How Many Gamers Are There? [Active Gamers Worldwide 2024] (2024)

At the height of its popularity, the gaming industry is valued at $197.11 billion. The industry shows no sign of stasis and will likely grow exponentially in the coming years, with 3.09 billion gamers worldwide.

By 2055, the sector will be worth more than $268 billion. To put that into perspective, that’s bigger than the entire GDP of Finland. However, the industry shows no sign of slowing down, with more and more gaming enthusiasts joining the fray every day.

In this article, we will check out the most recent statistics on the population of gamers worldwide.

Editor’s Choice

  • There are over 3.09 billion active video gamers worldwide.
  • The number of gamers is expected to reach 3.32 billion by 2024.
  • Asia has more active gamers (1.42 billion) than Europe, Latin America, and North America.
  • The video game industry is valued at $197.11 billion.
  • Over 532 million Chinese adults report playing Internet games in some capacity.
  • In 2016, men comprised more than 80% of e-sports viewers.
  • There are over 1.7 billion male players in the world.
  • Game night is an excellent method for 66% of families to spend quality time together.

How Many Gamers Are There in 2023?

There are roughly 3.09 billion active video gamers globally. The market for gamers and e-Sports is growing daily, accounting for an estimated $197.11 billion.

E-sports participants are progressively contributing to that total. In the past few years, the industry saw monumental growth. In 2019 alone, the industry saw a 48% increase in investments.

By 2024, the number of gamers is predicted to reach 3.32 billion. The rise in gaming shows to be steady and won’t stop soon. Check out how many people discover the beauty of gaming below:

Year

Number of Gamers

Increase

Increase Rate

2015

2.03 billion

-

-

2016

2.17 billion

140 million

↑ 6.9%

2017

2.23 billion

160 million

↑ 7.37%

2018

2.49 billion

160 million

↑ 6.87%

2019

2.64 billion

150 million

↑ 6.02%

2020

2.81 billion

170 million

↑ 6.44%

2021

2.96 billion

150 million

↑ 5.34%

2022

3.09 billion

130 million

↑ 4.39%

2023

3.22 billion

130 million

↑ 4.21%

2024

3.32 billion

100 million

↑ 3.11%

The US has more than three times the number of active e-sports competition players than any other country.

This is unsurprising, given that the US video gaming business is projected to be worth $90 billion. The US also has the same number of active e-sports players as the top five countries combined.

Gamer Number Statistics Around Major Countries in The World

More than twice as many people in Asia play video games as in any other area (1.48 billion). Asia has 1.42 billion active gamers, more than Europe, Latin America, and North America.

Look at this regional breakdown for details:

Region

Number of Gamers

Asia

1.48 billion

Europe

715 million

Latin America

420 million

North America

285 million

MENA

168 million

Sub-Saharan Africa

144 million

Oceania

32 million

There are many reasons why gamers get into the immersive world of gaming. Aside from the million-dollar grand prizes for professional gamers, gaming also has many advantages for regular players.

While it does have a reputation for being an unhealthy lifestyle if kept uncontrolled, it also has benefits like better coordination, concentration, and problem-solving skills.

🎉 Fun Fact:

As an unexpected result of COVID locking everyone in their homes, the gaming industry flourished.

After reaching a compound annual growth rate of 8.9%, this profitable sector is expected to reach $545.98 billion by 2028.

Professional Gamer Demographic Statistics

The prize pool of e-sports has grown significantly over the years, along with its popularity. 2021 the e-sports world reached an all-time high when Dota 2 esports tourney, The International 2021, announced its $40 million prize pool.

Team Liquid, an Eastern European team, won The International 2021’s legendary championship.

As underdogs, the team pulled one of the biggest upsets in e-sports history by beating the crowd's favorite PSG.LSD. They went home with $18,208,300.

Now, more and more gaming organizations have popped up all over the world, raking in multimillion-dollar prize pools and brand deals, such as:

  • OpTic Gaming
  • Faxe Clan
  • Team Liquid
  • Fnatic
  • 100 thieves

Check out how many professional e-sports players there are per country:

Country

E-sports Players

The US

4,550

Brazil

1,387

China

1,553

South Korea

1,064

Russia

1,059

France

1,057

Germany

1,047

UK

932

Japan

864

Thailand

827

1. The percentage of the population who play video games is highest in Japan (58%) and the United Kingdom (58%).

(Statista)

In 2027, the UK will have the most significant video gamer population. Take a look at the seven countries with the highest gaming penetration rates.

Country

2017

2022

2027

Japan

53%

58%

67%

UK

50%

58%

70%

Sweden

47%

51%

64%

South Korea

45

57%

64%

France

43%

-

-

Mexico

-

53%

-

Nigeria

-

-

63%

2. The number of Chinese video game players exceeds 666 million

(Statista)

China’s video game market is expected to double in size between 2010 and 2020, making it the largest market in the world.

Over 532 million Chinese adults report participating in some form of online gaming every day.

3. Most millennial gamers (56%) prefer playing on a personal computer.

(Statista)

Over half of all three generations of gamers play games on personal computers.

Surprisingly, those ages 10 to 22 make up a sizable portion of PC gamers, as it is commonly assumed that this age group plays video games almost exclusively on mobile devices.

How Many Gamers Are There? [Active Gamers Worldwide 2024] (1)

That’s not exactly a shocker, considering that games account for 43% of all smartphone use.

4. Approximately 70% of spectators in e-sports are male.

(Dept)

Despite the nearly equal number of female and male gamers, most e-sports viewers are men. However, this perception of e-sports as a "boy's world" is slowly shifting. In 2016, more than 80% of e-sports viewers were men.

5. By 2023, 15.5% of all US internet users are expected to have watched an e-sports stream.

(Statista)

In the US, Overwatch, League of Legends, DOTA2, and other major tournaments are held in this country. Analysts believe that e-sports will soon become the next big thing in the US, even though the Asia-Pacific region is the largest market of the e-sports industry.

🎉 Fun Fact:

Twitch is currently the biggest streaming platform on the market for games. It was estimated to have increased the gaming industry’s total revenue by $50 million.

If you want to be the next Twitch star, check out our beginner-friendly streaming guide to kickstart your streaming career.

Statistics on the Global Gamer Community

There are roughly 1.7 billion male players worldwide. In the US, male players make up the bulk of gamers, around 55%.

Let’s look at more statistics and data on the global gamer community:

6. 75% of American homes have at least one gamer resident.

(Entertainment Software Association)

Playing video games is a popular pastime and activity in the U.S. According to studies, gamers in American households are likely to play a handheld gaming device, home console, or computer.

7. Over half of American parents engage their kids in video gaming.

(Entertainment Software Association)

The generation that grew up playing video games is now the parenting generation in the US, helping to improve the general public’s perception of the medium.

How Many Gamers Are There? [Active Gamers Worldwide 2024] (2)

75% of parents surveyed think video games are instructive. In comparison, 66% say that game night is a terrific way to spend quality time as a family.

8. In the UK, personal computers account for about 25% of all players.

(Statista)

About 10.4 million individuals play video games on a personal computer in the UK. Until GPU costs come down, this gaming subsector is expected to expand, but fortunately, there are optimization tools to help.

Although there are currently difficulties in acquiring PC components, the popularity of PC gaming continues to grow. Experts estimate that by half a quarter of 2023, there will be more than 1.8 billion PC gamers worldwide.

Final Words

The gaming business has grown significantly over the years, with the number of gamers expected to reach 3.09 billion by 2023. With more active e-sports competition participants than any other country, the US has emerged as a significant player in the e-sports sector.

Gaming has become an essential aspect of culture and economy, with the sector expected to be valued at more than $268 billion in 2025 and giving rise to a new generation of gamers.

How Many Gamers Are There? [Active Gamers Worldwide 2024] (2024)

FAQs

How Many Gamers Are There? [Active Gamers Worldwide 2024]? ›

Globally, there are approximately 3.09 billion active video game players. By 2024, there are expected to be 3.32 billion gamers worldwide. The US has over 3,000 esports players. Asia is home to almost 1.5 billion gamers.

How many active gamers are there in the world? ›

Gaming is a massive industry with a diverse player base. This introduction explores the latest statistics and trends in the gaming world. There are 3.22 billion gamers worldwide. This number is set to reach 3.32 billion in 2024.

What is the 2024 gaming report? ›

The 2024 Unity Gaming Report reveals that amidst persistent economic uncertainty, studios are simultaneously prioritizing conservative spending and being bold – they are stretching resources and willing to take on some risk, in order to strengthen their businesses and shore up ROI.

What is the game development industry in 2024? ›

In 2024, we anticipate a surge in diverse AI-driven tools, followed by a learning curve of testing and optimization. Ultimately, as engines and open-source projects incorporate the best AI solutions, we can expect a standardization that propels game development into a realm of unprecedented possibilities.

How many gamers are there in the world statista? ›

In 2022, the number of gamers worldwide was estimated at three billion, down from the 3.2 billion global gamers during the height of COVID-19 in 2021.

How many gamers worldwide in 2024? ›

Globally, there are approximately 3.09 billion active video game players. By 2024, there are expected to be 3.32 billion gamers worldwide. The US has over 3,000 esports players. Asia is home to almost 1.5 billion gamers.

What won Game of the Year 2024? ›

The game is directed by Larian Studios' founder and CEO Swen Vincke, who has had a hand in all of the studio's creations since its founding in 1996. In addition to Game of the Year, Baldur's Gate 3 also claimed three other distinguished awards at tonight's ceremony: Best Narrative, Best Design and the Audience Award.

What is the Newzoo report for 2024? ›

The 2024 Newzoo PC & Console Gaming Report provides a comprehensive overview of the state of the PC and console gaming industry, highlighting its challenges, achievements, and future outlook.

What is the Newzoo games report for 2024? ›

The global games market is expected to generate $189.3 billion in 2024, Newzoo estimated in its latest report. Exploring upcoming trends, the data firm indicated that the market recovered last year and will slowly grow in 2024 and beyond. The compound annual growth rate from 2021 through 2026 was estimated at 1.3%.

How big is the gaming industry in 2024? ›

Revenue in the Games market is projected to reach US$455.30bn in 2024. Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.93%, resulting in a projected market volume of US$666.70bn by 2029. In global comparison, most revenue will be generated in China (US$128.90bn in 2024).

What is mobile gaming trends in 2024? ›

In 2024, many more hyper-casual developers will look at ways to hybridize their existing hyper-casual game as a way to increase retention of quality users. This means adding richer gameplay and a deeper economy that includes more casual monetization techniques with a wider variety of ad formats like IAPs.

What is indie game trend in 2024? ›

2024 has been a banner year for indie games, with developers pushing the boundaries of storytelling, gameplay, and artistic expression. These titles, often crafted by small teams with limited budgets, have captivated gamers with their originality and depth.

How much did it cost to make a PS2 game? ›

It took between $5 to $10 million to develop a PS2 game versus $800,000 to $1.7 million for the original PlayStation.

When was the first video game made? ›

In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house.

How much of the world is gamers? ›

More than 40% of the global population are gamers.

In 2019 the world had over 2.5 billion active gamers. This grew to 3.1 billion in July 2020. Today with a world population of approximately 8 billion and more people taking up gaming, more than 40% of the world's population are gamers.

What percentage of the world is a gamer? ›

In 2019 the world had over 2.5 billion active gamers. This grew to 3.1 billion in July 2020. Today with a world population of approximately 8 billion and more people taking up gaming, more than 40% of the world's population are gamers.

How many gamers make a living? ›

Only around 2,000 pro-gamers are able to make a living in esports. That's two thousand people in the entire world!

What percent of the world plays video games? ›

More than 3.1 billion people worldwide play video games, which is almost 40% of the world population. This statistic is a powerful indicator of the immense popularity of video games. It shows that gaming is no longer a niche hobby, but a mainstream activity enjoyed by a huge portion of the global population.

What percent of us are gamers? ›

The report reveals the number of Americans playing video games remains strong and encompasses players across all demographics including gender, race, ethnicity and age. The 2023 Essential Facts report found that 65% of Americans play video games – which equates to about 212.6 million weekly players.

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