Heretic (2024)

Heretic
Heretic (1)
The Heretic is a powerful character who can only be accessed through extraordinary means.
Health440 (+132 per level)
Health RegenHeretic (2) -9/s (-1.2 per level)
Heretic (3) -6/s (-1.2 per level)
Heretic (4) -3.6/s (-1.2 per level)
Damage18 (+3.6 per level)
Speed8 m/s
Armor0 (Heretic (5) 70)
Umbra Title
Unorthodoxy Risen
Ending Phrase
Escaped: ..and so they left, bitterly avenged and deeply lost.

Vanished: ...and so they vanished, two stories ending as one.

Kur-skan, the Heretic is a secret playable character in Risk of Rain 2.

The Heretic cannot be selected from the character selection screen at the start of a run. Instead, she must be transformed into by holding all 4 Heresy items at once.

The items in the set, and their respective skills, are:

  • Heretic (6) Visions of HeresyHeretic (7)Heretic (8)Visions of Heresy
    Replace your Primary Skill with 'Hungering Gaze'.

    Replace your Primary Skill with Hungering Gaze.

    Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).

    - Hungering Gaze
  • Heretic (9) Hooks of HeresyHeretic (10)Heretic (11)Hooks of Heresy
    Replace your Secondary Skill with 'Slicing Maelstrom'.

    Replace your Secondary Skill with Slicing Maelstrom.

    Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.

    - Slicing Maelstrom
  • Heretic (12) Strides of HeresyHeretic (13)Heretic (14)Strides of Heresy
    Replace your Utility Skill with 'Shadowfade'.

    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.

    - Shadowfade
  • Heretic (15) Essence of HeresyHeretic (16)Heretic (17)Essence of Heresy
    Replace your Special Skill with 'Ruin'.

    Replace your Special Skill with Ruin.

    Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.

    - Ruin

Along with these skills, the Heretic has extremely high base health, can triple jump, moves slightly faster than any other Survivor, and has a considerably higher base damage stat. However, she has negative health regeneration, causing her to lose health over time instead of recovering it.

Contents

  • 1 Skills
    • 1.1 Nevermore
    • 1.2 Hungering Gaze
    • 1.3 Slicing Maelstrom
    • 1.4 Shadowfade
    • 1.5 Ruin
  • 2 Behaviors
  • 3 Tips
  • 4 Lore
  • 5 Version History
  • 6 Gallery
  • 7 Trivia

Skills[]

All

Nevermore

Heretic (18)

TypeAll
Cooldown1s
DescriptionSquawk a solemn reply.
Notes
  • This skill exists in all four of the Heretic's skill slots, but is usually not seen by the player due to being overridden by the four Heresy skills that are necessary to transform into her.
  • Has no meaningful effect at all, emitting only a quiet squawk when used.
  • Can only be used if a Cleansing Pool, Shrine of Order or Heretic (19)Heretic (20)Survivors of the Void - DLC Content
    Egocentrism is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Heretic (21) EgocentrismHeretic (22)Heretic (23)Heretic (24)Heretic (25)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Egocentrism
    Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.

    Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item.
    causes the Heretic to lose one of her Heresy items.

Primary

Hungering Gaze

Heretic (26)

TypePrimary
Cooldown2s (+2s per stack) since the last shot was fired
Proc CoefficientInitial hit: 0.1
Explosion: 1.0
DescriptionFire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Notes
  • The initial hit deals 5% base damage.
  • Once the cooldown period is finished, all stacks are recharged at once.
  • Each shot will reset the cooldown period back to the full 2 seconds.
  • Changes the firing of Heretic (27) Engineer'sHeretic (28)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    turrets.
  • Replaces both of Heretic (29) MUL-T'sHeretic (30)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    selected primary skills. However, it does not replace the second primary while in Power Mode.
  • Picking up an Ammo Box from a Heretic (31) BandolierHeretic (32)Heretic (33)Bandolier
    Chance on kill to drop an ammo pack that resets all skill cooldowns.

    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    will grant the full capacity.
  • Getting a Heretic (34) PurityHeretic (35)Heretic (36)Purity
    Reduce your skill cooldowns by 2 seconds. You are unlucky.

    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    will allow the player to only have a 0.5 second cooldown between shots.
  • Takes about 1.29 seconds to fire 12 shots.

See Heretic (37) Visions of HeresyHeretic (38)Heretic (39)Visions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.

Replace your Primary Skill with Hungering Gaze.

Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).

for more details

Secondary

Slicing Maelstrom

Heretic (40)

TypeSecondary
Cooldown5s (+5s per stack)
Proc CoefficientMaelstrom: 0.2
Explosion: 1
DescriptionCharge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Notes
  • Correction: The in-game description of 175% damage per second is incorrect. The blade maelstrom can hit up to 5 times per second, dealing 175% damage per hit for 875% damage per second total.
  • Charging up the projectile increases the initial launch velocity of the projectile, charging faster with increased attack speed. The projectile is automatically launched at full charge.
  • Once thrown, the projectile rapidly decelerates and will usually come to a halt before it explodes on its timer.
  • The projectile penetrates enemies and players but bounces off of terrain.
  • The ending explosion has a radius of 14m and applies the Heretic (41) Lunar RootHeretic (42)Lunar Root (Debuff)
    Reduce movement speed to 0 for 3 (3 per stack) seconds.
    (stackable)
    debuff to enemies, rooting them.

See Heretic (43) Hooks of HeresyHeretic (44)Heretic (45)Hooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.

Replace your Secondary Skill with Slicing Maelstrom.

Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.

for more details

Utility

Shadowfade

Heretic (46)

TypeUtility
Cooldown6s after the effect ends
DescriptionFade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Notes
  • Correction: The in-game description of healing 25% max health is incorrect. Instead, it gives 1.3% max health per tick for 14 ticks, for a total of 18.2% max health per activation, per stack.
  • The player can fly during the skill's duration if activating it in midair.
  • The invulnerable period cannot be cancelled early.
  • While invulnerable, the player can still interact with things and activate their equipment, but cannot use any skills.
  • The player's hitbox is removed while invulnerable, so even a Heretic (47) Void Reaver'sHeretic (48)Void Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    implosion can be avoided.

See Heretic (49) Strides of HeresyHeretic (50)Heretic (51)Strides of Heresy
Replace your Utility Skill with 'Shadowfade'.

Replace your Utility Skill with Shadowfade.

Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.

for more details

Special

Ruin

Heretic (52)

TypeSpecial
Cooldown8s (+8s per stack)
Proc Coefficient1
DescriptionDealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
Notes
  • Multiple enemies can be affected by Heretic (53) RuinHeretic (54)Ruin (Debuff)
    Consumes Ruins stacks to deal additional damage.Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack
    (stackable)
    simultaneously.
  • The chance to inflict Ruin is multiplied by the proc coefficient of the attack, but it will always last for the full 10 seconds. Damage with a proc coefficient of 0, such as Heretic (55) BleedHeretic (56)Bleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    , will never add any Ruin.
  • All stacks of Ruin are refreshed when a new stack is applied to that target.
  • When the skill is activated, one shot is fired at each enemy suffering from Ruin. These shots penetrate terrain, and have a Proc Coefficient of 1.0
  • While the skill is on cooldown, the player cannot inflict Ruin on enemies.
  • Minions such as Drones will not inflict Ruin.

See Heretic (57) Essence of HeresyHeretic (58)Heretic (59)Essence of Heresy
Replace your Special Skill with 'Ruin'.

Replace your Special Skill with Ruin.

Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.

for more details

Behaviors[]

For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.

The Heretic uses the exact same copy of behaviors as Heretic (60) CommandoHeretic (61)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
. Because of this the Heretic will never be able to use Heretic (62) Slicing MaelstromHeretic (63)Slicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Survivor: Heretic
and will use Heretic (64) ShadowfadeHeretic (65)Shadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Survivor: Heretic
in the same Commando uses his utility rolls without taking into consideration if healing is urgent or necessary.

Tips[]

  • Well-timed usage of Shadowfade is key to surviving as the Heretic. It provides healing to offset her negative regeneration, and invulnerability to ensure she doesn't lose more HP than she already does naturally.
    • Stacking Heretic (66) Strides of HeresyHeretic (67)Heretic (68)Strides of Heresy
      Replace your Utility Skill with 'Shadowfade'.

      Replace your Utility Skill with Shadowfade.

      Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.

      increases the duration of invulnerability and total HP recovered.
  • The Heretic's negative health regeneration is amplified by the Heretic (69) Spinel TonicHeretic (70)Heretic (71)60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).

    . Without other items to offset the higher HP degeneration, this can swiftly lead to her death.
    • Despite the Heretic (72) Irradiant Pearl'sHeretic (73)Heretic (74)Irradiant Pearl
      Increase ALL of your stats.

      Increases ALL stats by 10% (+10% per stack).
      description claiming that it increases base regeneration, it does not actually amplify the Heretic's negative regeneration. Instead, it grants her a flat 0.1 (+ 0.02 per level) HP/s per stack.
    • Additionally, the Heretic's negative regeneration will be reduced or amplified depending on the difficulty, with Heretic (75) Monsoon reducing the health degenerated per tick and Heretic (76) Drizzle amplifying the health degeneration.
  • Obtaining at least two Heretic (77) Cautious SlugsHeretic (78)Heretic (79)Cautious Slug
    Rapidly heal outside of danger.

    Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
    will offset the negative health regeneration, and obtaining a third will allow the Heretic to heal normally again. This is only the case after avoiding damage for a sufficient period, which is easier with Shadowfade.
  • Equipping a Heretic (80) Gnarled WoodspriteHeretic (81)Heretic (82)15sGnarled Woodsprite
    Heal over time. Activate to send to an ally.

    Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
    at level 6 and above will offset the negative regeneration, with even more extra healing the higher level the player is.
  • Obtaining Heretic (83) TranscendenceHeretic (84)Heretic (85)Transcendence
    Convert all your health into shield. Increase maximum health.

    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    will completely remove the Heretic's negative regeneration, at the cost of turning all her health into shields.
    • This is also the case when equipping the Heretic (86) Shared DesignHeretic (87)Heretic (88)Shared Design
      Become an aspect of perfection.
      , although this is much more rare.
  • The Heretic's negative regeneration reduces her health directly and is not considered taking damage. As such, it cannot be reduced by armor or the Heretic (89) Repulsion Armor PlateHeretic (90)Heretic (91)Repulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    , and does not activate Heretic (92) RazorwireHeretic (93)Heretic (94)Razorwire
    Retaliate in a burst of razors on taking damage.

    Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    or Heretic (95) PlanulaHeretic (96)Heretic (97)Planula
    Receive flat healing when attacked.

    Heal from incoming damage for 15 (+15 per stack).
    .
    • However, this also means that it does not inhibit shield buildup.
    • If health is reduced to less than 25% via health degeneration, it will not trigger the effects of either Heretic (98)Heretic (99)Survivors of the Void - DLC Content
      Power Elixir is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Heretic (100) Power ElixirHeretic (101)Heretic (102)Heretic (103)Heretic (104)Survivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Power Elixir
      Receive an instant heal at low health. Consumed on use.

      Taking damage to below 25% health consumes this item, healing you for 75% of maximum health.
      or Heretic (105)Heretic (106)Survivors of the Void - DLC Content
      Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Heretic (107) Delicate WatchHeretic (108)Heretic (109)Heretic (110)Heretic (111)Survivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Delicate Watch
      Deal bonus damage. Breaks at low health.

      Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.
      .
    • The player should be mindful if they can consistently maintain high levels or barrier with Heretic (112) Topaz BroochHeretic (113)Heretic (114)Topaz Brooch
      Gain a temporary barrier on kill.

      Gain a temporary barrier on kill for 15 health (+15 per stack).
      , as it will be harder to notice if the health is dangerously low. The portion of the barrier that overlaps with the health bar behind it will have a darker shade.
    • If the player's health reaches zero, they will die regardless of how much shield or barrier they have left.
  • Since the Heretic's triple jumps are considered base jumps, each one is affected by Heretic (115) Wax QuailHeretic (116)Heretic (117)Wax Quail
    Jumping while sprinting boosts you forward.

    Jumping while sprinting boosts you forward by 10m (+10m per stack).
    , allowing for significant vertical and horizontal movement.
  • Activating a Shrine of Order or Cleansing Pool can remove Heresy items. When this happens, the Heretic loses the skills corresponding to the missing Heresy items, and they are replaced with the non-functional Nevermore skill. If unlucky with a Shrine of Order, the Heretic may lose all skills and become unable to directly attack.
    • Notably, the Heretic (118)Heretic (119)Survivors of the Void - DLC Content
      Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Heretic (120) ShurikenHeretic (121)Heretic (122)Heretic (123)Heretic (124)Survivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Shuriken
      Activating your Primary skill also throws a shuriken. Recharges over time.

      Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds.
      will still activate when using the Nevermore in Heretic's primary skill slot (when the Heretic (125) Visions of HeresyHeretic (126)Heretic (127)Visions of Heresy
      Replace your Primary Skill with 'Hungering Gaze'.

      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).

      are lost).
  • Selecting Heretic (128) CaptainHeretic (129)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    at the start of the game and transforming him into the Heretic will allow her to use Heretic (130) Defensive MicrobotsHeretic (131)Heretic (132)Defensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    to destroy projectiles, as the Microbots are not lost when Captain transforms.
    • Keep in mind that after Captain has become the Heretic, any newly repaired drones or turrets will not be given Microbots, as that is a result of Captain's passive skill and not the item itself.
  • If the Heretic (133)Artifact of Glass is enabled or the player has any Heretic (134) Shaped GlassHeretic (135)Heretic (136)Shaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    , it is highly advised they do not become the Heretic. Her health degeneration is a flat amount, rather than a percentage of her health, unlike the healing from Shadowfade. As a result, lowering her maximum health too much makes her unable to outpace her degeneration with Shadowfade.
  • Due to the Heretic's negative regeneration, she is especially vulnerable to fall damage. If the player fails to jump or use Shadowfade before hitting the ground from a long fall, her HP will become 1 and she will die instantly.
    • Keep in mind that Shadowfade only removes Heretic's hitbox and does not prevent direct damage. For example, if the player neglects to use Shadowfade during a long fall, Heretic will still receive potentially lethal fall damage.

Lore[]

A blue flash appeared in one of the storage bays of the Contact Light. The chaos ensuing on the ship was a perfect distraction.As soon as Kur-skan stepped out the portal she ducked into a sprint. She had no time. She weaved between gunfire and fireballs, between blasts of Vagrant energy and on-board security systems. They paid no mind to the feathered figure as she darted through closing blast doors.She flew quickly down the halls of the ship. Despite it being her first time onboard a human vessel, she could sense the electromagnets in the walls – and where they all joined. She corked right, shooting into the ventilation shafts with a bang.The captain barely had a chance to see her before she blasted sideways out into the control room. She tore out two windblades as he reached for his pistol. The captain fell to the ground in intervals. Her momentum crashed her into the control panels, both feet digging deep into monitors. She didn’t need those. Nimble, clawed fingers began ripping across keypads. She quickly split and rewired components, reaching into her feathered pouches for more bridges and other electronics. Various capacitors fell onto the floor. This ship was big, but not complex – and more importantly, it could still fly. But she had to go fast, or he –And before she could finish her thought, he appeared in a flash of thunder. Blue and green light reflected off of his sword, cascading around the bridge. A cape fluttered, and Providence landed lightly on his feet.Kur-skan bent her head backwards over her body, hands still tearing at panels. He was much faster than she expected. But maybe he would – Her last thoughts were interrupted instantly by a crystalline blade.

Version History[]

Survivors of the Void Update
  • (Undocumented) Fixed an interaction where an ice explosion from a Heretic (137) glacial eliteHeretic (138)Glacial (Affix Buff)
    Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
    can trigger multiple times on a single Heretic.
PS4 & Xbox One Patch
  • Bug Fixes
    • Solved an issue where the game would freeze during the last Heretic (139) MithrixHeretic (140)Mithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      phase as the Heretic.
PC Patch v1.1.1.2
  • Bug Fixes
    • Fixed the secret survivor dying instantly if she got the Heretic (141) PerfectedHeretic (142)Perfected (Affix Buff)
      Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
      elite buff
    • Fixed Heretic (143) The CrowdfunderHeretic (144)Heretic (145)The Crowdfunder
      Toggle to fire. Costs gold per bullet.

      Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
      not working on characters without the display (i.e Heretic)
    • Fixed Heretic (146) Milky ChrysalisHeretic (147)Heretic (148)60sMilky Chrysalis
      Gain temporary flight.

      Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
      not working on characters without the display (i.e Heretic)

Gallery[]

  • Heretic (149)

    Heretic's appearance

Trivia[]

  • The Heretic has the highest base health and base damage of any Survivor, at 440 and 18 respectively. She also has a base speed of 8 m/s, which is 1 m/s faster than all other Survivors.
  • The Heretic (150) final bossHeretic (151)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    has several unique interactions during his fight:
    • At the beginning of the 4th phase while absorbing items, he will not take the Heresy items and the Heretic will not revert to the previous Survivor.
    • He has unique dialogue when the the Heretic has the Heretic (152) Halcyon SeedHeretic (153)Heretic (154)Halcyon Seed
      Summon Aurelionite during the Teleporter event.

      Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
      : "THE HERETIC… THE GUARDIAN… HOW? WHO PULLS YOUR STRINGS, VERMIN?"
    • Upon killing the Heretic, he will say either "Die again, Heretic," or "Return to pieces, Heretic," referring to how she was eviscerated and how her eyes (Heretic (155) Visions of HeresyHeretic (156)Heretic (157)Visions of Heresy
      Replace your Primary Skill with 'Hungering Gaze'.

      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).

      ), arms (Heretic (158) Hooks of HeresyHeretic (159)Heretic (160)Hooks of Heresy
      Replace your Secondary Skill with 'Slicing Maelstrom'.

      Replace your Secondary Skill with Slicing Maelstrom.

      Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.

      ), legs (Heretic (161) Strides of HeresyHeretic (162)Heretic (163)Strides of Heresy
      Replace your Utility Skill with 'Shadowfade'.

      Replace your Utility Skill with Shadowfade.

      Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.

      ), and heart (Heretic (164) Essence of HeresyHeretic (165)Heretic (166)Essence of Heresy
      Replace your Special Skill with 'Ruin'.

      Replace your Special Skill with Ruin.

      Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.

      ) were each scattered across "the farthest depths of the Moon."
  • The Heretic's Nevermore skill is a reference to the poem The Raven by Edgar Allan Poe.
  • The ending phrases for the Heretic seem to be referencing the fact that she is actually two distinct beings: Kur-skan the Heretic, and the player's previous Survivor that is currently inhabiting her body.
  • The Heretic seems to be a deformed Heretic (167) Alloy VultureHeretic (168)Alloy Vulture
    HP: 140 (+42 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 0
    .
  • Completing an Heretic (169) Eclipse run as the Heretic will unlock the next Eclipse level for the originally picked Survivor.
    • However, completing a Monsoon run as the Heretic will not unlock the mastery skin for the original Survivor.
Risk of Rain 2 Wiki
Main
ArtifactsChallengesChestsDifficultyDronesEquipmentInteractablesItemsItem StackingLoreMechanicsMonstersNewt AltarsPrismatic TrialShrinesStatus Effects
Survivors
Heretic (170) AcridHeretic (171)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Heretic (172) ArtificerHeretic (173)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Heretic (174) BanditHeretic (175)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Heretic (176) CaptainHeretic (177)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Heretic (178) CommandoHeretic (179)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Heretic (180) EngineerHeretic (181)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Heretic (182) HereticHeretic (183)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Heretic (184) HuntressHeretic (185)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Heretic (186) LoaderHeretic (187)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Heretic (188) MercenaryHeretic (189)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Heretic (190) MUL-THeretic (191)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Heretic (192)Heretic (193)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Heretic (194) RailgunnerHeretic (195)Heretic (196)Heretic (197)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Heretic (198) REXHeretic (199)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Heretic (200)Heretic (201)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Heretic (202) Void FiendHeretic (203)Heretic (204)Heretic (205)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductHeretic (206)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsHeretic (207)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Heretic (208)Heretic (209)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryHeretic (210)Heretic (211)Heretic (212)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementHeretic (213)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Heretic (214) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Heretic (215) MithrixHeretic (216)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostHeretic (217)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Rallypoint DeltaHeretic (218)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Scorched AcresHeretic (219)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Heretic (220)Heretic (221)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestHeretic (222)Heretic (223)Heretic (224)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallHeretic (225)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowHeretic (226)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Heretic (227)Heretic (228)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsHeretic (229)Heretic (230)Heretic (231)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveHeretic (232)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsHeretic (233)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Wetland AspectHeretic (234)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedHeretic (235)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeHeretic (236)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Heretic (237) Twisted Scavengers, safe from Heretic (238) Mithrix'sHeretic (239)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeHeretic (240)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryHeretic (241)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastHeretic (242)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Heretic (243)Heretic (244)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumHeretic (245)Heretic (246)Heretic (247)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsHeretic (248)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Heretic (249)Heretic (250)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusHeretic (251)Heretic (252)Heretic (253)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Heretic (254)Heretic (255)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the Void
Alternate Game Modes
EclipsePrismatic TrialsHeretic (256)Heretic (257)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientHeretic (258)Heretic (259)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History
Heretic (2024)
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