PAYDAY 2 Skill Trees - How the Skill System Works and All Skills Listed (2024)

A big part of the fun in Payday 2 is creating your own character build to suit your play style. There are a lot of skills too, and you can mix and match them as you grow in levels to further refine your character.

In this guide, we'll explain exactly how the skill system works, how many skill points you can acquire in total, and how much skills and upgrades cost in points.

How does the skill system work in Payday 2?

Basically, you gan a skill point each time you level up, and a further two (so three in total) each time you hit levels 10, 20, 30, 40, and so on all the way up to max level 100. That's a total of 120 skill points you can gain if you hit max reputation level.

You can then spend these skill points in five trees, which each includes three subtrees. Each subtree has four tiers of skill attached to it too. You'll unlock a single new skill at tiers one and four, and two new skills at tiers two and three. Are you with us so far?

Good, because there's more. You can unlock the second tier of skills with one skill point, tier three with three points, and tier four with 18 points.

You can spend your skill points in numerous different trees too, but bear in mind that this will limit how far you can go in a single tree. But that's a decision you can make.

MastermindSubtrees

Medic

SkillBasicBasic CostAceAce CostTier
Combat MedicGain 30% damage reduction for five seconds both during and after reviving a player.1Crew members get 30% more health when you revive them.31
Quick FixYou deploy First Aid Kits and Doctor Bags 50% faster.2If a crew member uses your First Aid Kits or Doctor Bags, they take 10% less damage for 120 seconds.42
PainkillersIf you revive a crew member, they take 30% less damage for five seconds.2Damage taken is now reduced by 80%.42
UppersYou get seven more First Aid Kits in your inventory.3You get a further three First Aid Kits, and your deployed Kits will be used automatically by a downed player in a five metre radius. This can only happen once every 20 seconds.63
Combat DoctorYou can now deploy two Doctor Bags.3Your Doctor Bags have a further two charges.63
InspireYou can revive crew members 100% faster, and shouting increases their movement and reload speed by 20%.4You can now revive crew members by shouting at them over a nine metre range, but only once every 20 seconds.84

Controller

SkillBasicBasic CostAceAce CostTier
Forced Friendship
You get four more cables and can tie them 75% faster.1You and your crew have 0.5 damage absorption per hostage, up to eight hostages max.31
ConfidentIntimidation is raised by 50% in power and range.2You can now convert two enemies at once.42
JokerYou can convert a non-special enemy to your side, provided they have surrendered.2You now convert an enemy 65% faster, and they'll deal 35% more damage.42
Stockholm SyndromeCivilians are intimidated by your footsteps, and remain intimidated 50% longer.3Hostages won't run when rescued by law enforcement. They'll also trade themselves for you if arrested. You can only use this skill once per heist.63
Partners in CrimeYour movement speed is increased by 10% and the damage your converted enemy takes is reduced by 45% while you have a converted enemy.3While you have a converted enemy, your health is increased by 30%, and your converted enemy takes a further 54% less damage.63
Hostage TakerYou regenerate 1.5% health every five seconds while you have a hostage or converted enemy.4The health you regenerate is increased to 4.5%.84

Sharpshooter

SkillBasicBasic CostAceAce CostTier
Stable ShotYou gain eight weapon stability.1You gain 16 weapon accuracy while stationary.31
RiflemanYou snap to zoom 100% faster with all weapons, and your movement speed is unhindered while using steel sight.2Your zoom is increased by 25% with all weapons, and your weapon accuracy while moving with SMGs, Assault Rifles, and Sniper Rifles is increased by 16.42
MarksmanYou gain eight weapon accuracy while firing SMGs, Assault Rifles, and Sniper Rifles in single shot mode.2You get a 20% accuracy bonus while aiming down the sights of all SMGs, Assault Rifles, and Sniper Rifles fired in single shot mode.42
High Value TargetMarked enemies take 15% more damage.3Marked enemies take an additional 50% damage while further than 10 metres away. It also increases the duration of your mark by 100% and you can mark special enemies by aiming at them.63
Aggressive ReloadIncreases your reload speed with SMGs, Assault Rifles, and Sniper Rifles by 15%.3Kill an enemy with a headshot, and your reload speed will increase by 100% for four seconds. You can only use this with SMGs, Assault Rifles, and Sniper Rifles fired in single shot mode.63
Ammo EfficiencyGet three headshots in less than six seconds, and you'll get a single button refund. This only works with SMGs, Assault Rifles, and Sniper Rifles fired in single shot mode.4You now only have to get two headshots to get the refund.84

Enforcer Subtrees

Shotgunner

SkillBasicBasic CostAceAce CostTier
UnderdogWhen three or more enemies are within 18 metres of you, your damage is boosted by 15% for seven seconds.1You now also receive 10% less damage for seven seconds.31
Shotgun CQBShotguns reload 15% faster.2Shotguns reload 35% faster, and you get 125% increase in steel sight speed while using them.42
Shotgun ImpactAll shotguns stability is increased by eight, and you deal 5% more damage.2You deal an additional 10% damage with shotguns.42
Far AwayYou are 40% more accurate while aiming down the sights of a shotgun.3Shotguns are 50% more effective at range while aiming down the sights.63
Close ByYou can hip-fire shotguns while sprinting.3You fire 35%faster from the hip with single shot shotguns, and all shotgun magazines are increased by 15 shells.63
OverkillKill an enemy with a shotgun or the OVE9000 portable saw, and your damage is increased by 75% for 20 seconds.4That damage bonus now applies to all weapons, and your swap speed is increased by 80%. You still have to trigger this skill with a shotgun, but it doesn't apply to melee damage, throwables, and grenade and rocket launchers.84

Tank

SkillBasicBasic CostAceAce CostTier
ResilienceIncrease your armour recovery by 15%.1Reduce the effect of flashbangs by 75%.31
Die HardYou take 50% less damage while using objects.2Ballistic vests now have 20 more armour.42
TransporterYou throw bags 50% further.1Each 10 armour bags you have reduces the bag movement penalty by 1%.32
Shock and AweYou and your crow have an increased recovery rate of 25%.3Your weapons can knock back shield enemies while you attack them. Ranged weapons have an increased chance to do so depending on the total damage of the weapon, but melee knock backs are at 100%.63
BullseyeEach successful headshot regenerates your armour by five, but it can only happen once every two seconds.3You regenerate an additional 20 armour for each headshot.63
Iron ManYour total armour is increased by 30%.4You can now wear the improved combined tactical vest.84

Ammo Specialist

SkillBasicBasic CostAceAce CostTier
ScavengerYour ammo box pick up range is increased by 50%.1Every sixth enemy you kill drops an extra ammo box.31
BulletstormAmmo bags you drop prevent players from losing ammunition for five seconds after using it. This duration is longer depending on the amount of ammo players restore.2The base duration of the effect is increased by 15 seconds.42
Portable SawYou can now use the OVE9000 portable saw as a secondary weapon.2You have one extra saw blade and all of your saw blades are replaced with carbon blades. This increases your saw efficiency by 40%.42
Extra LeadYou can now place two ammo bags.3Each bag contains 50% more ammunition.63
Saw MassacreBlades wear down 50%slower when used on eneies.3Your portable saw can saw through enemy shields, and killing an enemy with your saw has a 50% chance to cause nearby enemies to panic in a 10 metre radius.63
Fully LoadedYou have 25% more ammo capacity.4You get 75% more ammo, a 5% chance to get a throwable, then a further 1% each time you don't get a throwable from an ammo box. When you find a throwable, the chance is reset.84

Technician Subtrees

Engineer

SkillBasicBasic CostAceAce CostTier
Third LawSentry guns are 5% cheaper.1Your sentry guns have a protective shield.31
Sentry Targeting PackageYour sentry guns are 100% more accurate.2Your sentry guns rotate 150% faster and have 50% more ammunition.42
Eco SentrySentry guns are 5% cheaper to deploy.2Sentry guns have 150%more health.42
EngineeringSentry guns make less noise, reducing the chance enemies will target them.3Sentry guns can fire AP rounds, which fire 75% slower but deal 250% more damage and pierce through enemies and shields.63
Jack of all TradesYou can deploy and interact with deployables 100% faster.3You can bring a second deployable, but you can only bring half of the number of your first employable.63
Tower DefenceYou can carry an extra sentry gun.4You can carry an additional two more sentry guns.84

Breacher

SkillBasicBasic CostAceAce CostTier
Hardware ExpertYou can fix drills and saws 25% faster and they're silent.1Your drills and saws have a 10% chance to restart after breaking.31
Combat EngineeringYour trip mine explosion's radius is increase by 30%.2Your trip mine does 50% more damage.42
Drill SawgeantYour drill and saw timer is reduced by 15%.2The timer is reduced by an additional 15%.42
More FirepowerYou get one more shaped charge and four more trip mines.3You get two more shaped charges and seven more trip mines.63
KickstarterDrills and saws have an additional 20% chance to restart after breaking.3You have a 50% chance to reset a broken drill or saw using a melee attack. You can only do this once per broken saw or drill.63
Fire TrapTrip mines now spread around the area of detonation for 10 seconds in a four metre diameter.4Fire effect lasts 10 seconds longer and the radius is increased by 50%.84

Oppressor

SkillBasicBasic CostAceAce CostTier
Steady GripYou get eight weapon accuracy.1You get 16 weapon stability.31
Heavy ImpactYour shots have a 5% chance to stagger most enemies.2Your stagger chance is increased to 20%.42
Fire ControlYou have 12 more weapon accuracy while firing from the hip.2Your penalty accuracy is decreased by 20% while moving.42
Lock N' LoadYou can hip-fire with weapons while sprinting.3Kill two enemies with SMGs, LMGs, assault rifles, or special weapons on automatic fire and your next reload will be 100% faster. The bonus is reduced by 1%for each bullet above 20 remaining in the magazine, down to a 40% reload speed increase.63
SurefireSMGs, LMGs, and assault rifles have 15 more bullets.3Ranged weapons can pierce through enemy body armour.63
Body Expertise30% of your bonus headshot damage is permanently applied to hitting enemies on the body. This only activates while in automatic fire mode.4This bonus is increased to 90%.84

Ghost Subtrees

Shinobi

SkillBasicBasic CostAceAce CostTier
ChameleonYou get detected 25% slower and can mark enemies while in casing mode.1You can pick up items while in casing mode, and all items and cash you pick up has 30% more value.31
CleanerYou have an additional body bag in your inventory, and you can now hold up to three bags.2You can now place two body bag cases.42
Sixth SenseYou now automatically mark all enemies within a 10 metre radius by standing still for 3.5 seconds in stealth.2You gain access to all insider assets, and cleaning costs 75%less after killing a civilian.42
NimbleYou can disable one camera from detecting you or your crew for 25 seconds.3You lockpick 100% faster and can lockpick safes.63
Eco OverdriveYour ECM jammer and feedback duration lasts 25% longer.3You can now open electronic doors with your ECM jammer.63
ECM SpecialistYou can now place two ECM jammers.4The ECM jammer and feedback last 25% longer, and you can delay pagers.84

Artful Dodger

SkillBasicBasic CostAceAce CostTier
Duck and CoverYou regenerate stamina 25% earlier and faster, and can sprint 25% faster.1You have a 10% higher chance to dodge while sprinting, and 15% higher chance while ziplining.
31
ParkourYou move 10% faster, and 20% faster while climbing ladders.2You can sprint in any direction42
Inner PocketsIncreases concealment of melee weapons by two.2Increases the concealment of ballistic vests by four.42
Dire NeedWhen your armour breaks, the first shot on every enemy causes it to stagger until your armour recovers.3This effect now persists for six seconds after your armour has recovered.63
ShockproofYou have 30% chance to backfire a taser when tased.3You can free yourself from getting tased if you interact with it within two seconds.63
Sneaky BastardYou get a 1% dodge chance every three points of detection risk under 35 up to 10%.4The dodge chance bonus is now applied for every one point of detection risk, rather than three.84

Silent Killer

SkillBasicBasic CostAceAce CostTier
Second WindWhen your armour breaks, your movement speed increases by 30% for five seconds.1This effect now applies to your crew.31
Optical IllusionsYou are 35% less likely to be targeted.2You get one concealment for each silenced weapon you equip. This also reduces the concealment penalty of silencers by two.42
The ProfessionalYou get eight weapon stability and a 100% increase to snap to zoom with silenced weapons.2You get 12 accuracy with silenced weapons.42
Low BlowYou get a 3% critical hit chance for every three points of concealment under 35 up to 30%.3This effect now triggers for every one point of concealment.63
Specialised KillingYou deal 15%more damage with silenced weapons.3You deal an additional 15%more damage with silenced weapons.63
Unseen StrikeIf you don't lose armour or health for four seconds, you get a 35% higher critical hit chance for six seconds.4The critical hit chance duration is increased to 18 seconds.84

Fugitive Subtrees

Gunslinger

SkillBasicBasicCostAceAce CostTier
EquilibriumYou holster and draw pistols 33% faster.1You get eight weapon accuracy with pistols.31
Gun NutYour pistol magazines are increased by five bullets.2You fire 50% faster with pistols.42
AkimboYour stability penalty for wielding akimbo weapons is reduced by eight.2Stability is reduced by a further eight, and you have a 50% increased ammo capacity.42
One Handed TalentAll pistols have a base damage increase of five.3The damage bonus is increased by an additional 10 damage.63
DesperadoEach pistol hit gives you a 10% accuracy bonus for 10 seconds, up to a 40% bonus.3You reload pistols 50% faster.63
Trigger HappyEach pistol hit gives you a 20% damage boost for two seconds, up to 80%.4The damage boost duration increases to 10 seconds.84

Revenant

SkillBasicBasic CostAceAce CostTier
Nine LivesYour bleedout health is 50% higher.1You can get downed one more time before going into custody.31
Running From DeathYou reload and swap weapons 100% faster for 10 seconds after being revived.2You move 30% faster for 10 seconds after you're revived.42
Up You GoYou take 30% less damage for 10 seconds after being revived.2You get 40% more health when revived.42
Swan SongRather than get downed instantly, you can fight for three more seconds with a 60% movement penalty.3Swam song lasts three seconds longer, and you won't lose ammo while this effect is active.63
Feign DeathWhen downed, you have a 15% chance to revive instantly.3This chance is increased by an additional 30%.63
MessiahWhile in bleedout, you can revive yourself by killing an enemy. You can only do this once per heist.4You can recharge this by using a doctor bag.84

Brawler

SkillBasicBasic CostAceAce CostTier
Martial ArtsYou take 50% less damage from melee attacks.1You are 50% more likely to knock down enemies with a melee strike.31
BloodthirstEvery kill increases your next melee attack by 100%, up to a maximum of 1600%. This skill resets when you kill an enemy with a melee attack.2Kill an enemy with a melee attack and you get a 50% increase in reload speed for 10 seconds.42
Pumping IronYour melee attacks do 100%more damage to normal enemies.2Your melee attacks do 100%more damage to special enemies.42
CounterstrikeWhile charging a melee attack, you'll knock down any enemies trying to strike you.3You can counter attack cloakers and their kicks.63
BerserkerYou do more damage the lower your health. When below 50% health, you'll deal 250% more melee and saw damage.3You now do 100% more damaged with ranged weapons while your health is below 50%. You can't use any regeneration effects.63
FrenzyYou only have 30%health but take 10% less damage. Any healing received is reduced by 75%.4You now take 25%less damage, and receive full healing.84
PAYDAY 2 Skill Trees - How the Skill System Works and All Skills Listed (2024)
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