Hermit Crab (2024)

Hermit Crab
Hermit Crab (1)
Health100 (+30 per level)
Health Regen0.6/s (+0.12 per level)
Damage12 (+2.4 per level)
Speed10 m/s

The Hermit Crab is a ground-based monster in Risk of Rain 2 that looks and serves as a mortar.

The challenge The Demons And The Crabs requires the player to chase 20 Hermit Crabs off the edge of the map.

Contents

  • 1 Environments
    • 2.1 Primary: Bury + Mortar Volley
    • 2.2 Behaviors
  • 3 Tips
  • 4 Notes
  • 5 Lore
  • 6 Version History

Environments[]

  • Hermit Crab (2) Abyssal DepthsHermit Crab (3)Abyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

  • After Looping:
    • Hermit Crab (4) Titanic PlainsHermit Crab (5)Titanic Plains (Stage 1)
      Ground Zero
      You dream of rolling hills.

      Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Unlike other monsters, the Hermit Crab will not spawn at all if the Hermit Crab (6)Artifact of Dissonance is enabled.

Skill & Behavior[]

Hermit Crabs initially spawn a distance away from the player(s), so that they are not easily taken care of when spawned in.

Any single instance of damage that deals more than 50% of the Hermit Crab's total health will stun it and interrupt its attacks or movement.

Primary: Bury + Mortar Volley[]

This skill has two modes depending on whether the Hermit Crab is on the move or burrowed. If it is on the move, it will burrow within 1 second (scales with attack speed). While burrowed, it can fire a mortar which takes 1 second to execute (scales with attack speed). Then the mortar will go on cooldown for 3 seconds, after which it can be fired again. If the Hermit Crab moves while burrowed, it will unburrow over 1.3 seconds (scales with attack speed).

The mortar deals 400% damage with a proc coefficient of 0.5 in a radius of 7m with linear falloff. The mortar's trajectory is adjusted so that it will land 4 seconds after being fired, but it cannot be made to land closer than 25 meters away.

The skill has a cooldown of 3 seconds, which is only activated when the Hermit Crab first burrows in. However, the mortar cannot be fired while the skill is on cooldown. Therefore, after burrowing the first mortar can be fired after 3 seconds, while every following shot after 4 seconds.

Behaviors[]

  1. Unburrow and flee: the Hermit Crab must be within 20m from its target. This behavior lasts for 3 seconds. If it is already unburrowed, it will simply run away. If it is burrowed, it will run away for Hermit Crab (7) seconds. It will also ignore the node graph, so it will flee directly away from the enemy. It is this behavior that causes Hermit Crabs to jump off from cliffs on Hermit Crab (8) Titanic PlainsHermit Crab (9)Titanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

    , as without ignoring the node graph they would not go off the stage.
  2. Use primary (mortar): the Hermit Crab must be within 20-120m from its target. The primary is not necessary to be off cooldown, which means this will be the Crab's primary behavior while burrowed in and waiting for the mortar to come off cooldown. This behavior also does not require to have line of sight to the target, as the Hermit Crab always knows its target's position.
  3. Use primary (burrow): the Hermit Crab must be within 20-120m from its target and have line of sight. This ensure that sieging its enemy will be successful. However, it does not take into account obstacles for actually firing mortars from that spot, such as the ceiling in the cave on Hermit Crab (10) Abyssal DepthsHermit Crab (11)Abyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

    .
  4. Chase: no requirements.

Tips[]

  • Try to make a point of taking out Hermit Crabs whenever noticed, either directly or indicated by the mortar. A single one on its own is not particularly dangerous, but they can quickly become a problem if too many are left untouched.
  • Due to the long delay between firing and landing as well as not predicting their shots, Hermit crabs will rarely if ever hit a target that is constantly moving. Take care not to back up into yourself if they are around however.

Notes[]

  • Oddly, Hermit Crabs are the only enemy in the game that cannot spawn in Hermit Crab (12)Artifact of Dissonance, Hermit Crab (13) Void FieldsHermit Crab (14)Void Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    or Simulacrum that is not a Hermit Crab (15) Hermit Crab (16)Lunar Chimera (Exploder)
    Zenith DesignsHP: 180 (+54 per level)
    Damage: 11 (+2.2 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 0
    Hermit Crab (17) Hermit Crab (18)Lunar Chimera (Golem)
    Zenith DesignsHP: 1615 (+485 per level)
    Damage: 35 (+7 per level)
    Class: Ranged
    Speed: 8 m/s
    Armor: 0
    Hermit Crab (19) Hermit Crab (20)Lunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    Lunar or Hermit Crab (21) Hermit Crab (22)Hermit Crab (23)Hermit Crab (24)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    Hermit Crab (25) Hermit Crab (26)Hermit Crab (27)Hermit Crab (28)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Hermit Crab (29) Hermit Crab (30)Hermit Crab (31)Hermit Crab (32)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    Hermit Crab (33) Hermit Crab (34)Void Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    Void enemy, or a special boss.
    • The reason for this is likely that their lack of aggression would make them frustrating to fight within Hermit Crab (35) Void FieldsHermit Crab (36)Void Fields (Hidden Realm)
      Cosmic Prison
      Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
      , as they would bombard the player from near the edge of the radius. The other two scenarios seem to simply copy or otherwise utilise the same spawning list of monsters, resulting in Hermit Crabs being excluded in all three.

Lore[]

$ Transcribing image... done.$ Resolving... done.$ Outputting text strings... done.Complete!This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.---------------------We suddenly came under fire when Tharson was smacked in the head by a glob of mucus and debris – Tharson is OK from this encounter. Tracing the trajectory, we followed the projectiles’ path to its source, a large crustacean-like creature.I will describe its properties below. I have assigned its common name as “Forhamian Hermit Crab.”* The Crab disguises itself as a stalagmite – careful observation can reveal the Crab’s true identity.* The Crabs dislike up-close contact with prey, fleeing upon approach. It attacks from exclusively long-range by expelling balls of mucus and body waste with incredible force.* The Crabs don’t seem to have eyes – often stumbling around and bumping into walls. How they can locate targets from a long-range with decent accuracy is currently unknown.* The Crabs seem to have “favorite shells.” I observed several specimens clearly too large for their shells, only ditching their shells once they are damaged and forced to find a new one. Some Crabs also seem to have favorite materials that they prefer.

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Hermit Crab
  • Gameplay Changes
    • Base Damage: 4 (+0.8 per level) ⇒ 12 (+2.4 per level)
    • Mortar Projectile Count: 3 ⇒ 1
    • Mortar Projectile now has more visible trail
      Developer Notes: When fighting Hermit Crabs, it’s always been difficult to parse where and how many there are. To help clarify their behavior, we made it clearer so 1 mortar = 1 crab.
Early Access Scorched Acres Content Update
  • Bug Fixes
    • Clear idle animation for Hermit Crabs after they die
Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • [Community Suggestion] Reduce proc coefficient of mortar attack from 3 to 0.5.
      • *This primarily affects the duration of burning effects.
    • [Community Suggestion] Reduce base health from 150 to 100.
Monsters
Normal
Hermit Crab (37) Alloy VultureHermit Crab (38)Alloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0
Hermit Crab (39)Hermit Crab (40)Survivors of the Void - DLC Content
Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (41) Alpha ConstructHermit Crab (42)Hermit Crab (43)Hermit Crab (44)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Alpha Construct
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
Hermit Crab (45) BeetleHermit Crab (46)Beetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0
Hermit Crab (47) Beetle GuardHermit Crab (48)Beetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0
Hermit Crab (49) Bighorn BisonHermit Crab (50)Bighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: 0
Hermit Crab (51)Hermit Crab (52)Survivors of the Void - DLC Content
Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (53) Blind PestHermit Crab (54)Hermit Crab (55)Hermit Crab (56)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Blind Pest
HP: 80 (+24 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
Hermit Crab (57)Hermit Crab (58)Survivors of the Void - DLC Content
Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Hermit Crab (59) Blind VerminHermit Crab (60)Hermit Crab (61)Hermit Crab (62)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Blind Vermin
HP: 90 (+27 per level)
Damage: 15 (+3 per level)
Class: Melee
Speed: 13 m/s
Armor: 0
Hermit Crab (63) Brass ContraptionHermit Crab (64)Brass Contraption
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
Hermit Crab (65)Hermit Crab (66)Survivors of the Void - DLC Content
Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Hermit Crab (67) Clay ApothecaryHermit Crab (68)Hermit Crab (69)Hermit Crab (70)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Clay Apothecary
HP: 1050 (+315 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 5 m/s
Armor: 0
Hermit Crab (71) Clay TemplarHermit Crab (72)Clay Templar
HP: 700 (+210 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
Hermit Crab (73) Elder LemurianHermit Crab (74)Elder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
Hermit Crab (75) Greater WispHermit Crab (76)Greater Wisp
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 0
Hermit Crab (77)Hermit Crab (78)Survivors of the Void - DLC Content
Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Hermit Crab (79) GupHermit Crab (80)Hermit Crab (81)Hermit Crab (82)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Gup
HP: 1000 (+300 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 12 m/s
Armor: 0
Hermit Crab (83) Hermit CrabHermit Crab (84)Hermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
Hermit Crab (85) ImpHermit Crab (86)Imp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0
Hermit Crab (87) JellyfishHermit Crab (88)Jellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: 0
Hermit Crab (89)Hermit Crab (90)Survivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (91) LarvaHermit Crab (92)Hermit Crab (93)Hermit Crab (94)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0
Hermit Crab (95) LemurianHermit Crab (96)Lemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
Hermit Crab (97) Lunar Chimera (Exploder)Hermit Crab (98)Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0
Hermit Crab (99) Lunar Chimera (Golem)Hermit Crab (100)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0
Hermit Crab (101) Lunar Chimera (Wisp)Hermit Crab (102)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0
Hermit Crab (103) Lesser WispHermit Crab (104)Lesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
Hermit Crab (105) Mini MushrumHermit Crab (106)Mini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0
Hermit Crab (107) ParentHermit Crab (108)Parent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0
Hermit Crab (109) Solus ProbeHermit Crab (110)Solus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
Hermit Crab (111) Stone GolemHermit Crab (112)Stone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
Hermit Crab (113)Hermit Crab (114)Survivors of the Void - DLC Content
Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (115) Void BarnacleHermit Crab (116)Hermit Crab (117)Hermit Crab (118)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
Hermit Crab (119)Hermit Crab (120)Survivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Hermit Crab (121) Void InfestorHermit Crab (122)Hermit Crab (123)Hermit Crab (124)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0
Hermit Crab (125)Hermit Crab (126)Survivors of the Void - DLC Content
Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (127) Void JailerHermit Crab (128)Hermit Crab (129)Hermit Crab (130)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0
Hermit Crab (131) Void ReaverHermit Crab (132)Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
Boss
Hermit Crab (133) Beetle QueenHermit Crab (134)Beetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
Hermit Crab (135) Clay DunestriderHermit Crab (136)Clay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20
Hermit Crab (137) GrandparentHermit Crab (138)Grandparent
Aberrant CaretakerHP: 3625 (+1088 per level)
Damage: 26 (+5.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 20
Hermit Crab (139) GrovetenderHermit Crab (140)Grovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20
Hermit Crab (141) Imp OverlordHermit Crab (142)Imp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20
Hermit Crab (143) Magma WormHermit Crab (144)Magma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
Hermit Crab (145) Overloading WormHermit Crab (146)Overloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
Hermit Crab (147) ScavengerHermit Crab (148)Scavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
Hermit Crab (149) Solus Control UnitHermit Crab (150)Solus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20
Hermit Crab (151) Stone TitanHermit Crab (152)Stone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
Hermit Crab (153)Hermit Crab (154)Survivors of the Void - DLC Content
Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (155) Void DevastatorHermit Crab (156)Hermit Crab (157)Hermit Crab (158)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
Hermit Crab (159) Wandering VagrantHermit Crab (160)Wandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
Hermit Crab (161)Hermit Crab (162)Survivors of the Void - DLC Content
Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (163) Xi ConstructHermit Crab (164)Hermit Crab (165)Hermit Crab (166)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Xi Construct
Defense SystemHP: 2800 (+840 per level)
Damage: 13 (+2.6 per level)
Class: Ranged
Speed: 60 m/s
Armor: 15
Special Boss
Hermit Crab (167) Alloy Worship UnitHermit Crab (168)Alloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30
Hermit Crab (169) Artifact ReliquaryHermit Crab (170)Artifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000
Hermit Crab (171) AurelioniteHermit Crab (172)Aurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20
Hermit Crab (173) MithrixHermit Crab (174)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
Hermit Crab (175) Twisted ScavengerHermit Crab (176)Hermit Crab (177)Survivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Hermit Crab (178) VoidlingHermit Crab (179)Hermit Crab (180)Hermit Crab (181)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20
Risk of Rain 2 Wiki
Main
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Survivors
Hermit Crab (182) AcridHermit Crab (183)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Hermit Crab (184) ArtificerHermit Crab (185)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Hermit Crab (186) BanditHermit Crab (187)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Hermit Crab (188) CaptainHermit Crab (189)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Hermit Crab (190) CommandoHermit Crab (191)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Hermit Crab (192) EngineerHermit Crab (193)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Hermit Crab (194) HereticHermit Crab (195)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Hermit Crab (196) HuntressHermit Crab (197)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Hermit Crab (198) LoaderHermit Crab (199)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Hermit Crab (200) MercenaryHermit Crab (201)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Hermit Crab (202) MUL-THermit Crab (203)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Hermit Crab (204)Hermit Crab (205)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (206) RailgunnerHermit Crab (207)Hermit Crab (208)Hermit Crab (209)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Hermit Crab (210) REXHermit Crab (211)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Hermit Crab (212)Hermit Crab (213)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Hermit Crab (214) Void FiendHermit Crab (215)Hermit Crab (216)Hermit Crab (217)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductHermit Crab (218)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsHermit Crab (219)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Hermit Crab (220)Hermit Crab (221)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryHermit Crab (222)Hermit Crab (223)Hermit Crab (224)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementHermit Crab (225)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Hermit Crab (226) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Hermit Crab (227) MithrixHermit Crab (228)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostHermit Crab (229)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Rallypoint DeltaHermit Crab (230)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Scorched AcresHermit Crab (231)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Hermit Crab (232)Hermit Crab (233)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestHermit Crab (234)Hermit Crab (235)Hermit Crab (236)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallHermit Crab (237)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowHermit Crab (238)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Hermit Crab (239)Hermit Crab (240)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsHermit Crab (241)Hermit Crab (242)Hermit Crab (243)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveHermit Crab (244)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsHermit Crab (245)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Wetland AspectHermit Crab (246)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedHermit Crab (247)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeHermit Crab (248)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Hermit Crab (249) Twisted Scavengers, safe from Hermit Crab (250) Mithrix'sHermit Crab (251)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeHermit Crab (252)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryHermit Crab (253)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastHermit Crab (254)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Hermit Crab (255)Hermit Crab (256)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumHermit Crab (257)Hermit Crab (258)Hermit Crab (259)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsHermit Crab (260)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Hermit Crab (261)Hermit Crab (262)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusHermit Crab (263)Hermit Crab (264)Hermit Crab (265)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Hermit Crab (266)Hermit Crab (267)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the Void
Alternate Game Modes
EclipsePrismatic TrialsHermit Crab (268)Hermit Crab (269)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientHermit Crab (270)Hermit Crab (271)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History

As a seasoned enthusiast in Risk of Rain 2, particularly in understanding the game's monsters and their mechanics, I can confidently break down the information provided about the Hermit Crab.

The Hermit Crab is a ground-based monster in Risk of Rain 2 that serves as a mortar, posing a challenge for players in "The Demons And The Crabs," where the objective is to chase 20 Hermit Crabs off the edge of the map.

Key Stats:

  • Health: Starts at 100 and increases by 30 per level.
  • Health Regen: Begins at 0.6/s and increases by 0.12 per level.
  • Damage: Starts at 12 and increases by 2.4 per level.
  • Speed: Has a base speed of 10 m/s.

Skill & Behavior:

  • Bury + Mortar Volley: The Hermit Crab can burrow while on the move, firing a mortar after a brief period. The mortar deals 400% damage in a radius of 7m with a linear falloff. It has a cooldown of 3 seconds.
  • Unburrow and Flee: The Hermit Crab flees when within 20m from its target, lasting for 3 seconds.
  • Use Primary (Mortar): The Hermit Crab uses its mortar attack when within 20-120m from its target.
  • Use Primary (Burrow): The Hermit Crab burrows and uses its mortar attack when within 20-120m from its target and has line of sight.
  • Chase: The Hermit Crab chases its target with no specific requirements.

Environments:

  • Abyssal Depths: A hellfire-forged zone of blazing heat, believed to be a continuation of the Magma Barracks.
  • Titanic Plains: Gigantic stone arches and fractured tectonic lowland, with the Hermit Crab jumping off cliffs in this environment.
  • Void Fields: Notably, Hermit Crabs are excluded from spawning in Void Fields, Void Barnacle, Void Devastator, Void Jailer, or other special bosses.

Lore:

  • The logbook entry of D. Furthen, a naturalist, describes the Hermit Crab as a crustacean-like creature that disguises itself as a stalagmite and attacks from long range using balls of mucus and body waste.

Version History:

  • In the Anniversary Update, the Hermit Crab's base damage was increased from 4 to 12 per level, and its mortar attack was adjusted to have a more visible trail, making it clearer for players.

Tips and Notes:

  • Players are advised to eliminate Hermit Crabs promptly, as they can become problematic if left unchecked.
  • Due to the long delay between firing and landing, moving constantly can help avoid Hermit Crab attacks.
  • Oddly, Hermit Crabs are the only enemies not spawning in Void Fields, likely due to their lack of aggression.

This detailed breakdown should provide a comprehensive understanding of the Hermit Crab's characteristics and behaviors in Risk of Rain 2.

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