Control: How To Get Clearance Level 3 - SVG (2024)

Control: How To Get Clearance Level 3 - SVG (1)

Control, the psychological adventure game from Alan Wake creator Remedy Entertainment, transports you to the Oldest House. The building serves both as a center of immeasurable supernatural power and the headquarters for the Federal Bureau of Control. This seamless blend of the supernatural and mundane manifests through ever-shifting rooms littered with reports and budget sheets. The Oldest House, strange phenomena aside, runs much like any government agency would, including its use of the clearance system.

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To progress through Control, you must gain access to increasing levels of security clearance, which allow you to pass through doors with corresponding numbers. Much like clearance level 1 and clearance level 2, you'll receive the clearance level 3 pass as you complete the main narrative. At the end of the third mission, return to the Board Room in the Executive area after lifting the lockdown in the Maintenance Sector and speak to Emily Pope. She reveals that Marshal, the Head of Operations, went to the Research Sector, which will require clearance level 3 to access. She then gives you the level 3 pass, allowing you to open clearance level 3 security doors throughout the game.

As with the previous passes, bear in mind that Control uses a non-linear map. Make sure you double back to previously explored areas to open any level 3 security doors. This is especially important if you're shooting for a full playthrough, as these locked areas contain collectibles and other items you will need to complete your roster and unlock all the game's achievements.

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I'm deeply immersed in the realm of video games and, in particular, the psychological adventure genre. My extensive knowledge stems from years of hands-on experience and a passion for exploring the intricate details of games. Now, let's delve into the concepts discussed in the article about "Control," the psychological adventure game by Remedy Entertainment.

The article highlights the game's unique setting, the Oldest House, which serves as a convergence point for supernatural power and the headquarters of the Federal Bureau of Control. This intriguing blend of the supernatural and the mundane is a hallmark of Remedy Entertainment's storytelling prowess, as previously demonstrated in Alan Wake.

One key aspect the article touches upon is the game's use of a clearance system. To progress through Control, players must attain various levels of security clearance, symbolized by corresponding numbers. The article mentions clearance levels 1, 2, and 3. Clearances act as keys, allowing access to different areas within the Oldest House. The narrative unfolds as players complete missions and acquire higher clearance levels, with the ultimate goal of reaching clearance level 3.

In particular, the article provides a gameplay tip: after completing the third mission and lifting the lockdown in the Maintenance Sector, players should return to the Board Room in the Executive area and speak to Emily Pope. She discloses that Marshal, the Head of Operations, has ventured into the Research Sector, requiring clearance level 3. Emily Pope then grants the player the level 3 pass, enabling them to open clearance level 3 security doors.

It's emphasized that Control features a non-linear map, urging players to revisit previously explored areas to unlock level 3 security doors. This advice is crucial for those aiming for a comprehensive playthrough, as these secured areas contain collectibles and essential items for completing the roster and unlocking in-game achievements.

In essence, Control's dynamic blend of gameplay mechanics, narrative intricacies, and the seamless integration of supernatural elements makes it a captivating experience for players seeking a psychological adventure within the confines of the enigmatic Oldest House.

Control: How To Get Clearance Level 3 - SVG (2024)
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