Collectibles (2024)

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Trivia Secret coin locations Trivia

Collectibles are a major component of Geometry Dash while having limited availability in Geometry Dash Lite, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. The various types of collectibles are used as either progress indicators or currency and contribute towards unlocking content such as achievements, icons, levels and secret content.

  • Stars

  • Secret coins

  • User coins

  • Mana orbs

  • Diamonds

  • Keys

  • Shards

  • Demon levels

  • Creator Points

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Stars were introduced in Update 1.3 and are present in all Geometry Dash games. Completing any level in normal mode, with the exception of user levels which have not received a star rating, will reward a set number of stars. They are also rewarded for completing map packs, in addition to those rewarded for completing the included levels. Stars contribute towards unlocking icons and achievements, as well as determining placement on the leaderboard.

A total of 2494 stars can be earned from completing official content:

  • 191 stars are rewarded for completing main levels, with up to 15 stars per level.
    • Geometry Dash Lite rewards 126 stars from this method.
    • Geometry Dash Meltdown rewards 6 stars from this method.
    • Geometry Dash World rewards 28 stars from this method.
    • Geometry Dash SubZero rewards 18 stars from this method.
  • 1818 stars are rewarded from completing map packs, divided between 1,365 level stars and 453 pack stars, with up to 10 stars per level and per pack.
  • 486 stars are rewarded from completing gauntlet levels, with up to 10 stars per level.
  • 3 stars are rewarded from completing the secret level, The Challenge.
    • Geometry Dash World rewards 3 stars from this method.

Stars can also be obtained by beating User Levels.

  • Unrated levels reward 0 stars.
  • Auto levels reward 1 star each.
  • Easy levels reward 2 stars each.
  • Normal levels reward 3 stars each.
  • Hard levels reward 4-5 stars each.
  • Harder levels reward 6-7 stars each.
  • Insane levels reward 8-9 stars each.
  • Demon levels reward 10 stars each, regardless of sub-difficulty.

Stars can be viewed from the Icon Kit and stats record. Stars are visible to other players from a user profile and from the leaderboard. As of Update 2.1, the limit to the number of stars able to be obtained is 16,777,215. The previous star limit was 65,535.

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General star

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Level completion star

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Secret coins were introduced in Update 1.6 and are present in all Geometry Dash games. They are collected within main levels during gameplay and obtained by completing map packs. For those within levels, although it is not necessary to collect all three secret coins in one attempt, they will be lost if crashing before reaching the level's end. Once successfully collected, secret coins will be replaced by white outlines on subsequent attempts. They cannot be collected in practice mode. Secret coins contribute towards unlocking icons and achievements, as well as the Demon difficulty main levels.

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A total of 149 secret coins can be obtained in Update 2.1:

  • 63 secret coins are rewarded for collecting the 3 within each official level in normal mode.
    • Geometry Dash Lite features 48 secret coins from this method.
    • Geometry Dash Meltdown features 9 secret coins from this method.
    • Geometry Dash SubZero features 9 secret coins from this method.
  • 83 secret coins are rewarded for completing map packs, 1 per pack or 2 for those of Demon difficulty.
  • 1 secret coin is found on the Coming Soon screen of the main menu slider after cycling through the levels three times over.
    • Geometry Dash Lite features 1 secret coin from this method, although the levels must be cycled through five times over.
  • 2 secret coins are found by entering codes into vaults. One is for entering 'sparky' into the regular Vault. The other is for entering 'glubfub' into the Vault of Secrets through an extended process.
    • Geometry Dash World features 2 secret coins from this method.

Secret coins can be viewed from the Icon Kit and stats record. Secret coins are visible to other players from a user profile and from the leaderboard.

Trivia

  • Deadlocked, Viking Arena, Airborne Robots and Nock Em each require a key, while Power Trip requires tapping/clicking four/five times on the screen, and while Fingerdash requires 10 tokens to be collected to make a secret coin collectable.
  • Power Trip is the only level that has all secret coins within its cube sequences.
  • Cycles, Hexagon Force, Blast Processing, Geometrical Dominator and Fingerdash are the only levels that do not have a secret coin within a cube sequence.
  • Electrodynamix, Deadlocked, Nock Em and Power Trip are the only levels that do not have a secret coin within a ship sequence.
  • Cycles, Electroman Adventures, Hexagon Force and Nock Em are the only levels that have a secret coin within a ball sequence since the form was introduced in Update 1.2.
  • Theory of Everything, Clubstep, Electrodynamix, Blast Processing and Deadlocked are the only levels that have a secret coin within a UFO sequence since the form was introduced in Update 1.5.
  • Blast Processing and Theory of Everything 2 are the only levels that have a secret coin within a wave sequence since the form was introduced in Update 1.9.
  • Geometrical Dominator and Deadlocked are the only levels that have a secret coin within a robot sequence since the form was introduced in Update 2.0.
  • Fingerdash and Nock Em are the only levels to have a secret coin within a spider sequence since the form was introduced in Update 2.1.
  • Time Machine is the only level to have a secret coin collected while in mirror mode since the portal was introduced in Update 1.1.
  • Blast Processing is the only level to have a secret coin collected while in dual mode since the portal was introduced in Update 1.8.
  • Most secret coin entrances in main levels contain objects that didn’t get introduced yet during its time of release.

Secret coin locations

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First coin on Stereo Madness

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Second coin on Stereo Madness

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Third coin on Stereo Madness

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First coin on Back On Track

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Second coin on Back On Track

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Third coin on Back On Track

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First coin on Polargeist

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Second coin on Polargeist

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Third coin on Polargeist

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First coin on Dry Out

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Second coin on Dry Out

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Third coin on Dry Out

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First coin on Base After Base

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Second coin on Base After Base

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Third coin on Base After Base

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First coin on Can't Let Go

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Second coin on Can't Let Go

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Third coin on Can't Let Go

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First coin on Jumper

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Second coin on Jumper

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Third coin on Jumper

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First coin on Time Machine

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Second coin on Time Machine

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Third coin on Time Machine

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First coin on Cycles

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Second coin on Cycles

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Third coin on Cycles

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First coin on xStep

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Second coin on xStep

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Third coin on xStep

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First coin on Clutterfunk

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Second coin on Clutterfunk

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Third coin on Clutterfunk

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First coin on Theory of Everything

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Second coin on Theory of Everything

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Third coin on Theory of Everything

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First coin on Electroman Adventures

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Second coin on Electroman Adventures

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Third coin on Electroman Adventures

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First coin on Clubstep

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Second coin on Clubstep

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Third coin on Clubstep

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First coin on Electrodynamix

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Second coin on Electrodynamix

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Third coin on Electrodynamix

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First coin on Hexagon Force

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Second coin on Hexagon Force

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Third coin on Hexagon Force

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First coin on Blast Processing

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Second coin on Blast Processing

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Third coin on Blast Processing

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Second coin on Theory of Everything 2

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First coin on Geometrical Dominator

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Second coin on Geometrical Dominator

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Third coin on Geometrical Dominator

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Key required for the first coin on Deadlocked

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First coin on Deadlocked

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Second coin on Deadlocked

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Third coin on Deadlocked

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First coin on Fingerdash

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Second coin on Fingerdash

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Task required for the third coin on Fingerdash

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Third coin on Fingerdash

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First coin on The Seven Seas

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Second coin on The Seven Seas

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Third coin on The Seven Seas

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Key required for the first coin on Viking Arena

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First coin on Viking Arena

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Second coin on Viking Arena

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Third coin on Viking Arena

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Key required for the first coin on Airborne Robots

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First coin on Airborne Robots

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Second coin on Airborne Robots

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Third coin on Airborne Robots

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First coin on Press Start

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Second coin on Press Start

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Third coin on Press Start

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First coin on Nock Em

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Key required for the second coin on Nock Em

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Second coin on Nock Em

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Third coin on Nock Em

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First coin on Power Trip

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Second coin on Power Trip

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Third coin on Power Trip

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Coming Soon screen secret coin

User coins were introduced in Update 2.0 and are present in Geometry Dash and Geometry Dash World. They serve the purpose of secret coins for user levels and function almost identically. They contribute towards unlocking icons and achievements, as well as the Vault.

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Up to three user coins are offered for use in the level editor. It is required that they are able to be collected as part of the level verification process. Upon submitting a user level that includes user coins, their colour will initially start as bronze and they will not count towards a player's user coin tally. After being verified by a level moderator, their colour will convert to silver and count towards a player's user coin tally.

User coins can be viewed from the Icon Kit and stats record. Secret coins are visible to other players from a user profile and from the leaderboard.

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Verified silver user coin

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Unverified bronze user coin

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Original blue user coin concept

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Work in progress!

This article is currently undergoing development and its information may not be complete. You can edit it in order to achieve a higher standard.

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Mana orbs were introduced in Update 2.1 and are present in Geometry Dash and Geometry Dash World. They serve as currency and are used to purchase items from each of the shops. A player's current total can be viewed from the Icon Kit or from a shop. The lifetime total of accumulated mana orbs can be viewed from the stats record. Mana orbs are not visible to other players.

Mana orbs are accumulated by:

  • Opening the daily chests.
  • Opening chests from the Treasure Room.
  • Opening the chest after beating the weekly demon.
  • Completing the Bonus Gauntlet.
  • Completing either of the Fire, Ice, Poison, Shadow or Lava Gauntlets while already possessing 100 of the corresponding shards.
  • Watching advertisem*nts from the shop (Geometry Dash World only).
  • Making forward progress on levels that received a star rating with a difficulty higher than Auto, accordingly scaled per difficulty as follows:
DifficultyOrbs per%Orbs on completionTotal
Collectibles (100) Easy0.41050
Collectibles (101) Normal0.61575
Collectibles (102) Hard125125
1.435175
Collectibles (103) Harder1.845225
2.255275
Collectibles (104) Insane2.870350
3.485425
Collectibles (105) Demon4100500

Trivia

  • The formula for calculating the amount of mana orbs collected is (total orbs * 0.8 * percentage / 100) rounded down to the nearest whole number.
    • Example: If a level has 500 orbs and you crash at 46%, the amount of orbs you will receive is 112 (500 * 0.8 * 46 / 100 = 184).
  • In Geometry Dash World, you can watch an ad to get 100 mana orbs for free. According to Google, unskippable ads make around $0.16 (£0.13), so that means that $1 (£0.82) is equivalent to about 625 mana orbs.

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Work in progress!

This article is currently undergoing development and its information may not be complete. You can edit it in order to achieve a higher standard.

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Diamonds were introduced in Update 2.1 and are present in Geometry Dash and Geometry Dash World. Diamonds contribute towards unlocking icons and achievements, as well as the Vault of Secrets, the secret level The Challenge, and two of the shops. They are visible to other players from a user profile and from the leaderboard. A player can have a maximum of 65,535 diamonds, but the limit will be removed in Update 2.2.

Diamonds are obtained by:

Difficulty% per diamondTotal
Collectibles (108) Easy254
Collectibles (109) Normal205
Collectibles (110) Hard16.676
14.37
Collectibles (111) Harder12.58
11.119
Collectibles (112) Insane1010
9.0911
Collectibles (113) Demon8.3312
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Keys, formally Demon Keys, were introduced in Update 2.1 and are present in Geometry Dash and Geometry Dash World. They are obtained either from daily chests or by surpassing an interval of 500 mana orbs.

Keys unlock the Treasure Room, and this is the only place that they can be viewed. One key opens a silver chest, while five keys open a gold chest. Even after opening all the chests, you still will be able to receive them.

There are also special coloured keys for which there is just one of each. Green, blue and orange keys are used to remove the locks in the Basem*nt, while a purple key is used to unlock the Demon Gauntlet. After being obtained but before being used, there is no way to view which keys are in possession.

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Shards, formally Shards of Power, were introduced in Update 2.1 and are present in Geometry Dash and Geometry Dash World. There are five types of shards: fire, ice, poison, shadow and lava. They are viewed from the Shards of Power menu through the Icon Kit where associated rewards are also displayed. Each type of shard individually contributes towards unlocking icons and achievements. Additional bonus unlocks are unlocked based on the lowest number of shards of which all types are in possession.

Up to 100 of each shard can be obtained, after which any shards of that type will be automatically converted to 100 mana orbs.

Shards are obtained by:

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Fire shard

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Ice shard

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Poison shard

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Shadow shard

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Lava shard

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Bonus

The Demon difficulty rating was introduced in Update 1.3, and Demon sub-difficulties were introduced in Update 2.1. Although not an actual collectible, a player’s number of completed Demon difficulty levels can be viewed from the stats record, as well as by other players from a user profile and from the leaderboard. Completing demon levels in Normal mode contributes towards unlocking icons and achievements.

Sub-difficulties only provide an indication of difficulty and do not affect the statistic record, nor do they provide different rewards on completion. While the demon difficulty is determined by Robtop, like all other levels, sub-difficulties are determined by community votes. All demons default as hard demon rating, and then get their sub-difficulties after enough community votes.

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Easy demon icon

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Medium demon icon

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Standard demon icon (also used for hard demons)

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Insane demon icon

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Extreme demon icon

Creator points are awarded to a player if said player is given a star rating by RobTop on one or more of their created levels. One creator point is awarded for a star rating on a level, two are awarded for a feature and three are awarded for an epic rating.

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