is played by veteran actor John de Lancie.
  • The White House is the only heist with multiple possible endings, and the first to require the completion of a secret to properly complete. On top of this, it is so far the only heist to unlock cutscenes upon completion.
    • It is also the only heist that has a contractor supposedly die off screen.
    • This is the second heist after Hoxton Revenge where the crew must kill off a previous contractor as a mission objective, though this can be averted by playing through it normally instead of pursuing the secret ending.
  • The heist is covered up in the FBI Files, where it is described as a failure and all participating heisters are killed.
  • The White House heist is one of the only few heists in the game that trigger the "Point of No Return" near the end when completing in stealth. Though, this is due to the Murkywater enemies arousing suspicion of Locke's helicopter.
  • There is some speculation about what happens in the final movie in the main menu, titled "The End." It supposedly ends PAYDAY 2's storyline, but leaves a lot of loose ends. Dallas is seen with his mask still in his possession, though he may have thrown it out after. Many believehe may continue his criminal career, as a member of another (new) crew or as a contractor.
    • Having no coffin in the hole the gang drops their masks into also raises the question of whether Bain died or not as he is not seen or heard of past his "dying" message when the heist has been completed. However, it could simply be a symbolic gesture from the gang and his body is elsewhere or even may had been cremated. This does, however, support the theory that Bain is reincarnated as the president, by showing the "death" of the Payday Gang when Bain also "died."
    • Later on, this ending was retconned by the true ending, found by accessing a secret vault and killing The Dentist.
  • A heist taking place in the White House was alluded to on Day 3 of Framing Frame ("1600 Penn... maybe we go there for our next big score..."), a good five years before the conception of this mission.
  • The true, secret ending shows the PAYDAY gang successfully getting away from the criminal world and celebrating on an unknownbeach, possibly the same one Bain suggested Hoxton buying. Locke, The Butcher, and Vlad are all present. The Butcher makes her last deal with the crew (and afterwards, proceeds to whack Locke in the face with a suitcase full of gold for what he did back in Alaskan Deal), and Vlad is going to retire.
    • As seen the PAYDAY gang have all moved on from their past, and after the true ending, text scrolls down the screen, describing where they have all gone and what most of them did with their money.
      • Dallas bought a yacht and appropriately named it "Medic Bag", joined by his fellow PAYDAY members at times.
      • Chains moved to Los Angeles and became an arms-master and stuntman. He revitalized the stunt industry and practical effects thanks to his fortune, with Gage eventually joining up with him and regaining the use of his legs.
      • Wolf joined with Dallas on his yacht but got bored and went back to Sweden to live underground. It is said hewas never heard from or seen again.
      • Hoxton spends most of his time relaxing on the beach and throwing parties, but also visits Las Vegas many times a year, having bought the Golden Grin Casino. He plays poker and does not care if he wins or loses.
      • Houston stayed in Mexico and now runs a bar as a neutral ground to broker shadowy agreements between criminals and government officials like, serving as the mediator.
      • Bodhi ended up in a coma for a brief period of time, after going into extreme sports and injuring himself while smashing the record for the highest skydive. He eventually recovered and with his fortune, he builds a car which he plans to break the world land-speed record.
      • Bonnie returned to Glasgow and bought an empty lot near Riverview Gardens to build a distillery, named "Bonnie's Single Malt". It then became a cherished brand of whiskey all over the world and replaced Champagne as the victory drink of choice in the underworld.
      • Clover returned to Ireland, buying a castle that was once a House of the Last Kings of Ireland. She spends her days breeding and training prize show horses. Aldstone joined with her to teach her how to exploit high society due to himdisliking beaches and casinos, and said his farewells to Hoxton.
      • Dragan went back to Croatia with The Butcher as her business partner. Growing bored with crime however, he started a world-class gym in Zagreb, where he teaches boxing and extreme contact disciplines. Several of his protégés have gone on to become multiple world champions.
      • Ethan and Hila decided the life of crime was not suited for them and returned to online broadcasting, where they continue to enjoy fame and success.
      • Jacket threw away his tape recorder and embraced an all-digital setup, making it easier to understand him. He proceeded to start a new gang in Miami and established a famed reputation for employing thugs of the highest quality.
      • Jimmy discovered a unique combination of rare drugs with brain-enhancing properties. He was thencontracted by a private space agency for a top-secret experiment that remains hidden to the public.
      • Jiro went back to Japan and confronted his old Yakuza brothers. He settled the score with them and avenged his wife and son. He left Japan afterwards to never return. Legends tell that he now walks the earth in search of Enlightenment.
      • Sangres joined with Jiro and assisted him in avenging his family. Thanks to his ruthless nature, he became one of the very few outsiders to ever hold the position of Yakuza boss. His influence spread over Tokyo, and he was given the name (Zannnin na Oyabun) by rival clans.
      • John Wick went back to focus on the one thing he does best - being one of the most notorious hitmen in history. He eventually retired, got married, and even adopted a dog. However, the Life eventually came back to haunt him, but his enemies would soon learn that you don't f*ck with a master hitman's dog and live to tell the tale.
      • Joy opened a trendy arcade hall in Seattle, where no arcade games newer than 1999 were allowed, with the exception of the ones she made herself of course. She now runs the biggest retro-games company in the world, with several award-winning titles.
      • Rust rebuilt his motorcycle from scratch, taking parts from the engines of former-rival gang members' bikes. After packing a large leather bag full of cash from his time with the Payday gang, he rode out into the wasteland seeking adventure, never to be seen again.
      • Scarface went to South America to capture crocodiles and wasn't heard from again. Some say he died while others say he formed a new drug empire under the name "The Colonel."
      • Sokol took his winnings and moved to Cyprus with all his friends and family. In the following years, his new organization attained major influence at the highest levels of the country.
      • Sydney left her life of crime behind completely and moved to Switzerland, where she competed in the individual medley at the Olympics, winning the gold medal. Using her fame and fortune, she now supports the fight against child cancer and travels the world, volunteering at various wildlife rescue centers.
      • Duke bought a museum in New York and has acquired one of the largest collections of rare and historical artifacts in the world. His museum now houses the infamous "Chinese Blue" diamond and many other ancient objects of historical origin.
      • Locke moved to Silicon Valley, earning the nickname "The Guardian of Silicon Valley" after having set up a world-renowned cybersecurity company. He is also pursuing a career as a pro golfer, causing an uproar by always competing in combat fatigues. And to this date "he has never actually hit a boat."
      • And finally, Bain achieved his goal of pulling off the greatest heist of all, just before his body succumbed to the virus that plagued him. His final words will echo forever in the criminal underworld and circles of power: "Let's do this!"
  • Even though this heist was requested and likely set up by Bain, Locke is the contractor. This is presumably due to Bain's withering condition at the hands of the virus.
  • The Mayan Gold used in the secret ending of this heist are heavily implied to be the same bars taken from First World Bank viaOVERDRILL. There are also more gold bars than there are slots in the floor.
  • The fate of Baldwin is revealed after discovering the secret underneath the White House.
  • Due to the nature of the secret, The White House is the only heist to punish players in a sense for completing it stealthily.
  • Despite the Payday gang being notoriously wanted in the D.C. area, complete with facial sketches and image records, nobody seems to bat an eye when the heisters trot around the White House doing their thing, even before they put on their masks. This is made even more egregious when the occupying forces are those of Murkywater, who should have instantly recognized something was off about these four supposed new transfers.
    • Even though the crew is wearing Murkywater disguises, the guards and the security cameras can still see through them if the crew gets too close. As such, this would make wearing said disguises (and stealing them in the first place) rather pointless.

Gallery[]

Video[]

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As an enthusiast with demonstrable knowledge of PAYDAY 2 heists, I can confidently provide insights into the concepts used in the article about "The White House" heist. Here's a breakdown of the key elements mentioned in the article:

  1. Heist Overview:

    • The White House heist is available in PAYDAY 2 and was released on November 1, 2018, as part of the Breaking News community event of CrimeFest 2018.
    • The objective of the heist is to steal presidential pardons from the White House, allowing the Payday gang to retire without legal consequences.
  2. Contractor and Objectives:

    • The heist is contracted by Locke, and players can choose to complete it in either loud or stealth mode.
    • The primary goal is to steal unsigned presidential pardons from the Presidential Emergency Operations Center (PEOC).
  3. Outcomes and Endings:

    • There are two possible endings based on player choices during the heist.
    • The first ending involves stealing the pardons and escaping via helicopter, while the second ending requires accessing a secret vault, facing The Dentist, and unlocking the true ending of PAYDAY 2.
  4. Objectives and Walkthrough:

    • The heist involves various objectives, including entering the White House, locating the Oval Office, finding the PEOC keycard, and hacking the mainframe.
    • Players can choose to go stealthy, cutting wires and avoiding detection, or go loud, using thermite to breach doors and facing opposition.
  5. Assets and Purchasables:

    • Players can purchase various assets, including body bags, grenade cases, ammo bags, and doctor bags to aid in the heist.
  6. Difficulties and Rewards:

    • The heist is available at different difficulty levels, each offering varied challenges and rewards.
    • Rewards include experience points, cash payouts, and the potential to unlock achievements.
  7. Variations and Mayhem+ Changes:

    • The heist features variations in the locations of the security room, the appearance of Murkywater enemies, and changes in camera types based on difficulty.
  8. FBI Files and Bugs:

    • The FBI Files provide information on the Payday gang attempting the heist and their subsequent interception by law enforcement.
    • Bugs in the heist include issues with landing from Locke's helicopter and potential glitches in the Oval Office.
  9. Achievements and Trivia:

    • The heist has associated achievements for completing it at different difficulty levels and under specific conditions.
    • Trivia includes references to real-world concepts, such as the term "Big Brother" and the limitations of presidential pardons.
  10. Endgame and Character Fates:

    • The true ending of PAYDAY 2 is unlocked through the White House heist, revealing the fates of various characters in the Payday gang.
    • Each character's post-heist activities and achievements are described, providing closure to the PAYDAY 2 storyline.

This comprehensive overview showcases the depth and complexity of the White House heist in PAYDAY 2, combining elements of stealth, action, and narrative twists to deliver a memorable gaming experience.

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