Nintendo Switch Gaming Console UPnP on Palo Alto Networks Device (2024)

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Created On11/17/19 21:36 PM - Last Modified11/27/19 17:02 PM

Symptom
The Nintendo Switchgaming device is not able to connect to online games.
Cause
Nintendo Switch work onthe basis of UPnP (Universal plug and play). UPnP will allow dynamic port opening for TCP and UDP to forward Nintendo gaming traffic and Palo Alto Networks devices are not compatible with UPnP traffic.
Resolution
The solution is to create dynamic NAT with an external IP. Basically, we need to create one dynamic IP rule above dynamic IP and port rule to allow Nintendo Switch traffic. The first rule will be created specifically for Nintendo Switch, and the second rule will be for all internet traffic with DI&P rule.

Object>>>
==================
External = 198.51.100.1/32
Nintendo Switch = 192.168.1.10/32

Nintendo Switch Gaming Console UPnP on Palo Alto Networks Device (1)

Additional Information
We required one public IP for per each gaming console. If you have multiple consoles, then you will more public IP addresses will be required per Switch.
Attachments

Nintendo Switch Gaming Console UPnP on Palo Alto Networks Device (2024)

FAQs

Does UPnP work for Nintendo Switch? ›

The Nintendo Switch gaming device is not able to connect to online games. Nintendo Switch work on the basis of UPnP (Universal plug and play). UPnP will allow dynamic port opening for TCP and UDP to forward Nintendo gaming traffic and Palo Alto Networks devices are not compatible with UPnP traffic.

Does Palo Alto support UPnP? ›

uPnP-enabled routers allow port forwarding to be configured on the device dynamically based on requests coming from internal devices. In a uPnP environment, the console will request the appropriate ports be forwarded to allow the traffic. Palo Alto Networks firewalls are not compatible with uPnP.

What ports do I forward for Nintendo Switch? ›

On a PC or smart device

When asked for an application name, you can enter any word (Nintendo Switch, etc.) Within the port range, enter the starting port and the ending port to forward. For the Nintendo Switch console, this is port 1024 through 65535. Set the protocol as UDP.

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