Teleporter (2024)

Teleporter (1)

The Teleporter is a unique circular interactable located in all main Environments. Finding and activating the Teleporter is the major objective in each main stage. To assist the player in locating it, the orange particles it emits can be seen from a distance, and it seems to emit a very faint tune.

The Teleporter allows the player (and other players if playing in multiplayer) to travel to the next Environment when fully charged.

One Teleporter will spawn on each Environment. The Teleporter can spawn anywhere an interactable could be placed, provided that there is enough space for it in that location. The Teleporter will always attempt to spawn far away from the player's spawn location, and is prohibited from spawning in various areas in certain maps.

Some Teleporter locations may result in it to be partially hidden in dark areas or even found clipping through terrain or objects. The slow-moving particle effects in the air can greatly assist with finding the teleporter, as most background particles are always moving towards it.

Teleporter (2) Sky MeadowTeleporter (3)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
has a unique Teleporter, called the Primordial Teleporter, which can be used to access Teleporter (4) CommencementTeleporter (5)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Teleporter (6) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Teleporter (7) MithrixTeleporter (8)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

and the Teleporter (9) final bossTeleporter (10)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
. Rings on the outside of the Teleporter can be interacted with prior to starting the Teleporter Event to either align with the moon, accessing Commencement, or to align with the planet, which loops the player back to one of the first stages.

Contents

  • 1 Teleporter Event
    • 1.1 Initiation
    • 1.2 Teleporter Boss
    • 1.3 Completion
  • 2 Primordial Teleporter
  • 3 Drops
  • 5 Challenge of the Mountain
  • 6 Prismatic Trial
  • 7 Version History

Teleporter Event[]

Activating and completing a Teleporter Event is the primary mean of advancing the game.

Initiation[]

After locating the Teleporter, interacting with it will start the Teleporter Event. The message "You activated the Teleporter" appears. Multiple monsters spawn immediately, along with the Teleporter Boss to defeat. A red dome appears, roughly 120 meters in diameter, demarcating the effective area of the Teleporter and locking all interactables outside its radius (with the exception of Barrels and Scrappers). The Teleporter begins to charge, indicated by the objective "Charge the Teleporter(% progress)".

Teleporter Boss[]

Not to be confused with Bosses, a tier of Monsters.

The Teleporter Boss consists of one or several Bosses, depending on the difficulty and number of players. Bosses and Elites that serve as the Teleporter Boss can be identified by their distinctive red health bar.

Occasionally, a Horde of Many will spawn in place of a boss(es), consisting of several Elite non-boss monsters. For a more in-depth explanation of what causes this, consult the Directors page.

See Also
Blue Portal

Completion[]

In order to complete the Teleporter Event, the Teleporter Boss(es) must be killed and the Teleporter must be fully charged.

The Teleporter charges as long as the player(s) is in its dome. Once the Teleporter is charged to 99%, no more monsters will spawn naturally in the current Environment. The charging rate scales linearly with the number of players standing inside the red dome, out of the total number of players currently alive. Charging the Teleporter requires a minimum of 90 seconds if all living players always stay within the red dome. The amount of time to charge the Teleporter is reduced based on the amount of Teleporter (11) Focused ConvergenceTeleporter (12)Teleporter (13)Focused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.

Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
the party has.

Once the Teleporter is fully charged and the Teleporter boss is dead, the red dome will disappear and interactables on the map will be unlocked. Any Orb orbiting the Teleporter will form its corresponding Portal. Interacting again with the Teleporter will take the player(s) to the next main environment.

Primordial Teleporter[]

The Primordial Teleporter is an interactable located only in Teleporter (14) Sky MeadowTeleporter (15)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
. It has a distinctly different appearance from a regular Teleporter, featuring a spiral of eight flat, rectangular spires of escalating sizes that are bent inwards towards the center of the Teleporter's base.

The main function that differentiates the Primordial Teleporter from a regular one is that its outer ring can be interacted with to determine whether the player will travel to Teleporter (16) CommencementTeleporter (17)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Teleporter (18) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Teleporter (19) MithrixTeleporter (20)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

, or loop back to the first stage.

Interacting with the rectangular spires away from the center of the Teleporter will prompt an animation, shifting the ending location of the Teleporter as well as changing its appearance. When the spires are in their default state of a near-circular spiral, the Teleporter will be "aligned to the moon" and will send players to Commencement. When the spires are shifted and rotate into two large clumps on opposite sides of each other that resemble the "horns" on a standard Teleporter, it will be "aligned to the planet" and will send the player back to the first stage.

Regardless of the Teleporter's alignment, using a Blue Portal will, after the Teleporter (21) Bazaar Between TimeTeleporter (22)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
, send the player back to the first stage. The same will happen with a Gold Portal, after the Teleporter (23) Gilded CoastTeleporter (24)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

, and with the Artifact Portal, after the Artifact Reliquary.

  • Teleporter (25)

    A Primordial teleporter "aligned to the moon;" sends the player to Commencement.

  • Teleporter (26)

    A Primordial teleporter "aligned to the planet;" loops the player back to the first stage.

Drops[]

One random Uncommon item will drop from the Teleporter after the Teleporter Boss has been defeated. In multiplayer, one item will drop per player, even for dead players. For each Shrine of the Mountain that was active, 100% more items will drop. In either case, all the uncommon items dropped are the same; the Teleporter will never drop multiple different uncommon items at once.

If the Teleporter Boss was a monster with a corresponding Boss item, each uncommon item dropped has a 15% chance to be replaced with that boss item instead. If the Teleporter Boss was a Horde of Many or a Scavenger (who has no boss item), then all the items will be uncommon.

Orbs & Portals[]

Achieving specific actions before starting the Teleporter Event will spawn Orbs that will orbit around the Teleporter. Upon completing the Teleporter Event, each Orb will transform into its corresponding Portal, leading to different Hidden Realms.

  • A Blue Orb will spawn when activating a Newt Altar. It also has a chance to randomly spawn at the beginning of each stage, though this chance is decreased for each Blue Orb that has been spawned during the run. It will transform into a Blue Portal leading to the Teleporter (27) Bazaar Between TimeTeleporter (28)Bazaar Between Time (Hidden Realm)
    Hidden Realm: Bazaar Between Time
    This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
    .
  • A Golden Orb will spawn when activating an Altar of Gold. It will transform into a Golden Portal leading to Teleporter (29) Gilded CoastTeleporter (30)Gilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

    .
  • A Celestial Orb will spawn on the third stage (Teleporter (31) Rallypoint DeltaTeleporter (32)Rallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

    /Teleporter (33) Scorched AcresTeleporter (34)Scorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.

    /Teleporter (35)Teleporter (36)Survivors of the Void - DLC Content
    Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Teleporter (37) Sulfur PoolsTeleporter (38)Teleporter (39)Teleporter (40)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools (Stage 3)
    Pungent Spring
    You dream of brimstone.

    Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

    ) after the first loop. It will transform into a Celestial Portal leading to Teleporter (41) A Moment, FracturedTeleporter (42)A Moment, Fractured (Hidden Realm)
    Hidden Realm: A Moment, Fractured
    Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
    .
  • A Purple Orb Can spawn at random or spawn after beating Teleporter (43) Void FieldsTeleporter (44)Void Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    . It will transform into a Void Portal leading to the Teleporter (45)Teleporter (46)Survivors of the Void - DLC Content
    Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Teleporter (47) Void LocusTeleporter (48)Teleporter (49)Teleporter (50)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Locus (Hidden Realm)
    Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
    You dream of potential.

    The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

    .

Multiple Orbs can be spawned on a single Teleporter, allowing for multiple Portals to spawn. However, players will only be able to use one of the Portals (or the Teleporter itself).

Players may still be able to activate a Portal after initially activating the Teleporter during the delay between actually being teleported, changing the course to the portal's target, instead of the Teleporter's.

  • Teleporter (51)

    A teleporter with 3 different orbs.

  • Teleporter (52)

    A Blue, a Gold and a Celestial portal.

Challenge of the Mountain[]

Main article: Shrine of the Mountain

Upon activating a Shrine of the Mountain, the difficulty of the Teleporter Event will be increased. For each shrine active, the director of the Teleporter Event will gain 100% more credits, but the Teleporter will also drop 100% more items as a reward for beating the bosses.

Prismatic Trial[]

Main article: Prismatic Trial

The two Teleporters in Prismatic Trials are unique in that they instantly charge once the boss is defeated. Additionally, the player cannot activate the Teleporter until they have destroyed at least three Time Crystals.

The second stage's Teleporter Boss will always be an Elite.

Version History[]

Early Access Content Update 5
  • Quality of Life
    • Updated the Teleporter model
PC Early Access Patch (Build ID No.4892828)
  • Gameplay Changes
    • Change the amount of Hordes of Many that were spawning as the teleporter boss
  • Bug Fixes
    • Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss
Early Access Artifacts Content Update
  • Bug Fixes
    • Fix Teleporters not using the correct decal layer
Early Access Hidden Realms Content Update
  • Quality of Life
    • 🌧Prevent Teleporter (53) GolemsTeleporter (54)Stone Golem
      HP: 480 (+144 per level)
      Damage: 20 (+4 per level)
      Class: Ranged / Melee
      Speed: 6.6 m/s
      Armor: 0
      from ever being chosen as a Teleporter boss
    • 🌧Force Teleporter Boss to initially target the player who activated it
  • Bug Fixes
    • Fix Teleporters not using the correct decal layer
Early Access Patch (Build ID No.3703355)
  • Gameplay Changes
    • Add slight rim glow
    • Increase teleporter passive particle radius from 38 to 60. Increase particle count so density remains the same.
    • A lot of players are having issues finding the Teleporter. Players are starting to notice the passive particles indicating the teleporter is around - we will try increasing the radius to see if it helps. The rim glow will help distinguish it from identically colored surfaces. This is intended to be a fairly big change - if it turns out we jumped the gun and the community was simply learning, we can approach a middle ground.
  • QOL
    • Remove collision from Teleporter nub to prevent monsters getting stuck
Risk of Rain 2 Wiki
Main
ArtifactsChallengesChestsDifficultyDronesEquipmentInteractablesItemsItem StackingLoreMechanicsMonstersNewt AltarsPrismatic TrialShrinesStatus Effects
Survivors
Teleporter (55) AcridTeleporter (56)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Teleporter (57) ArtificerTeleporter (58)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Teleporter (59) BanditTeleporter (60)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Teleporter (61) CaptainTeleporter (62)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Teleporter (63) CommandoTeleporter (64)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Teleporter (65) EngineerTeleporter (66)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Teleporter (67) HereticTeleporter (68)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Teleporter (69) HuntressTeleporter (70)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Teleporter (71) LoaderTeleporter (72)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Teleporter (73) MercenaryTeleporter (74)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Teleporter (75) MUL-TTeleporter (76)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Teleporter (77)Teleporter (78)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Teleporter (79) RailgunnerTeleporter (80)Teleporter (81)Teleporter (82)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Teleporter (83) REXTeleporter (84)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Teleporter (85)Teleporter (86)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Teleporter (87) Void FiendTeleporter (88)Teleporter (89)Teleporter (90)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductTeleporter (91)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsTeleporter (92)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Teleporter (93)Teleporter (94)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryTeleporter (95)Teleporter (96)Teleporter (97)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementTeleporter (98)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Teleporter (99) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Teleporter (100) MithrixTeleporter (101)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostTeleporter (102)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Rallypoint DeltaTeleporter (103)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Scorched AcresTeleporter (104)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Teleporter (105)Teleporter (106)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestTeleporter (107)Teleporter (108)Teleporter (109)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallTeleporter (110)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowTeleporter (111)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Teleporter (112)Teleporter (113)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsTeleporter (114)Teleporter (115)Teleporter (116)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveTeleporter (117)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsTeleporter (118)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Wetland AspectTeleporter (119)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedTeleporter (120)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeTeleporter (121)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Teleporter (122) Twisted Scavengers, safe from Teleporter (123) Mithrix'sTeleporter (124)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeTeleporter (125)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryTeleporter (126)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastTeleporter (127)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Teleporter (128)Teleporter (129)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumTeleporter (130)Teleporter (131)Teleporter (132)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsTeleporter (133)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Teleporter (134)Teleporter (135)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusTeleporter (136)Teleporter (137)Teleporter (138)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Teleporter (139)Teleporter (140)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the Void
Alternate Game Modes
EclipsePrismatic TrialsTeleporter (141)Teleporter (142)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientTeleporter (143)Teleporter (144)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History
Teleporter (2024)
Top Articles
Latest Posts
Article information

Author: Edwin Metz

Last Updated:

Views: 6091

Rating: 4.8 / 5 (78 voted)

Reviews: 93% of readers found this page helpful

Author information

Name: Edwin Metz

Birthday: 1997-04-16

Address: 51593 Leanne Light, Kuphalmouth, DE 50012-5183

Phone: +639107620957

Job: Corporate Banking Technician

Hobby: Reading, scrapbook, role-playing games, Fishing, Fishing, Scuba diving, Beekeeping

Introduction: My name is Edwin Metz, I am a fair, energetic, helpful, brave, outstanding, nice, helpful person who loves writing and wants to share my knowledge and understanding with you.