Moonbeam ruling assistance - Rules & Game Mechanics - Dungeons & Dragons Discussion - D&D Beyond Forums (2024)

Moonbeam ruling assistance

  • #1 Feb 26, 2020

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    ShadowZPhoenix

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    So, to give some context. My group that I DM for is currently in Axeholm in the Dragons of Icespire Peak campaign.

    They are not using pre-generated characters. Our druid cast moonbeam on the Banshee on their turn. The banshee moved out of the beam, into the middle of the party with some movement, then wailed, then used the rest of their movement to head into the next room through the wall.

    The druid asked if it was possible, based off of the wording of moonbeam, to send the beam after the banshee (he was the only one left conscious).

    Moonbeam says specifically:

    "A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

    When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

    A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.

    On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

    At Higher Levels.
    When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd."

    By wording, he is able to send it in any direction, however, the complication comes in weather he can send it through a solid wall.

    As I ruled it, the beam itself would not be able to pass through the solid wall in a room with a ceiling. There was more discussion afterwards about it and we concluded that it seems to be left upto DM discretion, but what overall would be the consensus. I am still rather new to DMing and I prefer if things were fair, while i do think it was a great idea to do, i just dont logically thing even with theMagicalaspect that it would be a feasible thing.

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  • #2 Feb 26, 2020

    Metamongoose

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    Generally you can only send a spell like that to a place you can see.

    it would be a slightly more gray area if he could somehow see through the wall, but otherwise, no he can't send it through the wall to the next room.

    "The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable

  • #3 Feb 26, 2020

    pwhimp

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    If the spell doesn't say you have to see the target there is still this general rule in the section on spellcasting:

    A Clear Path to the Target

    To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction.

    Edit: I should read closer. This isn't actually a question about spellcasting.

    Last edited by pwhimp: Feb 26, 2020

  • #4 Feb 26, 2020

    Sigred

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    Quote from pwhimp >>

    If the spell doesn't say you have to see the target there is still this general rule in the section on spellcasting:

    A Clear Path to the Target

    To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction.

    Edit: I should read closer. This isn't actually a question about spellcasting.

    No, you're still right! The castermust have line of sight to the point which they are moving the origin to, and theeffect of a spell only passes through obstructionsif the spell says it can.

    You don't know what fear is until you've witnessed a drunk birddivebombing youwhile carrying a screaming Kobold throwing fire anywhere and everywhere.

  • #5 Feb 26, 2020

    I'd rule that they can move it into an area they can't see... similar to something like Dimension Door, which rules you don't necessarily need to have visual on your target location, but instead you declare a distance you're going to travel and hope that there's not something in that location already. So I'd say they can send it into the next room, but whether or not they actually hit the banshee with it instead of just moving it into empty space would be entirely up to luck.

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  • #6 Feb 26, 2020

    DxJxC

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    Quote from Sigred >>

    Quote from pwhimp >>

    If the spell doesn't say you have to see the target there is still this general rule in the section on spellcasting:

    A Clear Path to the Target

    To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction.

    Edit: I should read closer. This isn't actually a question about spellcasting.

    No, you're still right! The castermust have line of sight to the point which they are moving the origin to, and theeffect of a spell only passes through obstructionsif the spell says it can.

    This is also what I was thinking. The banshee has total cover from you and your spell.

  • #7 Feb 26, 2020

    Chicken_Champ

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    To my knowledge, nothing says you need line of sight to move a point of origin, just to place it. If youwant to enforce that limitation it certainly makes sense (why would it be easier to move an effect through a wall than cast it through a wall?), but I don’t believe the rules provide for that question either way.

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  • #8 Feb 26, 2020

    Greenstone_Walker

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    I rule that the line of effect requirement still holds. The spellcaster can't move a spell somewhere without aline of effect from them to the new location.

  • #9 Feb 26, 2020

    Nthal

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    I am in agreement that you must be able to see the point to cast the spell, and to move the moonbeam. A wall, magical darkness, fog, or anything else that prevents you from seeing a point in space, prevents you from casting or moving it there.

    Even if you knew the layout of the room or area, the requirement is to see it. If you were blind, you would have the same restriction.

  • #10 Feb 26, 2020

    Chicken_Champ

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    Nthal, careful about imposing a “see” requirement on spells that don’t require it, that’s a big nerf to casters. The general rule talks about not being able to put points through COVER (e.g. walls), not CONCEALMENT (e.g. darkness or fog). It’s already tough on a caster to throw a fog cloud into a combat, but cutting off their spellcasting entirely is just overboard.

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  • #11 Feb 26, 2020

    SagaTympana

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    Quote from Nthal >>

    I am in agreement that you must be able to see the point to cast the spell, and to move the moonbeam. A wall, magical darkness, fog, or anything else that prevents you from seeing a point in space, prevents you from casting or moving it there.

    Even if you knew the layout of the room or area, the requirement is to see it. If you were blind, you would have the same restriction.

    That's only true when the spell specifies that you need to see the target. Moonbeam has no such restriction. I agree with the rulings re: line of effect, but Moonbeam doesnot require line of sight.

  • #12 Feb 26, 2020

    Nthal

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    Quote from SagaTympana >>

    Quote from Nthal >>

    I am in agreement that you must be able to see the point to cast the spell, and to move the moonbeam. A wall, magical darkness, fog, or anything else that prevents you from seeing a point in space, prevents you from casting or moving it there.

    Even if you knew the layout of the room or area, the requirement is to see it. If you were blind, you would have the same restriction.

    That's only true when the spell specifies that you need to see the target. Moonbeam has no such restriction. I agree with the rulings re: line of effect, but Moonbeam doesnot require line of sight.

    I disagree with your disagree :) The general rule applies still. In this case the target is "a point in range" As mentioned above:

    Quote from pwhimp >>

    If the spell doesn't say you have to see the target there is still this general rule in the section on spellcasting:

    A Clear Path to the Target

    To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction.

    The obstruction in my reading doesn't even have to be physically; fog or darkness work just as well, with the Moonbeam appear at the edge of the obstruction.

  • #13 Feb 26, 2020

    SagaTympana

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    That general rule only requires line of effect. Nothing about the section you’ve quoted has anything to do with sight. Obscured areas are not total cover, which is explicitly what the general rule is about.

  • #15 Feb 26, 2020

    Sigred

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    Quote from SagaTympana >>

    That general rule only requires line of effect. Nothing about the section you’ve quoted has anything to do with sight. Obscured areas are not total cover, which is explicitly what the general rule is about.

    You're both technically correct. Moonbeam does not explicitly require sight. The omission of such a statement does not constitute a specific rule, so there is nothing to override the general spellcasting rules. It only means thatit is possible for a creature totry moving it somewhere they can't see (opposed to spells which specifically demand line of sight). At that point the general rule remains in effect, and the new point of origin comes into being on the near side of the obstruction.

    Last edited by Sigred: Feb 26, 2020

    You don't know what fear is until you've witnessed a drunk birddivebombing youwhile carrying a screaming Kobold throwing fire anywhere and everywhere.

  • #16 Feb 26, 2020

    Chicken_Champ

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    Yeah Nthal, what you're missing is that "cover" is a specific defined term which does not include visual-only obstructions like fog and darkness. See Chapter 9.

    There's plenty of spells that are limited by not being able to see, but in general, spells do not require sight unless they specifically say so. The "clear path to the target" clause in general spellcasting is about cover, not line of sight.

    Last edited by Chicken_Champ: Feb 26, 2020

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  • #17 Feb 27, 2020

    Nthal

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    Quote from Chicken_Champ >>

    Yeah Nthal, what you're missing is that "cover" is a specific defined term which does not include visual-only obstructions like fog and darkness. See Chapter 9.

    There's plenty of spells that are limited by not being able to see, but in general, spells do not require sight unless they specifically say so. The "clear path to the target" clause in general spellcasting is about cover, not line of sight.

    There are some good points brought up, and I see the point of view on what rules apply. For example, I don't read the line I quoted as "this applies only to total cover." I read it as an example. Because I was thinking of a different set of rules about being Heavily Obscured discussed in Chapter 8. With regards to heavily obscured areas, (Darkness,Fog Cloud). Specifically:

    "A creature effectively suffers from the blinded condition when trying to see something in that area."

    Since they are effectively blinded, my interpretation is you cannot target the space or move a spell to that location, because it cannot be seen. How would they know they reached it? Characters don't have a magic radar that looks like a combat grid; we as players use that.

    However, Chicken_Champ has a valid point, on how this impacts spell casters. In the case of a blinded archer, we have at least a clear rule on disadvantage on attacks. [Tooltip Not Found] would follow the same logic and rule. The RAW are pretty clear.

    But the Area of Effect spells make all of this problematic because there is no skill check/attack roll, and the defender doesn't get a buff to AC or an assist to saving throws. Granting a character the ability to essentially ignore those conditions is a buff to the caster who casted the attack spell, and a nerf to the caster who created them. The circ*mstance I am thinking of is if I cast Blindness/Deafness on a enemy caster, now all they do is cast Moonbeam essentially making the blindness condition useless. I don't like these type of inconsistences, which is why I am in belief that if you can't see it, you can't do it. Other systems take this approach (which is more of a nice to know; another system isn't 5e after all).

    In short; trying to apply logic to spells is hard :). That's why we have DM's. Fun discussion.

  • #18 Feb 27, 2020

    ShadowZPhoenix

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    Thank you everyone for the replies thus far. I think after looking at the discussion this is how I have decided to rule it and i will explain a bit why.

    I do agree with the overall point of the "Line of effect" ruling however like i stated in the beginning, if you are sending the Line of effect into something that you do not know if or where it will end, how can you discern that moonbeam will actually be able to go there?

    In the case of creatures such as the Banshee, if they end their turn INSIDE of an object, they take force damage and are ejected, well how does that work for spells?

    Things such as darkness are just a general sphere of darkness that have a set range from a central point, but things that have variable range and you control where it is I feel could not go through a solid object. Even thinking logically about this, you take a strong powerful spotlight and try to shine it through a wall, it doesn't work.

    Moonbeam itself does not state where the spell and light originates from, however i would assume it comes from the sky/ceiling since it is a 40ft HIGH pillar and it does say
    "A silvery Beam of Pale Light Shines Down". So if a Wall is connected to the floor, then i would say the beam itself can move UP along the wall still going Upwards into the sky, but not through it.

    As an example, if you have a broken section of wall, that you can hide behind and get 3/4 cover from, and several enemies are on different sides of the wall, you can position it so it hits all of the corner points because the corner itself is a central point. but if there is a ceiling involved in a closed space and you straight up don't go around it, then it wont work.

    the spell itself is Moon Beam not Moonlight Pillar or Light the air with moonlight.

    You create a BEAM of light, Beams of light can be reflected, obscured, blocked. However it is a BEAM nonetheless.

    After thinking about it even more, i would think that there is a actual Radiant point in the sky that extends out to 60 feet at the most but is 40 feet into the sky (at its highest) and you Moving the beam is just changing the angle of the light. Kind of like a focusing Lens. Meaning the beam itself would be stopped by solid objects, however things like shields would not work for this. I would also think that a mirror big enough to obscure a player can reflect said beam (as far as ingenuity is concerned)

  • #19 Feb 27, 2020

    Maestrino

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    I think that's thinking too hard about the "source" of the moonbeam. The spell creates a 5-foot radius, 40-foot (max) tall vertical pillar of light. You can move the pillar of light, but it stays a vertical pillar. It doesn't angle to come from a fixed "source" like moving a flashlight around a room. Why does it not behave like it's coming from a fixed-point source? Because magic.

    Last edited by Maestrino: Feb 27, 2020

  • #20 Feb 27, 2020

    ShadowZPhoenix

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    Quote from Maestrino >>

    I think that's thinking too hard about the "source" of the moonbeam. The spell creates a 5-foot radius, 40-foot (max) tall vertical pillar of light. You can move the pillar of light, but it stays a vertical pillar. It doesn't angle to come from a fixed "source" like moving a flashlight around a room. Why does it not behave like it's coming from a fixed-point source? Because magic.

    that's the thing, it doesn't specifically say a pillar of light, it specifically says a BEAM. when it is created it makes a Cylinder shape, not a pillar. (wording is being picky but dnd is picky with wording i know)

  • #21 Feb 28, 2020

    Pantagruel666

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    So, how would you rule for Flaming Sphere? It's pretty clearly an object that follows a path and there's no obvious reason it can't run around corners. Moonbeam doesn't indicate that the spell follows a path, though it does have a limited movement speed (note that Moonbeam can function underground, so it's obviously not an emission point in the sky. Call Lightning does have an emission point above you, but it also has a vision requirement. It probably can hit a target behind a transparent barrier, though).

    Last edited by Pantagruel666: Feb 28, 2020

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Moonbeam ruling assistance - Rules & Game Mechanics - Dungeons & Dragons Discussion - D&D Beyond Forums (2024)

FAQs

Can you move Moonbeam multiple times? ›

In fact, because the spell does not have a “voluntary movement” clause, a creature can be pushed or pulled through the area multiple times in a round, stacking damage like they're being dragged through caltrops.

Does Moonbeam need line of sight? ›

The caster must have line of sight to the point which they are moving the origin to, and the effect of a spell only passes through obstructions if the spell says it can.

Is it an action to move Moonbeam? ›

On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Does Moonbeam work on vampires? ›

The Moonbeam hits the Vampire. If the vampire fails the save (with disadvantage, because his type includes "shapechanger"), "can't assume a different form until it leaves the spell's light".

Can you stack moonbeam? ›

If the question was 'can I cast two Moonbeams on top of each other and have a creature take damage twice?' , the answer is, indeed, no, because you can't overlap spell effects, so that 'tile' will only be affected by the stronger of the two Moonbeams.

How many squares does moonbeam affect? ›

If an area of effect is circular and covers at least half a square, it affects that square." Moonbeam covers 4 squares when centered at an intersection, with its 5-foot radius; it doesn't hit just one enemy.

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